In this action adventure tale of historical fiction, players take on the role of Morgan Black and his family, struggling against the hostile wilderness and a mysterious cult that's crept in from Europe. In a series of 24 scenarios divided into three acts, Morgan Black and his descendants help the Aztecs resist conquest by Spanish conquistadors, pit the French against the British in the French and Indian War and help Simon Bolivar lead revolutions in South America.
Updated Version of Bonus Expansion Pack. Includes New Natives to ally with on special custom maps. Matches work online if all players have it installed! Also includes New Revolutions.
Original File Post:
Moddb.com
Single Player Level 131 Homecities for New Civs:
Moddb.com
Special Civs Mod to create Online Homecities for New Civs:
Moddb.com
----------
- All features from Bonus Expansion Pack
- Updated Readme included for installing Native Settlements
- Included New Natives and Mercenary Encampments for Special New Maps
- Included abilities.xml for New War Ships to have Broadsides Attack ability
- Full Changelog included in download
----------
Update again July 22, 2024:
- Outlaws on African/Madagascar Maps changed: Comancheros and Pirates (Pistoleros and Pirates)
- This affects also African maps with Water Trade Routes
- Copy in the new mapspecifictechs file to get this working
----------
Update July 22, 2024:
Balance:
- Arsonists and Repentant Arsonists cost 250 coin (300), bounty reduced to 25 (30)
- This also affected Native Mercenary Arsonists, which cost 125 food, 125 coin
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Update July 19, 2024:
- Livestock Pens cost 150 wood (200), build/kill bounty reduced to 30/60 (50, 100)
- Shrines have 1300 Hitpoints (1600)
- Sacred Fields have 1400 Hitpoints (1200), cost 200 wood (250)
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Update July 18, 2024:
- Spy unit correctly gets +25% Hitpoints in Fortress Age
- Spy unit has 10 damage (5), 5 cover damage (2.5), 10x vs Mercenaries (20), 20x vs Heros (40), 2x vs Native Warriors (4)
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Update July 11, 2024:
- Added Hotkeys for the Native Embassy for the Aborigines, Mercenary Encampment units and African Crate Resources
----------
Update July 8, 2024:
- Added Hotkeys for Hoop Throwers and Urumi Swordsmen (if enabled)
----------
Update again July 7, 2024:
- African Crate Resources can now be trained at the Native Embassy, and building a trading post on an African Resource enables Native Embassies
----------
Update July 7, 2024:
- Added DefaultKeyMapY file from Data.bar and this governs unit training hotkeys
- This will now give you Hotkeys for the new units at the Trading Post, and fix bugs like Japanese Villagers not training with Shift-V, or Llamas not having a hotkey.
- African Crates have hotkey "a" or "shift-a"
- Native Mercenaries have hotkeys like their original units
- Llamas have hotkey "l" or "shift-l"
- Italian Elmeti at the Stable have hotkey "e" or "shift-e"
- Native Americans War Hut Infantry and Siege Workshop Mantlet units have Hotkeys equivalent to Iroquois Counterparts
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Update July 6, 2024:
Italian Civilization:
- Gets access to Italian Elmeti at the Stable, Fort, Galleon that costs 200 food, 200 coin
- These are identical to Mercenary Elmeti in unit stats and population cost
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Update July 5, 2024:
- Forts have 9000 Hitpoints (8500)
- Industrial Age War Minister Politician for United States also gives +1.0 Fort build limit
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Update July 4, 2024:
- Explorer may now build Forts starting in Fortress Age
- Fortress Age Fort Wagon Card now also increases Fort Build limit by +1.0
- Fixed activation text on Dopplesoldner treasure that grants Jaegers
Added four large German Treasures:
7 Outlaw Skirmishers guarding 500 food
7 Outlaw Skirmishers guarding 500 wood
6 Outlaw Dopplesoldners guarding 600 wood
6 Outlaw Dopplesoldners guarding 600 coin
Updated a German Treasure:
6 Outlaw Dopplesoldners treasure that granted 500 food grants 600 food
----------
Update July 2, 2024:
- Coyote Runners have 160 Hitpoints (155; 150 was original)
- This is the same as they have in N3O Patch 1.4a Added Pack
----------
Update July 1, 2024:
- New Schooners Card for French, Germans, Iroquois, Native Americans, Sioux works properly in Online Games
- It will now remain in the deck when the player puts it in, card renamed to 'Schooners 2'.
