The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android.

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Fruits of the First Wave
Call of Duty 4: Modern Warfare

Fruits of the First Wave

Call of Duty Rio

On April 15th, the First Wave of Support among Call of Duty Rio players ended, we already have results to show.

Devlog: Let’s start from the beginning!

Devlog: Let’s start from the beginning!

News

Another Monday is upon us, Dealers! We know, we don’t like Mondays either but we hope this tidbit of info will make your day better *wink wink*

What should we name our first enemy?
The Morkels

What should we name our first enemy?

The Morkels 4 comments

We finally made the first enemies in our game! What should we name them? They deserve better than "little yellow ball things".

Hero... Victims of Be My Horde
Be My Horde

Hero... Victims of Be My Horde

Be My Horde

Find out more about exploding Sheep, healing Priests and poor Peasants. We take a closer look at minions available in the Be My Horde demo!

Dev Log #1 - Concept art
Temple Plunder

Dev Log #1 - Concept art

Temple Plunder 2 comments

A quick look at the early concept art, defining the look of our game.

#2 - Outlawed Steel - DevLog
Outlawed Steel

#2 - Outlawed Steel - DevLog

Outlawed Steel

Short article about the announcement and development of Outlawed Steel, more specifically, some sketches and thumbnails regarding areas of the game as...

#01 Búzio Devlog
Búzio

#01 Búzio Devlog

Búzio

In this article, we will be showcasing our project and going into detail about the game concept.

Cod Works | Concept Art
CodWorks

Cod Works | Concept Art

CodWorks

Hello everyone we are BitterBeetleStudios and today we are going to present to you our first concept art of the steampunk dory in our game!

Citizen Pain | First Person Action Prototype | Spatial Communication | Devlog #14
Citizen Pain | First-Person Action Prototype

Citizen Pain | First Person Action Prototype | Spatial Communication | Devlog #14

Citizen Pain | First-Person Action Prototype

I'm currently focus on the spatial communication of the Citadel, iterating on how to motivate player movement.

Monster & Enemies!
Nexus Knights

Monster & Enemies!

Nexus Knights

Showcasing some Monsters! From a bio mechanical Monster to a spider bot, a lot more will be introduced over the course of the next few months stick around...

Devlog #2: An Office? In this Economy?
Dev In The Room

Devlog #2: An Office? In this Economy?

Dev In The Room

In this Update, we dive into the actual office space in our new vertical slice, Dev In The Room!

National Farm Devblog #5 - Detailed Concept Art and more Blockout
National Farm

National Farm Devblog #5 - Detailed Concept Art and more Blockout

National Farm

In this week we showcase our progress with the concept art of our game as well as changes to the blockout

 Through Your Eyes Devlog #03
Through Your Eyes

Through Your Eyes Devlog #03

Through Your Eyes

The game's UI prototype on figma: camera, audio device, controls.

The Blood Rush Demo is OUT !
Blood Rush

The Blood Rush Demo is OUT !

Blood Rush

The Blood Rush demo comes out today, and I invite you to try it out as soon as possible ! Whether you tried the game during its alpha phase or not, the...

Teaser Preview - Nexus Knights
Nexus Knights

Teaser Preview - Nexus Knights

Nexus Knights

Here is the preview for the game we are working on right now small but yet beautiful concept!

UFO Update in Automation game Revive & Prosper
Revive and Prosper

UFO Update in Automation game Revive & Prosper

Revive and Prosper 2 comments

This is our third big update since the launch in Early Access! The Martians have landed on Earth and they’ve taken the last cow!

First Round of Playtest - A Summary
First Dwarf

First Round of Playtest - A Summary

First Dwarf

Statistics, contest results and what's next. Check our newest devlog.

Sink Your Teeth Into Zoochosis' Latest Trailer - A Zookeeper's Worst Nightmare
Zoochosis

Sink Your Teeth Into Zoochosis' Latest Trailer - A Zookeeper's Worst Nightmare

Zoochosis

Clapperheads is thrilled to share their brand-new trailer for Zoochosis, a heart-pounding new bodycam horror simulation game coming to PC via Steam in...

Main menu before and now
The Heart Of The World : On distant shores

Main menu before and now

The Heart Of The World : On distant shores

The main menu of the game, where you can create save cells, and start a new game or continue playing the old one.

UpRising - DevLog #3
UpRising

UpRising - DevLog #3

UpRising

In this DevLog we will talk about the game's environment and its general aesthetics.

Pre-alpha puzzle system
Wandering Cat

Pre-alpha puzzle system

Wandering Cat

Here I am with a new update on the development status of Wandering Cat! I finally managed to implement a solid foundation for the puzzle system, which...

The beginning
Temple Plunder

The beginning

Temple Plunder

A small explanation of our game, what it's going to be and what we plan to do.

CodWorks | Mechanics and Prototypes
CodWorks

CodWorks | Mechanics and Prototypes

CodWorks

Hello everyone we are BitterBeetleStudios and today we are going to present our game mechanics and prototype we are currently working on.

#1 - Project Drive - DevLog
Outlawed Steel

#1 - Project Drive - DevLog

Outlawed Steel

Short article about the announcement and development of Project Drive, more specifically, some moodboards as well as some visions for the future of the...

DevBlog #2 - Mechanics
Fornada D'Pancada

DevBlog #2 - Mechanics

Fornada D'Pancada

Hi everyone today we want to show you the main mechanics of our game, and show you our progress.

Rise Again - Demo is out Now!
Rise Again

Rise Again - Demo is out Now!

Rise Again

Rise Again Demo is out now! Let's Play, Share and Enjoy...

National Farm Devblog #4 - First Blockout
National Farm

National Farm Devblog #4 - First Blockout

National Farm

In this devblog we showcase our first tests of level design inside the engine.

Devlog #1: The Dev is in the Room
Dev In The Room

Devlog #1: The Dev is in the Room

Dev In The Room 1 comment

Introductions are in order, don't we think? This is an introductory post regarding "Dev In The Room". A 3D project powered by IPLeiria.

The current state of Blood Rush and the upcoming demo !
Blood Rush

The current state of Blood Rush and the upcoming demo !

Blood Rush 2 comments

Blood Rush is an upcoming roguelite that blends ULTRAKILL and Hades for a fast paced experience mixed with a rogue lite progression system. You are trapped...

Spider Fox officially released on Steam!
Spider Fox

Spider Fox officially released on Steam!

Spider Fox

Spider Fox is officially released and live on Steam!