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  • 4f70c9 gta profile pic r3qq 5 june 2015 darker

    @theapproximtegray I'm not writing GTA scripts at the moment but I think you'll able to solve this problem yourself quite easily by using Claude or maybe Chat GPT. I pasted this into Claude and received a great answer.
    You can start by doing that and then continue the conversation with Claude:

    "Create a FiveM script that makes sure all peds in the world are muted at all times."
    https://pastebin.com/PGXEBM5g

    You can also copy paste the open source code from Jackson92 and ask for example Chat GPT or Claude to change it to only do the things you want it to or ask questions about the code.

    July 09, 2024
  • 4f70c9 gta profile pic r3qq 5 june 2015 darker

    @SevieRedFur It sounds like this mod changes the state of the vehicles in a way which triggers something in Simple Zombies to execute an action. I don't know what that might be but you could try to make changes in the configuration file and see if that helps. If the "persistence" feature of VRCL is active, disable it and try again. That's just a native function call which makes sure the vehicle in question is not removed during gameplay (to save RAM).

    July 04, 2024
  • 4f70c9 gta profile pic r3qq 5 june 2015 darker
  • 4f70c9 gta profile pic r3qq 5 june 2015 darker

    @oscar828 I've responded to your Discord message.

    May 22, 2024
  • 4f70c9 gta profile pic r3qq 5 june 2015 darker

    @allflashazure The only time FFFR interferes with skins is when strict settings are enabled and a player or pedestrian uses an inappropriate vanilla skin. As far as I know, the skin you linked is not compatible with GTA V.

    April 26, 2024
  • 4f70c9 gta profile pic r3qq 5 june 2015 darker

    @gtavjamal Thank you, I'm glad you're enjoying the mods!
    That's a great idea. Maybe it exists already though. I know that some FiveM servers have that feature.

    March 04, 2024
  • 4f70c9 gta profile pic r3qq 5 june 2015 darker

    @CorpseGrinder Great!

    @THarveyKam You're welcome! Maybe they have, if possible, added their own emitters with OpenIV. Just a guess though.

    March 03, 2024
  • 4f70c9 gta profile pic r3qq 5 june 2015 darker

    @CorpseGrinder Thanks for the feedback! Yes but as it turns out, not by default. We have to find the name corresponding to the basement of Franklin's house radio in Vinewood inside "Reference - Static emitters not in use by default.txt" and add it to the file "THR_Enabled_Static_Emitters_.txt"
    There are 370 names to test out.

    The name is in there somewhere because if you take all 746 names from "Reference - All static emitters.txt" and put them inside "THR_Enabled_Static_Emitters_.txt" the radio in Franklin's house in Vinewood works.

    This is still a little bit of a research project. I don't think there is extensive documentation done in this area or shared research. If you want to you can add all names to "THR_Enabled_Static_Emitters.txt" and test it out around the map.

    Update: I tested all the names included in "Reference - Static emitters not in use by default" for the basement in Franklin's house in Vinewood and found one that works. This should work: Add a row to the text file ("THR_Enabled_Static_Emitters.txt") in the same format as before (no spaces) with this content:
    hash_e2ed8e27_bsqqjnt_collision

    March 02, 2024
  • 4f70c9 gta profile pic r3qq 5 june 2015 darker

    Amazing. Good job.

    December 31, 2023
  • 4f70c9 gta profile pic r3qq 5 june 2015 darker

    @theapproximtegray I agree that there is a need for such a mod. Make sure to check if it has not already been done though.
    Jackson92 is a great dev. I will ask him if he's interested in making one since he already has the code.
    He's using pretty much the same natives as mine does so it's no big difference in functionality apart from different game environments.

    November 18, 2023