----------
Update again June 28, 2024:
- Added Indian Infantry Combat for Indians Homecity
- Added Irrigation and Woodland Warrior Training for Iroquois and Native American Homecities
- These new cards do not interfere with original game if you switch off
----------
Update June 28, 2024:
- Native Mercenaries build limit increased:
- Iron Troops have 10 build limit (9)
- Manchu have 10 build limit (9)
- Jat Lancers have 8 build limit (6)
- Elmeti have 8 build limit (6)
- Ronin have 8 build limit (6)
- Yojimbos have 8 build limit (6)
- Barbary Corsairs have 10 build limit (9)
- Mamelukes have 8 build limit (6)
- Highlanders have 10 build limit (9)
----------
Update again June 27, 2024:
- Added Spanish Royalists as a New Natives
- These Mercenary Encampments train Rodeleros
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Update June 27, 2024:
- Jaguar Prowl Knights have 5.0 speed (4.75; 4.50 was original), 7.0 max speed (6.75; 6.50 was original)
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Update June 26, 2024:
- Town Centers cost 500 wood (600), kill bounty reduced to 200 (240)
- Galleons cost 300 wood, 300 coin (300 wood, 500 coin), bounty reduced to 60 (80)
- Polar Icebreakers similarly affected in cost and bounty
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Update June 25, 2024:
- Added Water Trade Route map type for France and Germany
- Mercenary Privateers may now be trained on France and Germany map types
- Guardian Dragoons have 9 siege attack (12)
- Be sure to copy in the new mapspecifictechs, maptypes, protoy, and techtreey to get this working
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Update June 23, 2024:
- Guardian Cossacks have 15 damage (20)
- Guardian Sowars have 300 hitpoints (325)
New Oceania Treasures:
2 Outlaw Aborigines, 2 Kawas Throwers, 2 Aboriginal Archers, 2 Aboriginal Warriors guarding 450 XP (Sacred Artifact)
2 Outlaw Aborigines, 2 Aboriginal Archers, 2 Aboriginal Warriors guarding 350 XP (Mystical Artifact)
New Britain and Caribbean Treasures:
2 Marauding Privateers guarding 500 food
2 Marauding Privateers guarding 500 wood
2 Marauding Privateers guarding 500 coin
2 Marauding Privateers guarding 500 XP
2 Marauding Privateers guarding 650 XP (Slave Ship Cargo)
New Germany Treasures:
1 Outlaw Skirmisher guarding 55 Food
1 Outlaw Skirmisher guarding 55 Wood
2 Outlaw Skirmishers guarding 90 Food
2 Outlaw Skirmishers guarding 90 Food
4 Outlaw Skirmishers guarding 250 Food
4 Outlaw Skirmishers guarding 250 Coin
6 Outlaw Skirmishers guarding 4 Free Landsknechts
7 Outlaw Skirmishers guarding 500 Coin
7 Outlaw Skirmishers guarding 500 food
7 Outlaw Skirmishers guarding 500 wood
1 Outlaw Dopplesoldner guarding 65 Food
2 Outlaw Dopplesoldners guarding 125 Food
2 Outlaw Dopplesoldners guarding 135 Food
3 Outlaw Dopplesoldners guarding 200 Food
5 Outlaw Dopplesoldners guarding 4 Free Jaegers
6 Outlaw Dopplesoldners guarding 600 Food
6 Outlaw Dopplesoldners guarding 600 wood
6 Outlaw Dopplesoldners guarding 600 coin
New France Treasures:
1 Outlaw Dragoon guarding 65 Food
2 Outlaw Dragoons guarding 100 Food
3 Outlaw Dragoons guarding 250 Coin
4 Outlaw Dragoons guarding 250 Wood
4 Outlaw Dragoons guarding 250 Coin
4 Outlaw Dragoons guarding 350 Coin
6 Outlaw Dragoons guarding 500 Food
6 Outlaw Dragoons guarding 500 Coin
1 Outlaw Cuirassier guarding 80 Food
2 Outlaw Cuirassiers guarding 135 Food
2 Outlaw Cuirassiers guarding 150 Food
3 Outlaw Cuirassiers guarding 250 Food
3 Outlaw Cuirassiers guarding 250 Wood
4 Outlaw Cuirassiers guarding 350 Wood
5 Outlaw Cuirassiers guarding 2 Free Falconets
5 Outlaw Cuirassiers guarding 500 Coin
Galleon Treasures and Frigate Treasures appear as Water Treasures on France and Germany-type maps.
