Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.
Hello Neighbor is coming on December 8th.
So while I at first decided to make this mod HN2/HN1 artstyle, I changed my mind about it. The mod is now kind of mixed-art, and if you don't understand that, let me elaborate. The models and houses will still be in the new artstyle, but everything will use the old art materials. Here are some images attached to show you what that looks like ingame.
Anyway, I also want to make this mod open-world, the build releasing soon might not have it included (since it is still being planned) but the basic idea is that there are NPCs outside the main area you can talk to. They might give you hints, or special items that could help during gameplay. But some NPCs might require money, which can be stolen from the neighbor's house and given to them. Act 1 probably won't rely heavily on this feature, since its still simple and easy to beat.
Finally, I've decided to include an alternate special mode, I haven't thought of the name yet, but the idea is you can play old builds remade, starting with the pre alpha. I've never seen anyone recreate the pre alpha in mod form that well, so I decided to take the challenge. I already edited the model, so you don't have to worry about getting stuck or the Neighbor's pathfinding breaking, it functions just how it should and the neighbor can access anywhere he needs to. It will most likely have all floors accessible and let the player get on the roof too. I can also promise new puzzles, and it won't be like the confusing puzzles in the full game, you will have to actually strategize and think to solve them and progress.
The release for the beta version will most likely be next week, but if not then it should be coming out in less than a month. The OST is finished, most if not all the music will be made by me (chase music, cutscene music, menu music and some ambience.)
Heyo everyone, the long awaited Alpha 1.5 update is coming soon!
The first mod dev log. you will learn about the innovations in fashion. Have fun reading.
Here is a hint for those who are having trouble for this puzzle.
Into the fourth year, we're still here! There's progress to share, updates to look forward to, and a Discord server to see it all!
This is my second mod, it only took me a week to do this. I hope you enjoy it!
The release has moved to Google Drive, because Mega doesn't work for some people.
Escape the house on the island and save the neighbor! (my first mod)
В это обновление я исправил баги и украсил ландшафт. Также был добавлен один замок.
Я забыл шрифт выбрать в конце, ну ладно. 123123123123123
This is my third mod based on my favorite game with an interesting plot "Hello Neighbor"
help me pls, im trying to play mods in modkit, but im cant because or the texturers are glitched or the files dont work correctly example: in home alone neighbor mod, when im try to begin the menu, it dont work, im try to select other chapters but it give me a error, same thing when im try to back to main menu, help pls?
you can try verifying your modkit, basically go to epic games launcher, then find where the modkit is installed and press "verify"
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Hey i got lil problem with the kit. The Scenes will not just show up, like the game is having some scene i can hear the audio but i just stare somewhere until the scene ends. and it like this in every mod. please help me
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PLEASE HELP ! WHO KNOWS HOW TO FIX THE BUG WHEN YOUR FEETS ARE STUCKS IN THE GROUND ON HN MODKIT ITS VERY ANNOYING
Resize BP_Human I think. change its capsule size.
crouching will undo it
thats what works for me atleast
hi, tks for your reply but i found msf the solution to my problem without having to crouch. you just need to move the capsule