Really good late game reload. Over the course of your game, you build up some big scary mechs and summon them all at once as a finisher. Seems powerful.
This is amazing. You buff some mechs during turns 1-6. If you get cleared you can bring them all back. Maybe you wait until a later turn. This gives Paladin a way to recover that it currently lacks.
Can potentially break the game and be a huge win condition.
However, because of Shuderwock Shaman, no slow control would be able to thrive, relegating this card at Midrange. Midrange Paladin has the tools to be absolutely broken, but lacks one very important thing, which is any card draw to find their win conditions and answers.
The card is powerful, can be meta-defining, or not see any play at all depending if Paladin gets draw and slows down, or is forced to stay aggro with Divine Favor.
Val'anyr buff on a magnetic mech can be passed over via magnetic, which will be rebuffed via Kangor's Endless Army -> multiple Val'anyr buffs running. Look out for midrange pala!
Val'anyr buff on a magnetic mech can be passed over via magnetic, which will be rebuffed via Kangor's Endless Army -> multiple Val'anyr buffs running. Look out for midrange pala!
I doubt it works that way. Says it only keeps magnetic upgrades. Valanyr is not magnetic.
Well I can ask Peter Wahlen again but he already confirmed that Val'anyr buff on a magnetic minion gets passed over via magnetic so why should that interaction be even possible if Val'anyr is not part of the "magnetic-buff" like you say?
in my understanding there is no "magnetic-buff" which is restricted to certain amount of stats or card-text. everything enchantet to the hand-card is part of the magnetic buff nad will get passed over to the mech-target. if I play a Val'anyr buffed Wargear as a minion wiothut the magnetic-"battlecry" I won't get the Val'anyr stats+ deathrattle back via Kangor's Endless Army but as soon as I transfer the stats+card text via magnetic it is part of an magnetic upgrade. I will ask Peter Wahlen about that interaction but I am pretty certain thats how the game is coded
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Looks goodie
Decent-ish
This kind of card will pop up at one point or another in the next 2 years. Maybe not immediately though.
Really good late game reload. Over the course of your game, you build up some big scary mechs and summon them all at once as a finisher.
Seems powerful.
I want mechs with charge now!!
Wild Decks: Jurassic Park OTK | Highlander Hunter | Deathrattle Highlander Priest | Highlander Warlock | AlchemistLord Warlock
Never happen. Blizzard will would never let this be another Anyfin.
Mimiron's Head + Kangor's Endless Army = V-07-TR-0N
This is amazing. You buff some mechs during turns 1-6. If you get cleared you can bring them all back. Maybe you wait until a later turn. This gives Paladin a way to recover that it currently lacks.
Lol this gonna be crazy in wild
Can potentially break the game and be a huge win condition.
However, because of Shuderwock Shaman, no slow control would be able to thrive, relegating this card at Midrange. Midrange Paladin has the tools to be absolutely broken, but lacks one very important thing, which is any card draw to find their win conditions and answers.
The card is powerful, can be meta-defining, or not see any play at all depending if Paladin gets draw and slows down, or is forced to stay aggro with Divine Favor.
Val'anyr buff on a magnetic mech can be passed over via magnetic, which will be rebuffed via Kangor's Endless Army -> multiple Val'anyr buffs running. Look out for midrange pala!
Mech Pally still looking fun
Could this spell make Sneed's Old Shredder great again?
For wild, synergy with Mimiron's Head
Its like a priest spellstone that you dont need to buff.
I doubt it works that way. Says it only keeps magnetic upgrades. Valanyr is not magnetic.
The only thing that sets it apart from a ton of other ressurects such as Diamond Spellstone is that minions retain a particular type of buffs.
Well I can ask Peter Wahlen again but he already confirmed that Val'anyr buff on a magnetic minion gets passed over via magnetic so why should that interaction be even possible if Val'anyr is not part of the "magnetic-buff" like you say?
in my understanding there is no "magnetic-buff" which is restricted to certain amount of stats or card-text. everything enchantet to the hand-card is part of the magnetic buff nad will get passed over to the mech-target. if I play a Val'anyr buffed Wargear as a minion wiothut the magnetic-"battlecry" I won't get the Val'anyr stats+ deathrattle back via Kangor's Endless Army but as soon as I transfer the stats+card text via magnetic it is part of an magnetic upgrade. I will ask Peter Wahlen about that interaction but I am pretty certain thats how the game is coded
I don't get this flavor. Why this Kangor ENDLESS army, if this only 1 spell in your deck?