---------
Update June 17, 2024:
- Added a new Schooners Card for French, Germans, Iroquois, Sioux, Native Americans
- This does not interfere with original game, as it is a new duplicate
- Has same affects as Schooners Card, but will show up on this mod see the Level 131 Homecities
---------
Update June 16, 2024:
Balance:
- Plantations cost 600 wood (800), build bounty/kill bounty reduced to 120/240 (160, 320)
- Fishing Boats 70 wood (100), build/kill bounty reduced to 7 (10)
- Schooners gives Fishing Boats -50% wood cost (-60% cost), -15% Train Points
- East Indiamen gives Fishing Boats -30% wood cost (-30% cost), -15% Train Points
- TEAM Cheap Fishing Boats gives -25% wood cost to Fishing Boats (-25% cost), -15% Train Points
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Update June 13, 2024:
- Guardian Privateer damage reduced to 90 (100)
- This does not affect other Privateer Warships
---------
Update June 12, 2024:
- Added Post-Game Banners for Black's Mercenaries (Colonial American Flag)
- Copy in the new art files and new civs file to get it working
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Update June 5, 2024:
- Added Post-Game Banners for Malta and Native Americans
- Copy in the new art files and new civs file to get it working
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Update June 2, 2024:
- Added art icons for the New Civilizations' postgame and pregame (icons from Improvement Mod)
- Copy in the new art files and new civs file to get it working
---------
Update May 31, 2024:
- Added text file about what the new revolutions give for the 8 new civs.
---------
Update May 30, 2024:
- Added mapspecifictechs option with 4 Mercenaries every game (instead of 8)
- Still included original mapspecifictechs with 8 Mercenaries every game (original is 2)
- Added New Revolution Options for Pirates, Swedish, Italians
---------
Update again May 25, 2024:
New African Treasures:
2 Black Panthers guarding 2 Free Goats
3 Black Panthers guarding 2 Free Water Buffalo
2 Leopards guarding 75 XP
2 Leopards guarding 85 XP
1 Leopard guarding 40 XP
3 Leopards guarding 150 XP
3 Leopards guarding 150 Food
2 Cheetahs guarding 120 Food
3 Cheetahs guarding 200 Food
2 Crocodiles guarding 150 XP
3 Crocodiles guarding 225 Food
2 Black Panthers guarding 90 XP
3 Black Panthers guarding 120 Food
4 Black Panthers guarding 175 Food
I've added Crocodiles, Leopards, and Cheetahs to the game. They use Alligator and Jaguar skins.
These appear on African-type maps; but not on Madagascar.
I want to give more variety of animal guardians to improve diversity on African Maps.
---------
Update May 25, 2024:
- Dacoits take 4 Population Slots (5)
- Thuggees take 4 Population Slots (6)
- Wokou Horsemen take 4 Population Slots (5)
- Repentant versions also affected
---------
Update May 24, 2024:
For Bonus Expansion Pack 1.1a:
- Included Revolution Update for United States Homecity see Level 131 Homecities
- Added New Revolutions options for United States, The Circle, East India Company
-----
Update April 9, 2024:
- German Advanced Dock Card properly gives +100% Damage, +100% Heal Rate, -33% Train Points for Ships (+50% Damage, +50% Heal Rate)
- Swedish Advanced Dock Card also affected
-----
Update March 28, 2024:
- Wokou Blind Monks have 15 ranged damage (16)
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Update March 18, 2024:
- Added African Commodities as Natives for Special African Maps
- Idea from Wars of Liberty; these look like a Tupi Native Settlement
- I've included art icons for the African Native Sites from Wars of Liberty
- African Commodities train food/wood/coin/XP crates or Cows
- Training these Crates costs 25 of a resource; either Food/Wood/Coin
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Update March 8, 2024:
- Mahouts and Mansabdar Mahouts 0.4x vs Heavy Infantry (0.5x) to match with 2.5x vs Infantry
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Update February 24, 2024:
Added six more African Land Treasures:
3 Outlaw Riflemen guarding 250 Food
3 Outlaw Riflemen guarding 250 Coin
3 Outlaw Pistoleros guarding 225 Food
3 Outlaw Pistoleros guarding 225 Coin
3 Outlaw Riders guarding 300 Food
3 Outlaw Riders guarding 300 Coin
These appear on Africa-type maps; but not on Madagascar.
