libGDX is a Java game development framework that provides a unified API that works across all supported platforms.
The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.
Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.
Hi! I'm Pascal from Orangepixel and I'm happy to announce that my new game is almost here!
Wishlist and check out the demo on Steam:
Check out Heroes of Loot: Gauntlet of Power
"Imagine if “Binding of Isaac” and “Vampire Survivors” had a love child with Zelda, and that child was blessed with a weapon system so kick-ass, it’d make Chuck Norris weep tears of joy. That’s “Gauntlet of Power” for you." - Scotty McG (Diztructor)
Heroes of Loot: Gauntlet of Power takes horde-shooting and dungeon crawler into a new and exciting roguelike direction. Combining the frantic bullet heaven genre with a more adventurous dungeon adventure. Use your unique weapon, the Gauntlet of Power, to mount weapons in 8 directions and level them up, unlock new combo weapons and various other additional effects to help you fight the horde of skulls, imps, ghosts, ghouls and other creepy crawly dungeon dwellers as you descend deeper and deeper.
Packed with an endless variation of dungeons, unlockable characters, treasures, quests, special powerful items and randomized boss encounters, Gauntlet of Power will provide you with HOURS OF GAMEPLAY - and this is just the beginning!
Key Features
Gauntlet of Power is the 3rd game in the Heroes of Loot series, and also marks Orangepixel’s 20 year anniversary as a (fulltime) solo game developer which I’m proud to say is a very unique feat especially in the turmoil of 'Game dev in 2024' !
PC version is releasing on June 17th, Nintendo Switch and Atari VCS versions later in 2024!
Press Kit Link: Orangepixel.net
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I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.
My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.
Wally the Crocodile catches food from all directions and angles.
Three ways to play.
Play.google.com
Facebook page is Facebook.com
Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.
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