Even outside of mech deck this might find some use because of so many keywords. One think I know for sure, Wild Mechs will come back into the meta at least as a Tier 2 decks) I rate it Very Good
Love the card and could open the door for Countess Ashmore to start showing up in some decks due to this having both Rush and Lifesteal.
It's a neutral Wickerflame Burnbristle for 2 more mana with +1 Attack. But the extra cost comes with the ability to guarantee a life gain of at least 3 and interact with the board immediately, leaving behind a 3/2 Taunt body. In Mech decks, has the ability to be a cool buff on top of that all.
Strong card that isn't OP but very well could be seen in decks that lack removal or lifegain.
it is the perfect keywords to comeback with any control deck from a bad situation. it gives a nice taunt, and does direct removal that heals while not receiving damage. even with amalgam for 8 mana you get a 6/6 taunt with lifesteal, do 6 damage to a minion and heal 6.
Countess Ashmore can finally grab a good rush minion. That said... this doesn’t appear to be a good card, nor does it seem to be a bad one, the keywords all poin to this being a stableization tool for mech decks. The fact that we don’t know that much about the rest of the set prevents me from reviewing the card properly as it relies on other mechs to give its power too.
for now its playable but I will look over it again when more of the set is revealed.
Without Magnetic, this would be pretty bad, but being able to put these stats and effects on a mech you already have on board seems really powerful to me. Going to need to see some good 3 and 4 drop mechs though.
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Even outside of mech deck this might find some use because of so many keywords. One think I know for sure, Wild Mechs will come back into the meta at least as a Tier 2 decks) I rate it Very Good
Moving into https://outof.cards/members/firepaladinhs/decks
This is also official confirmation that Rush is now a returning keyword. Card itself seems pretty good, but (obviously) needs support.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
All those keywords. this will probably be seeing a lot of play in a lot of decks if I was to make a random prediction not based on very much. ha ha.
Yes. Nice. Good. Don't underestimate the rush on a minion with magnetic.
Love the card and could open the door for Countess Ashmore to start showing up in some decks due to this having both Rush and Lifesteal.
It's a neutral Wickerflame Burnbristle for 2 more mana with +1 Attack. But the extra cost comes with the ability to guarantee a life gain of at least 3 and interact with the board immediately, leaving behind a 3/2 Taunt body. In Mech decks, has the ability to be a cool buff on top of that all.
Strong card that isn't OP but very well could be seen in decks that lack removal or lifegain.
Even without morphing with another mech , it’s like a Ghostly Charger with 2 less HP but Lifesteal and taunt.
Thats good, but not super OPinclude in every deck.
And for Corpsetaker too.
Pretty neat card. Seems like it'll find a home in Paladin with or without mechs
it is the perfect keywords to comeback with any control deck from a bad situation. it gives a nice taunt, and does direct removal that heals while not receiving damage. even with amalgam for 8 mana you get a 6/6 taunt with lifesteal, do 6 damage to a minion and heal 6.
Countess Ashmore approves
This will have a perfect synergy with #Corpsetaker.
If a minion attacks and then I unite it with this, can it attack a minion again?
Rush is a useless keyword on this minion (if using for magnetic), but other than that, it's good.
No, it isn't. Play a mech, fuse Zilliax, profit.
I feel like this card isn't good, but it makes so many other cards good, that it becomes good. Ashmore, Corpsetaker, Mechs. It's a good glue card.
Countess Ashmore can finally grab a good rush minion. That said... this doesn’t appear to be a good card, nor does it seem to be a bad one, the keywords all poin to this being a stableization tool for mech decks. The fact that we don’t know that much about the rest of the set prevents me from reviewing the card properly as it relies on other mechs to give its power too.
for now its playable but I will look over it again when more of the set is revealed.
Meh in standard (even assuming we got lots more mechs this expansion)
Insane in wild.
Hmmm .... i will need mechs in the paladin deck in my signature.
Without Magnetic, this would be pretty bad, but being able to put these stats and effects on a mech you already have on board seems really powerful to me. Going to need to see some good 3 and 4 drop mechs though.