I've added these here to give more treasures with men instead of just treasures
with animal guardians, to give more diversity on African Maps.
-----
Update February 23, 2024:
- Japanese Yamashiro Card properly gives Castles +6.0 Bombard Attack Range
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Update February 21, 2024:
- Swedish Civilization: Removed 10% Shipment Penalty
- Copy in New Civs.xml file to get this working
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Update February 20, 2024:
- Thuggees and Repentant Thuggees take 6 population slots (5 population)
- Added New Cards for Bonus Expansion Pack 1.1a:
- European Cards: 3 Fishing Boats, 5 Fishing Boats, 8 Fishing Boats, 12 Fishing Boats, 12 Settlers, 7 Coureurs, 4 Settler Wagons +3 Uhlans, 4 Caravels, 2 Frigates, 2 Bank Wagons;
- Native American Cards: 5 Fishing Boats, 8 Fishing Boats, 12 Fishing Boats, 12 Villagers, TEAM 8 Villagers, 5 Warrior Priests, 8 Warrior Priests, 4 Medicine Men, 6 Medicine Men, 8 Medicine Men
- See Level 131 Homecities to obtain these New Cards
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Update February 16, 2024:
- Fixed sound for Colonial Militia (Revolution unit) so that it has sounds for East India Company, Italians, Swedish
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Update February 11, 2024:
- Wokou Horsemen and Repentant Wokou Horsemen have 15 ranged damage (16)
- Wokou Blind Monks have 16 ranged damage (18)
- Wokou Ronin have 45 siege damage (35), 25 cover siege damage (15)
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Update February 9, 2024:
- Naval Trade Routes can be upgraded on Non-Asian Maps and without WaterTradeRoute map type using Stagecoach and Iron Horse Technologies
- The WaterTradeRoute map type allows the special naval trade route upgrade instead of Stagecoach and Iron Horse
- Chinese Water Trade Route can be upgraded with Trade Cart and Iron Horse Technologies
- This prevents AI from upgrading Stagecoach on a map where Naval Routes are supposed to be upgraded instead of this
- The Trade Route Types searoute, searoutedutch, searouteottoman now govern trade routes for non-Asian Maps by being able to upgrade the trade ships by default. It also allows special land routes to be upgraded as well with Stagecoach and Iron Horse technologies (though with the different effect of different trade route units).
- Be sure to copy in the new art files in terrain folder for trade routes.
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Update February 1, 2024:
- Added 6 New Natives: Cossacks, Tartars, Swiss, Highlanders, Fusiliers, Hackapell Encampments
- Expanded Revolutions with new cards for every civilization that can revolt
- Revolution Decks include 25 Cards, Imperial Age Tech Card
- Revolution no longer disables Settlers, Coureurs, Settler Wagons, Fishing Boats
- Ottomans in Revolution can train Settlers normally instead of spawning them
- Settlers given lower build limit in Revolution, but can be increased back with Special Revolution Cards
- See Level 131 Homecities to get access to these new revolution cards
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Update January 29:
- Mahouts 2.5x vs Infantry (2.0x), 0.50x vs Heavy Infantry (0.75x; 0.50x was original).
