Card Clarifications
- Dr. Boom's Hero Power is randomized every turn. It randomizes on your opponent's turn so they can see what to expect.
- You can never get the same hero power in a row.
- Dr. Boom does not appear in the Arena.
Emotes
These are his different emotes.
- Greetings: "Here comes the BOOM!"
- Well Played: "You. You're good."
- Thanks: "Thanks! I'll destroy you last."
- Wow: "NICE!"
- Oops: "Huh. Failure IS an option."
- Threaten: "Don't make me push buttons!"
Hero Powers
Here are his five different hero powers.
Learn more about The Boomsday Project
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Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Dr.Boom, Mad Genius over in our dedicated Dr.Boom, Mad Genius discussion topic.
i hate how he has the most bm emotes in the history of hearthstone.
can we get boom's play voice line early ? im pretty sure everyone knows it by now.
The thing is, problem is not just one thing, but a combination of many things.
7 Armor for 2 mana, with all the other armor tools warrior has drags the game a lot more than normal CW.
Discover mech is too good because there are no thrash mechs to dilute the pool, especially warrior mech are just too good.
Rush for all mechs is a problem both because of discover mech and microbot HP, but even more so because Omega Assembly gives stupid value.
When i play aggro, Boom needs to be in the last 5-10 cards for me to even have a chance to win. When i play Quest Rogue with Togwaggle's Scheme and Tess Greymane where i shuffle 10+ Tess into my deck, even when i win it feels frustrating because the game is so fucking boring and lasts more than 20 minutes.
Call it balanced if you want(it isn't btw], but it is extremely frustrating to play against, drags games longer than it should and too much power in one card is a problem, like we saw many times in the past.
It's a much slower card now, there are higher chances to finish the warrior before turn 9-10 with aggro decks. It was a much needed nerf, not because win rate, but like you said, to keep the game fun.
rush rush rush rush hahaha ridiculous card.
I thought I had a chance when I played Making Mummies with paladin against a control warrior, who drew this as one of their last 10 cards.
No. You get no chances with Dr Boom.
Card is really fun to play but playing against it feels terrible and hopeless at times.
come back after a long puase and love this card :)
You just can't play any other control deck. I thought our grand revelation from lich king was that supervalue hero cards need to go?
Yup, lets just give a 8-9 mana, slow lumbering behemoth mech rush, cuz magic! Any mech just gets rush! Just like that! It makes no sense theme wise, and it is not balanced either. Dr boom "mad genius" has NOTHING to do with rush.
Sure the limiting factor would be if you run out of mechs right? But no, we got omega assembly too.
Only way you can beat it is by playing aggro. Boring mono-dimentional game of aggro decks and control warrior, all because of this card.
Just please tell me when does this slimy piece of trash rotates out.
I have this card in my collection since 5 months now, but never tried to play a Warrior deck until now(I'm a more midrange/aggro player because I don't have time to play long control oriented matches). Last week I succeeded to make a bomb one because it's cheaper and I don't have all the cards necessary to play a control one and I should say that this card is broken. Played on curve, or couple of rounds later, it gives you so much value that often that alone wins you games. But I don't think it needs nerf. There are so many counters to Warriors right now that if you are tired of facing that class, just play a counter deck(Murloc shaman, Pogo Rogue, almost any type of Hunter).
Armor should be removed. Why? You play a hero with alot of stuff in it so there must be some cost on it. 7 for 2 is just stupid.
Delivery drone should be = add a random mech to your hand.
The rush battlecry is a problem with Omega Assembly warriors never run out of fuel. Omega Devastator should have mech stamp removed, first deal 10 and then attack enemy minion is crazy. Omega Defender is not a mech.
Battlecry could be: summon 4 Boom bots, Magnetize all your mechs into one, give the first mech you play on your turn rush or give all mechs in hand and deck "Deathrattle: deal 1-4 damage to a random enemy".
just remove the armor option
Delivery Drone should be random, Zap Cannon should deal 2 and not 3, Micro-Squad should be 2 and not 3. Either that or the hero powers should all cost more than 2.
zap cannon and microbots aren't a problem...
I agree delivery drone should be random though. I also think Blast Shield should be 5 armor not 7. The 7 armor gain hero power is INSANE compared to the other random hero powers honestly.
I believe it's broken, because of infinity value it gives you in late game. With all the armor tools that warrior have, sometimes you have to deal like 70 + damage and still lose to endless mech flood. You really feel DOOMED as your deck coming towards it's end, and your opponent gainig 7 armor each turn, and just adds 3 cards at a time to his hand with Omega Assembly, such a let down. So.. do we need a hungry-for-mech crab card now?
There should be done something, after the rotation (and the next one going out Hagatha) this will be the only DK for a while. I don't want to sound like a crybaby but is really powercreep in the current state. Not invincible but unrivaled.
This must go to the hall of fame.
Hmm.. Most likely I think they will nerf it instead...
I'm sure that all of you have already noticed but i still wanted to point out the fact that even this boom Is (in a way) a 7 mana 7/7:
Look at the Hero Powers: 3 DMG + 3 microbots with rush + 1 aoe for the 7 Attack,gain 7 armor for the 7 health and,well i guess that delivery drone can be a callback to the boombots
This card is alright, but Warrior sees so little play it can't really shine on its own :/