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Cyberpunk 2077 2.1 Patch Notes
The major 2.1 Update for Cyberpunk 2077 has arrived, bringing with it a metro system, radioport, and car races, alongside the usual improvements and bug fixes.
This page acts as a comprehensive breakdown of Update 2.1 for Cyberpunk 2077, including a link to the full Patch Notes.
New Features
Metro System
V can now use their NCART City Pass to travel between the 19 metro stations dotted across Night City, via 5 different lines. You can choose to fast travel, or actively ride the train and enjoy the views!
Radioport
The Radioport now allows you to listen to the radio whilst on foot. This will transition smoothly should you enter a vehicle, and will automatically turn off whenever music specific to a quest begins to play. On top of this, you can adjust the volume from within the Radioport window directly.
Replayable Car Races
After finishing 'The Beast in Me' quest, V can now take part in replayable car races. Keep an eye out for race flag icons on your map, where you can win and receive eddies as well as a discount on the Autofixer website. The AI of the racers has also been overhauled to make them far more competitive.
Sightseeing
At various locations across Night City you'll now find sightseeing binoculars which will allow you to take in the gorgeous panoramic views of Night City in a brand new way!
Accessibility
- Added an option to enable a bigger interface font
- You can now disable the timer in the Breach Protocol minigame
- Added a new Accessibility tab, moved the Difficulty and Subtitles settings and some of the Controls and Interface options
- Added a "Weapon Cycling to Arm Cyberware" setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons
- UI panel's Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards
Quest & Open World
- V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests
- Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence
- Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change
- It is now possible to sit at various bars in Night City and interact with the vendors
- An issue where some gigs wouldn't trigger after approaching the quest area has been fixed
- Chippin' In - An issue where Rogue would follow V around permanently has been fixed
- Cyberpsycho Sighting: House on a Hill - An issue where Peter Greene's body was still highlighted after scanning has been fixed
- Every Grain of Sand - An issue where the reward vehicle for completing all Badlands gigs did not spawn has been fixed
- Gas Gas Gas - An issue where the reward vehicle for completing all City Center gigs did not spawn has been fixed
- Gig: Olive Branch - An issue where it was not possible to talk to Sergei Karasinsky because he did not spawn has been fixed
- Killing in the Name - An issue where it was not possible to progress past the "Go to the signal's source" objective because the conversation with Johnny did not trigger has been fixed
- Life During Wartime - An issue where Panam would not get on the motorcycle when required to follow her to the gas station has been fixed
- Space Oddity - An issue where the quest did not activate even after updating the game to Patch 2.01 has been fixed
- The Prophet's Song - An issue where the quest could reappear as "Undiscovered" on the map has been fixed
Phantom Liberty
- An issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress, has been fixed
- An issue where in-game time would not pass after watching the braindance from Lizzy Wizzy's concert has been fixed. It is required to use the Skip Time option for the fix to take effect
- An issue where Arachnophobia and All the President's Men achievements were not granted despite meeting the requirements has been fixed
- The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement.
- Previously exclusive Iconic weapons are now obtainable in the game.
- Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop.
- Addicted to Chaos - An issue where the quest would complete automatically without actually finishing it has been fixed
- Addicted to Chaos - An issue where the garage door would not open after entering the code has been fixed
- Black Steel in the Hour of Chaos - An issue where Mr. Hands would not answer when called has been fixed
- From Her to Eternity - An issue where it was not possible to place the metal pin on the table in V's apartment has been fixed
- Get It Together - An issue where it was not possible to enter the Heavy Hearts club has been fixed
- Hi Ho Silver Lining - An issue where it was not possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn has been fixed
- Lucretia My Reflection - An issue where the player could be stuck in a permanent holocall with Songbird after leaving the abandoned apartment has been fixed
- Lucretia My Reflection - An issue where Reed would not call after waiting two days has been fixed
- Somewhat Damaged - An issue that could cause the player to get stuck in a crouching position, making it impossible to connect to the port in the core, has been fixed
- Somewhat Damaged - An issue where sprinting or jumping was permanently disabled after riding the elevator has been fixed
- Things Done Changed - An issue where the screen could go black after calling the nurse for players who still experienced this issue on Patch 2.02 has been fixed
Gameplay
- Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan
- New Cyberware
- Feen-X: Skeleton Cyberware
- Cyberware Capacity cost: 16
- Armor: 8/14/20/26/31
- +250% RAM Regen Rate when available RAM is below 3/4/5/6/7
- Cogito Lattice: Integumentary System Cyberware
- Cyberware Capacity cost: 12
- Armor: 18/27/36/45/54
- +200%/210%/220%/230%/240% Armor from this cyberware when available RAM is below 2/4/6/8/10
- Feen-X: Skeleton Cyberware
- Rebalanced stats of multiple cyberware
- Decreased Cyberware Capacity cost for: Memory Boost, Bioconductor, Kerenzikov Boost System, Rara Avis, Reflex Tuner, Defenzikov, Cellular Adapter, Handle Wrap, Axolotl, Microgenerator, Peripheral Inverse, Leeroy Ligament System, and Camillo RAM Manager
- Perk balance changes
- Spontaneous Obliteration: Changed -15% recoil to +12.5% Crit Chance for Level 1.