- Mansabdar Mahouts get the same change
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Update January 20:
- Saloon Pirates and Repentant Pirates have 40 siege damage (24), 20 cover siege damage (12)
- Pirates from Native Settlement also affected
- Oprichniks have 65 siege damage (64; 75 is original)
- Fixed Language Strings for Asian Legendary Natives Warriors Tech for new native settlement units
-----
New Ship Mercenary Units:
-----
- Islander War Canoe: War Canoe with 5 Build Limit, enabled on Oceania and Australia Maps
- Mercenary Privateer: Privateer with 3 Build Limit, enabled on Britain and African Maps
- Mercenary Galley: Galley with 3 Build Limit, enabled on Middle East, Aegean and Bosphorus Maps
- Polar Icebreaker: Galleon with 2 Build Limit, does not train units, high damage (75), enabled on Nordic and Steppe Maps
- Crusader Frigate: Frigate with 2 Build Limit, higher cost (550 wood, 650 coin), high damage (120), enabled on Europe and Mediterranean Maps
------------------
New Natives and Mercenary Encampments:
------------------
- Added Mercenary Encampments which are Native Sites where you can train Mercenaries with a build limit
- Manchu, Ming, Jat, Resistance, Ronin, Yojimbo, Papal Knights, Mamelukes, Corsairs, Albanians
- Native Mercenaries are identical to those available at the Saloon, but do not cost population space
- Native Mercenaries have their coin cost split 50/50 between food and coin.
- Native Mercenaries don't have any upgrades at the Native Post; they just train units.
- Native Mercenaries count as Mercenaries and not Native Warriors
- Added Aborigine Natives for Oceania Maps: can train 4 unit types at the trading post
- Aborigines can be upgraded like other Native Warriors from Trading Post, Capitol, Town Center.
- Added Hessians, French Royalists and Pirate Cove
- French Royalists and Pirate Cove Units can be upgraded like other native Warriors from Trading Post, Capitol, Town Center
- Added Cossacks and Tartars, Swiss, Highlanders, Fusiliers, Hackapells
- Cossack and Tartar Units can be upgraded like Native Warriors from Trading Post, Capitol, Town Center
- New African Commodities (idea from Wars of Liberty) train food/wood/coin/XP crates or Cows
- I have borrowed the icons for the African Native Sites from Wars of Liberty to make them exciting
- Added Spanish Royalists, which can be upgraded like other Native Warriors from Trading Post, Capitol, Town Center
------------------
New Native Units and Mercenary Encampment Units:
------------------
- Manchu: Manchu with build limit of 10
- Ming: Iron Troop with build limit of 10
- Jat: Jat Lancer with a build limit of 8
- Resistance: Arsonist with a build limit of 8
- Ronin: Ronin with a build limit of 8
- Yojimbo: Yojimbo with a build limit of 8
- Papal Knights: Elmeti with a build limit of 8
- Mamelukes: Mameluke with a build limit of 8
- Corsairs: Barbary Corsair with a build limit of 10
- Albanians: Stradiot with a build limit of 8
- Aboriginal Spearman: Holcan Spearman with a build limit of 5
- Aboriginal Archer: Tupi Archer with a build limit of 5
- Aboriginal Kawas Thrower: Bolas Warrior with a build limit of 5
- Aboriginal Warrior: Ironwood Clubman with a build limit of 5
- Hessian: Jaeger with a build limit of 10
- French Royalists: Cuirassier with a build limit of 8
- Pirates: Pirate with a build limit of 15
- Cossacks: Cossack with a build limit of 15
- Tartars: Cavalry Archer with a build limit of 12
- Swiss: Swiss Pikeman with a build limit of 12
- Highlanders: Highlander with a build limit of 10
- Fusiliers: Fusilier with a build limit of 8
- Hackapells: Hackapell with a build limit of 8
- Spanish Royalists: Rodelero with a build limit of 15
African Commodities:
- Cattle: Cow with build limit of 10
- Cocoa: Food Crate with build limit of 5
- Coffee: Food Crate with build limit of 5
- Diamonds: XP Crate with build limit of 5
- Ebony: Wood Crate with a build limit of 5
- Figurines: Coin Crate with a build limit of 5
- Gems: XP Crate with build limit of 5
- Gold: Coin Crate with build limit of 5
- Incense: Coin Crate with build limit of 5
- Ivory: Coin Crate with a build limit of 5
- Literature: XP Crate with a build limit of 5
- Manioc: Food Crate with build limit of 5
- Oil: Coin Crate with build limit of 5
- Palmoil: Coin Crate with build limit of 5
- Rubber: Coin Crate with a build limit of 5
- Salt: Food Crate with a build limit of 5
- Silk: Coin Crate with build limit of 5
- Slaves: XP Crate with a build limit of 5
- Textiles: Wood Crate with a build limit of 5
- Treasures: XP Crate with a build limit of 5
- Vanilla: Food Crate with a build limit of 5
----------
Proto and Techtree files go into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
Backup included if you want to restore to regular online games.
