Gone Fishing

Passive. After you sell 5
minions, get a random
Murloc. (@ left!)

Gonna Be Rich!

Make a friendly minion
Golden.
(Once per game.)

Hat Trick

Passive. When you buy a
minion, give it a +1/+1 hat
that passes to a friendly
minion when sold.

I'm the Cap'n Now

Passive
After you buy a Pirate, gain 1 Gold.

Ironforge

Passive
In 2 turns, gain 2 Gold.
(@ left!)

Kel'Thuzad's Kitty

Passive. After another hero
dies, Discover a minion
from their warband.
It keeps enchantments.

Lead the Frostwolves

Passive
Avenge (2): Give your minions +1 Attack permanently.

Lead the Stormpikes

Passive
Avenge (2): Give your minions +1 Health permanently.

Lightning Invocation

Start of Combat: Deal 1 damage to 5 random enemy minions.

Lucky Roll

Roll a 6-sided die.
Gain that much Gold.
(Can be used again
in @ |4(turn, turns)!)

Major Hymn

Give a minion Attack
equal to your Tier. (Swaps
to Health next turn!)

Manastorm

Passive. Minions and
Refreshes cost 2 Gold.
Upgrading the Tavern
costs (1) more.

MechGyver

Passive
After 10 friendly minions
die, get a random Mech.@Passive
After 10 friendly minions
die, get a random Mech.
({0} left!)

Menagerist

Passive. Start the game
with a 2/2 Amalgam
with Venomous and
all minion types.

Minor Hymn

Give a minion Health
equal to your Tier. (Swaps
to Attack next turn!)

Piggy Bank

Gain @ Gold.
Increases each turn.
(Once per game.)

Power of the Storm

Passive
At the start of every turn, choose from 2 new Hero Powers.

Prestidigitation

Choose a Secret.
Put it into the battlefield.

Prize Wall

Passive
Every 4 turns, Discover
a Darkmoon Prize.
(@ |4(turn, turns) left!)

Procrastinate

Passive
Skip your first two turns,
then Discover two minions
from Tier 3.

Rapid Reanimation

Choose a friendly minion.
Start of Combat: Destroy it.
When you have space,
resummon an exact copy.

Realm of Terror

Passive. Every 4 turns, ALL
enemies fight the Lord of
Terror and your warband
for loot. ({0} |4(turn, turns) left!)@Passive. Every 4 turns, ALL
enemies fight the Lord of
Terror and your warband
for loot. (Next combat!)

Reborn Rites

Give a minion Reborn
until next turn.

Reliquary Research

Passive
Every fourth Tavern spell
you buy costs (0).

Skilled Bartender

Passive
Reduce the Cost of
upgrading the
Tavern by (1).

Snicker-snack

Trigger a friendly minion's Battlecry.

Spectral Sight

Passive
The first minion you buy each turn is free.

Spirit Swap

Choose 2 minions. They gain each other's Attack until next turn.

Spirit Swap

Choose a minion. Gain Attack with {0}.

Sprout It Out!

Passive
Give +1/+2 and Taunt
to minions you summon
during combat.

Stay Frosty

Freeze a card in the Tavern.
Passive: At the end of your
turn, Frozen minions
get +2/+1.

Stir the Pot

Throw a minion in your pot.
When you've gathered 3,
Discover from their types.
(@ left!)

Sulfuras

Passive
At the end of your turn,
give your left- and right-
most minions +3/+3.

Swap, Lock, & Shop It

Swap a friendly
non-Golden minion with a
random one in the Tavern.

Swatting Insects

Passive
Start of Combat: Give your
left-most minion Windfury,
Divine Shield, and Taunt.

Tentacular

Passive. Start of Combat:
Summon a @/@ Tentacle
with Taunt. (Gains +1/+1
after you sell a minion!)

Thorim's Champion

Passive. After you spend 65 Gold, Discover a Tier 7 minion. (@ left)

Tinker

Passive
Whenever you summon a
Mech, give it +2 Attack.

Trash for Treasure

Remove a friendly
minion. Discover one
from a Tier lower to get.

Twice as Nice

Passive. After the
Tavern is Refreshed, copy
its highest Tier minion
and Freeze them both.

Upbeat Harmony

Passive. At the end of every 3
turns, get a plain copy of the
left-most card in your hand.
({0} |4(turn, turns) left!)@Passive. At the end of every 3
turns, get a plain copy of the
left-most card in your hand.
(End of this turn!)

Verdant Spheres

Passive
Every third minion you
play gains +2/+2.

Water Invocation

Start of Combat: Give
your right-most minion
+3 Health and Taunt.

Wax Warband

Passive. Start of Combat:
Give a friendly minion of
each type stats equal
to its Tier.

Westfall

Passive. In 1 turn, give
your left-most minion
+2/+2. (@ left!)

Whodunit?

Passive. At the start
of the game, choose
one of two Quests.

Wingmen

Passive. Start of Combat:
Your left and right-most
minions gain +2/+1
and attack immediately.