- Die! Die! Die!: Changed -15% recoil to +12.5% Crit Chance for Level 1, added a bonus where weapon handling improves as Stamina decreases for Level 2.
- Sharpshooter: Added a Stamina cost bonus on top of the existing Stamina Regen Rate bonus for Level 3.
- Shoot to Chill: -7% Stamina cost replaced by +4% Armor penetration
- Weapon balance tweaks
- Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch.
- Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components.
- Increased the availability of mods in weapon vendors' stock, Pax mod will be always available.
- It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit.
- Tier 4 and Tier 5 weapon mods can now be found in weapon vendors' stock (if the player's Tier is high enough).
- Increased the max ammo limit you can carry in your inventory for all ammo types.
- Crafted Iconic weapons will now be properly displayed when put in the stash.
- Cyberware Capacity Shards should now drop properly for players who have reached the max level.
- An issue where some Tier 5+ weapons and cyberware were upgraded to Tier 5+ again or to a lower tier has been fixed
- It will now be possible to activate Overclock while controlling cameras.
- Kerenzikov will now work with throwable weapons.
- An issue where the V for Vendetta achievement would unlock despite not meeting the requirements has been fixed. Please note that this fix will not reset an already unlocked achievement.
- An issue where the player didn't receive The Quick and the Dead achievement despite meeting the requirements has been fixed
- Reduced the minimum stick tilt angle required to stay in sprint when playing on a controller.
- Secondary stats in cyberware changed via the "Chipware Connoisseur" perk will no longer have their values randomized after saving or loading.
- After reaching level 60 in the Netrunner skill, the Overclock ability will now properly reveal the enemies within 10m and allow you to hack them through the cover.
- Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for the Iconic variant
- Player Movement
- V can now start sprinting immediately after shooting rather than after a delay.
- An issue where sprinting with held input was canceled by jumping, falling and other actions that don't cancel toggled sprinting has been fixed
- If V jumps while sprinting, sprint will now resume upon landing even if V was shooting while in the air (but not at the moment of landing). Also works for aiming, scanning and using melee weapons.
- Several issues with the "Multitasker" perk have been fixed: sprint couldn’t be started while already shooting; sprint was cancelled by jumping, dodging/dashing or running out of Stamina; weapons were rapidly going in and out of the sprinting position (held closer to the chest).
- An issue with the "Ninjutsu" perk where crouch sprinting couldn’t be activated with the hold crouch input has been fixed
- During a slide with the "Ninjutsu" perk, pressing sprint or dodging/dashing will now make V crouch-sprint.
- Sprinting "area" on controller sticks increased slightly to prevent accidentally stopping sprint.
- An issue where sprint couldn’t be toggled during dodge/dash has been fixed
- Dash slide! Pressing crouch during dodge/dash from a standing position makes V either slide (for forward dashes only) or crouch.
- Dodge/dash during slide is now performed in the correct direction based on camera instead of the slide path, but can no longer be backwards or sideways - slide is canceled instead.
- Slide direction can now be adjusted slightly sideways with directional inputs.
- Slide can now be more consistently performed during a diagonal sprint.
- Sliding can now be properly canceled with backward directional input.