If all players have it installed you can play online games versus each other.
You can also play online versus the AI together, on a 30 minute treaty,
with the Freestyle AI or Klaxon AI, for example.
These are wall-building AIs that play Treaty Games and High-Resource starts.
Civs goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
To uninstall it just delete it or rename it (to civs.old for instance)
Sound files go into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - Sound
randommapstringsy goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
Nuggets and Randomnamesy, goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
PoliticianData and Maptypes goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
Tactics goes into the same, bin - data, and this does not have to be uninstalled,
because it affects only a new unit, Guardian Sowars and doesn't change original units.
Contents of Art folder "units" goes into Art and affect Krakens.
It doesn't need to be uninstalled because it affects a custom water guardian.
Contents of Art folder "terrain" goes into Art, affects New Trade Routes.
The "terrain" folder doesn't need to be uninstalled because it only affects new trade routes.
Contents of Art folder "War of the Triple Alliance" goes into Art, affects New African Native Icons.
The "War of the Triple Alliance" folder doesn't need to be uninstalled because it only affects new Natives.
The TradeRoutes file goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
And needs to be unistalled (deleted) if you switch back.
MapSpecificTechs file goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
And needs to be unistalled (deleted) if you switch back.
PlacementRules folder goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
And needs to be unistalled (deleted) if you switch back.
Place contents of groupings folder (in RM3 folder) into groupings in RM3:
This will add the new native villages and mercenary encampments to the game.
DefaultKeyMapY goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
This will now give you Hotkeys for the new units at the Trading Post, and fix bugs like
Japanese Villagers not training with Shift-V, or Llamas not having a hotkey.
This needs to be be uninstalled (deleted) if you switch back.
----------
Custom AIs to play with this Bonus Expansion Pack 1.1a:
Flycatcher + Guardsman:
Moddb.com
Freestyle AI + Klaxon AI:
Moddb.com
N3O Better AI TAD 1.03 Gold:
Moddb.com
Why did my mods become popular and influential?
Because I turned it from an unimportant, unserious AI game mod
into a serious mod about Nation States. This means that I chose
important matters before I chose game related matters;
for Age of Empires III, I chose to represent cultures by unit choices.
It means that each unit that the AI builds or trains reflects
some measure of equality to that game mode in fact and style.
The modern Nation State is a new concept from the 1850s,
one where a common language, a common history, and an elite society
control the direction of the democracy. This is done at the expense
of what people think, and it is the elite society that 'guides'
and 'governs' the people to follow their every whim.
So onto the AI game mod. It is very intelligent if you let it build.
It makes for great single player games and some good multiplayer play.
There are three versions for the original game, three for N3O Patch.
But most importantly, each AI player represents their distinctive cultures,
without hampering the representation of the others, neither by foul play,
nor by misportrayal! Each AI is represented fairly according to what they have.
This creates a zone of where the AI players can actually match humans.
It can be a problem if they are too hard to beat. At the same time,
it is a blessing if they cannot be beaten so easily! Each player
is valuable in the team game, and each computer player can double
for someone not present. This means it buys time. It saves time.
And most importantly it creates time; it creates free time.
This free time can be spared up to playing the game less,
with more enjoyment and less hectic stress.
I have even heard of those who play exclusively on single player,
with one of my custom AIs. This is a good surplus energy,
because it means that not only I but many others can know
of the significance of playing a Custom AI game, without
the pressure to change up to other players' expectations.
They can take as many pauses as they want; they can take
as many toilet breaks as they want; they can pause the game
for dinner; they can play the game 'forever' and not 'never';
they can create fun single player decks with Homecity Cards;
they can play over and over and have unlimited replay value of their game!
Altogether Nation States are important to represent
because they define central governments, and not the baby governments
of communities and/or localities. They represent official status;
so AIs that depict them as central to a nation's progress
clearly indicate also that central government includes people.
And this means that game representation can actually
trump real representation of countries' governments.
It can effectively represent people, who are marginalized
in a democracy, or who are silenced, by representing them truthfully.
That said, game AI is a unique card to have the option to play.
A silenced majority can soon become a declared public.
It is this feature that I want to show here: that we represent ourselves!
