In standard mode, paladins have 28 spells, the majority of which are underplayed and/or cost 1 mana. Of course, the fact that it can provide burst damage or buy you another turn is valuable, but it's like a really underwhelming Antique Healbot for a chance at a good spell. I think we'll see it around for a while, but I feel like this is better as a value generating card in arena than in standard.
If you're in good shape you can prioritize spells, if you urgently need heals you can prioritize mana cost. Interesting side effect that your opponent will see the manacost of the spell you chose.
If you're in good shape you can prioritize spells, if you urgently need heals you can prioritize mana cost. Interesting side effect that your opponent will see the manacost of the spell you chose.
Oooh that is very interesting!
Unless Paladin is getting more high cost spells, they have a fairly limited amount. So you can consistently guess which one they chose, like Enter the Coliseum.
Seems quite nice and a 1-of at least in Control Paladins, body on a +1 is good and it comes with a heal for survivability. It is also interesting because you can choose a high cost spell if you just need the heal, or a low cost spell if you just want that spell. Paladins have a lot of smaller spells, but also mid/higher ones, plenty of room for healing. The fact it is combined with CA is what puts it in quite good territory.
Unfortunately, Pally has so many 1-cost spells that you might get stuck many times. 4/4 for 6 mana, heal for 1 and draw a secret or Humility. I'm hesitant to say it's bad, but I foresee it being a card that wrongs you one too many times and prevents you from wanting to play it again.
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I didn't have a signature so Flux added one for me.
I think Paladin already has better options with Forbidden Healing, but this gives you a card and a body, so quite fascinating.
So um....easy 2 of in any control pally
Well..I really like the flavor!
Vision without action is a dream. Action without vision is a nightmare.
This looks insane!
Really good card what control paladin needs!
but I want a 2 drop for paladin :(
Really good in wild with anyfin and lay on hands
Something is wrong with this game, paladin heals better than priest and priest stolen better than rogue...
In standard mode, paladins have 28 spells, the majority of which are underplayed and/or cost 1 mana. Of course, the fact that it can provide burst damage or buy you another turn is valuable, but it's like a really underwhelming Antique Healbot for a chance at a good spell. I think we'll see it around for a while, but I feel like this is better as a value generating card in arena than in standard.
I think this card isn't "Insane" but definitely viable in Control Paladin. It kind of reminds me of an Azure Drake that heals!
Because of this card, you may see a LOT more Enter the Coliseum. As it is a fairly high priced card that has a board clear effect.
You might see Holy Wrath as it deals damage and potentially be lethal if they have a high curve.
Very interesting card, I like it a lot!
If you're in good shape you can prioritize spells, if you urgently need heals you can prioritize mana cost. Interesting side effect that your opponent will see the manacost of the spell you chose.
Wow, pretty good card, 4/4 body, discover a card and heal up to 10? I am really interested.
And this card makes the most sense in Paladin because it has a lot of 1-cost spells so this card is not instantly OP.
I like the idea but did they really have to give it to the class with the most 1 mana spells
Seems quite nice and a 1-of at least in Control Paladins, body on a +1 is good and it comes with a heal for survivability. It is also interesting because you can choose a high cost spell if you just need the heal, or a low cost spell if you just want that spell. Paladins have a lot of smaller spells, but also mid/higher ones, plenty of room for healing. The fact it is combined with CA is what puts it in quite good territory.
Unfortunately, Pally has so many 1-cost spells that you might get stuck many times. 4/4 for 6 mana, heal for 1 and draw a secret or Humility. I'm hesitant to say it's bad, but I foresee it being a card that wrongs you one too many times and prevents you from wanting to play it again.
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This + brann!
Maybe a Reno paladin become a thing...
It's overcosted.
As most of the paladin cards are.
However it might cure the dependency control paladin suffers from with drawing equality at the right time.
I like the card because it gives versatility and promotes decision making.
But I fear that when I playtest this I will get to chose from Eye for an Eye Hand of Protection and Divine Favor