- Automatic vaulting during dash will no longer happen for backwards or sideways dashes. Regular vaulting with jump input is still possible in any direction.
- Automatic climbing during dash will no longer happen if directional input isn't held.
- Automatic vaulting and climbing during dash should now be more consistent.
- An issue where shooting was blocked while falling after an air dash has been fixed
- Double tap dodge/dash can now be performed while another directional input on keyboard is held (resulting in a diagonal dodge/dash).
- An issue where sprint was canceled by double-tap dodge/dash has been fixed
- An issue where slides did not fully execute when playing with the Dynamic Control Scheme on a controller has been fixed
- After crafting an item with the Active Chimera Core or Cerberus's Decoded Behavioral System Component, the crafting specs required will disappear from the Crafting panel.
- Players who completed all of Regina's gigs prior to Update 2.0 will have the Neofiber cyberware they received as a reward replaced with Axolotl.
- Stats from arm cyberware will now be applied correctly regardless if they are drawn or not.
- An issue where V's HP wouldn't drop below 25% due to BioDyne Berserks's effect remaining active permanently has been fixed. Please note that this fix is not retroactive, as it won't affect cases where this issue already occurred prior to 2.1
Vehicles & Traffic
- Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
- It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean - Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid-corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins!
- 5 new bikes have been added to purchase from the Autofixer website
- The Porsche 911 Cabriolet is a new car that can be purchased from the Autofixer website
- Added an option to mark vehicles as Favorite in the Call Vehicle menu.
- Added an option to throw knives and axes while riding bikes.
- Improved the melee animations when driving bikes in third person perspective.
- Attacking an NPC driver will now cause their vehicle to swerve
Sound
- Overhauled sound effects in scenes in the base game's main, side and minor quests.
- Authoring and up-mixing of scenes to the Surround Sound format.
- Added missing sound effects.
- Fixed missing post-processing for voices.
- Improvements to gun and combat sound effects.
- Improvements to vehicle audio.
- Various sound fixes.
- Panam will no longer sound as if she's in a holocall when talking to her about events from Phantom Liberty in person
Visual
- Various lighting improvements around the city.
- Improved the visuals of Kiroshi scanner highlights.
- Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty.
- An issue where there could be a cigarette permanently attached to V's hand has been fixed
- The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X.
- Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty.
- Some instances where the animations after installing cyberware at Ripperdocs would not trigger have been fixed
UI
- Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked.
- Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling.
- Added a tooltip describing how to gain XP in each skill in the Skill Progression panel.
- Attempting to attack or shoot in areas where combat is disabled will now display an "Action Blocked" popup on the HUD
PC-Specific
- Ray Tracing: Overdrive Mode - exits preview status and includes several image quality improvements.
- Introduced ReSTIR GI – Further improves path-traced lighting quality in RT: Overdrive mode, especially darker areas with no impact on performance, minimizes ghosting.
- DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled.
- An issue where V's and NPCs' skin could have a metallic-like effect when Ray Tracing was enabled has been fixed
- An issue where some characters' hair didn't cast shadows when Ray Tracing was enabled has been fixed
- Added support for DualSense controllers. If you experience issues with the game freezing on Steam when the controller is connected after the game is already launched, please make sure to change PlayStation Controller Support in Steam settings to "Not Enabled" instead of "Enabled" or "Enabled in Games w/o Support".
- Added support for Samsung HDR10+ GAMING for NVIDIA GPUs. To enable this feature, your display has to support the technology and have the "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab
Console Specific
- [Xbox] An issue where a "Save failed - insufficient space" popup would appear when trying to save despite not reaching the save limit has been fixed
- [Xbox] Added a new error message that will appear when Phantom Liberty is installed on an unsupported drive
Misc
- A crash occurring when trying to reach the second sniper in Play It Safe has been fixed
- It will now be possible to properly interact with the radio in V's apartment in Megabuilding H10.
- An issue where there was still some dead zone after setting the Inner Dead Zone on a controller to 0 has been fixed
- A memory offset list of some of the functions commonly used by modders to simplify updates of community tools is now provided.
- Added more secrets to be discovered by players in Night City
Full Patch Notes
If you wish to read the Patch Notes in full, you can do so via the official Cyberpunk websites 2.1 Patch Notes blog post.