Why I used to play this game and why I developed my mods:
For I knew it was the case that they were Pharisees and needed to be Civilized and Christianized, so that they could have no enjoyment in the games that they played with their Overpowered Civs!
Because before there would be unsportsmanlike conduct,
where someone would drop hack instead of letting you win
after you had legitimately won the game! And then they
wanted to have the balance changes in their favor,
because 'they had played more' and 'deserved to be listened to'.
That's why I created the AI! Initially I created a Mod with an AI,
but then after I got better from my sickness I decided
to opt for Map Modes and Custom AI that worked online,
with eventually a small mod that enabled new civilizations,
new treasures, and offered rebalance where the Map Modes could not.
And so with just myself and many anonymous testers,
I obtained what others could not do - highly ranked titles,
plus honor and fame and most important of all, gratitude from other people!
I now have three AI scripts that are competent, after designing one AI script,
and then expanding the economy and military through AIs like Horsemaster,
and then expanding it out to several scripts for the N3O Fan Patch,
which was the original mod, to which I merged many of the new features
from Bonus Expansion Pack, and also had up to date balance changes
to match with the Map Modes that I had constructed then recently!
With AI scripts that worked online, I was able to clime the scale
of becoming a better player, and also to regain my confidence in
my strategies myself, without needing other people as a doormat to play against!
I realized that playtesting versus AI and playing many AI scenarios,
meant that I could then derive what was the best strategy for high resource,
and what was appropriate for low resource games, without questioning others,
and without cancelling out other players from the goal of competition in-game.
So now with the Combination I can play Online without other people,
just Online versus other AI players, and on Bonus Expansion Pack,
and still have credit and the ability to advertise my products!
Because they are free they are worthwhile all the more,
though it is difficult to convince everyone of their value,
because 'if they don't pay it doesn't count'!
But with those who are happy with it I am glad!
After installing a new update with new treasures (nuggets) and new maptypes, be sure to restart your computer if you want the AI to take treasures as normal during a game. Then play as normal and it will go smoothly!
Good Gaming everyone!
What I want to say today will be short, but simple. To be a Liberal is a religion; it does not claim to be a religion. A person cannot be Liberal and Christian, because to be Liberal is to have a religion of un-religion. And the second thing, it takes forever to be accepted by Liberals. I'm saying this with gaming in mind. If you ever ask a Liberal person to contribute they will say, 'it's not good enough,' or 'I prefer the later edition'. It is never helpful or useful or resourceful, but always about how someone will provide. And usually they want money for modding, unlike myself. There are things I'd like to do for money, but modding is not one of them. So I find that with people, it is good to be flexible - yes that is a good thing, but not to be Liberal.
When I've asked people to contribute from time to time, it has been difficult for them to give anything without wanting everything back in return on their home plate. It is difficult to argue against them in their heyday, because they will always twist the argument to make themselves right. The difference between flexibility and liberal attitudes, means for the person not accountable, that 'they have a right to speak'; 'they have a right to be heard'; but when they actually are going to listen to feedback, they just say 'shut up', or try to hush up or silence the minority with their talk. My experience teaches me to side with the weaker parties, and to side with the unimportant people, and my aim has been never to be popular, but always to be honest.
Anyways thanks for the read! And Good Gaming everyone!
To mention I want to speak about modding:
To get mods working online originally, all one had to do was copy in modified AI into AI3 and not change the Handicaps for the level one played on online, all one had to do to was copy and paste mod files into the game directory in Program Files, Data and Art and Sound, and not modify original random maps, and include backup if one wanted to uninstall. All one had to do to get resource rebalance on maps was to change the resource start in the civs file, instead of changing what was on random map scripts. And all one had to do to get random map scripts working was to copy custom ones into RM3 in My Documents - My Games - Age of Empires III. It was frustrating to find out the hard way, of how many ways it could not work, when there was no support except from other modders and mod fanatics. And new civs would work if one added them in, as long as one had a homecity file for single player, and included them in the techtree file, civs file, and copied and existing text description from the stringtable into the randommapstrings extension file, and then changed that text to what one wanted to do with that civ. And as along as there were existing art files, flags, homecity flags, and sound files, it could be done by adding it to the end of the sound file after one extracted it with AOE3H. So modding was very possible in the early stages of the game development, as long as there were no patches or updates that would mess up the changes made in the mini-mod or AI. And random map scripts, if done correctly, will always work every time, and AI will work 90% of the time with variation in it's algoritm for the remaining 10% of the time. So what I found is that apart from having to re-select a map on multiplayer if it's a custom map and the other player doesn't have it, and having to log off and log on back to ESO and reselect the map to get the other player to get it and get it working, anything could have been done if it didn't modify the original random maps. So you could tentatively have 500+ Custom Maps, as long as they used existing terrain, equivalent animals, or had custom treasures made for them and custom native sites that used in-game art files and duplicates to make the game mode come alive!
What I will speak about today is the gaming porn culture in AOE3.
This is an utter shame! The gaming culture of porn in AOE3 is not good or healthy for gamers in the long run, they can instead of have a normal married relationship and have their bedtime with their wife. It is destructive and moral suicide to encourage this culture amongst gamers, and even though there was no reason for this 10-15 years ago, this is the way it became because there were no rules established about goes.
All it is is an exchange on the couch!
1-2-3 Up and Down!
My father's family are Catholics, and I'm Protestant. I challenged a couple at Norwegian folk high school, instead of living together, to rather get married, because I said, 'it's just the next step.' The gaming culture is filled with this immorality and there was originally no reason for it, just undefined rules.
Good Gaming everyone!
The French were always Civil and Chivalrous, they wore wigs on their head and always made sure that the other side had an opportunity to beat them! Every competition and conflict they made with other people was in order to advance their science projects! It could not be glorious, unless they were proper gentlemen, and yes the English were always very proper. They also wore wigs and said others that 'they rejoiced that they had finally come to such maturity as they could start shooting each other'. And the Spanish they were Papist, and all the forms of Colonialism were in fact different forms of Christianity. They aimed to colonize and evangelize the natives at the same time, and prevent the other countries from evangelizing them to their form of Christianity. And they had to wear wigs when they did this, in order that they might have diplomacy and war. The pointless French Ideal.
I really did insist upon this, that this was true when I was 15 years old!
I was first confronted about Freemasonry by my Grandmother, and I took to some thinking. She said it was very evil, but I only had played that type of game with people. So I looked into it, and Freemasonry claims to be the way to Heaven, and I was not surprised too see some of my suspicions become grounded, as the teachings deal with putting yourself first and that you can become a god. I asked my Uncle's friend, and he said, 'no those are the roman gods'. Later not too long ago I was playing a game with a fellow gamer, and he said 'then you can become grand master, so that you can rule.' I said 'not like a scheming freemason,' and that I make these AI scripts to beat people like him. He said the AI was too easy, but wondered if I could make it do 'culv-micro', so that he could use it to win every game. I said I was not interested.
But thanks be to God in Christ Jesus! That I was able to overcome this. I always like supporting the unimportant, I can't stand the worldly titles of honor and fame in real life!
I also want to warn other gamers from joining gamer clans, because they don't improve people, and that unless they are strictly a group of friends who know each other in real life, that they have no moral accountability towards each other or other people they meet on the internet. That said, I respect my time in N3O, as something that opened up for me in high school, but am happy that the ordeal is all over and that I can be just once again myself.
Good Gaming everyone!
I used to play games in such a way as to make people have the right Christianity, and play as one of the worst civilizations, and beat them when they play the best civilization. And then I would have to do this in beat with the music, and synchronize my attacks to make sure that I was doing everything on time. The inevitable torture of making their units melt before my onslaught was in fact, to teach them proper Christian theology. To make the game a professional witch-hunt; to be a professional witch-hunter - this was indeed my profession.
Getting +1 to your boarding rolls against the Cursed.
I also played WizKids Pirates of the Revolution, Pirates of the Spanish Main, Pirates of the Crimson Coast, and got many booster packs, and now I also have Pirates of the Mysterious Islands, Pirates at Ocean's Edge, Pirates of Davy Jones Curse, and many Icebergs and Fog Banks from other sets. I like board games better than I like Video Games, so I designed my scenario setups like a board game, and made them fun with interactive AI that tries to play like a person.
I also like to play Rome Total War, and have made my mods for that, both a Campaign Mod, and a Unit Stats Mod. I like anything with fantasy, as long as there is equal chance for all players to win!