@Ballsy As I recall WOV edits the vehicles.meta, so you'll be losing some of the deformation edits and other bits of DriveV. While it may not cause the game to crash, one will be overwriting the other's edits on certain files
@Ballsy Only once DriveV is really finished will I probably dive back into VWE and Dispatchworks again. I was working on them years ago and they changed everything around making all my work need to be reformatted and I just went back to focusing on DriveV because it was way too much.
Highly unlikely all those mods will work together. Lots of the same files being edited. You might be able to do one more than DriveV and IV/IVPack but you'd probably need to know how to troubleshoot stuff like the popgroups and popcycle.
@tafguy Just uninstall the popgroups.ymt. You had to choose to install it manually in the first place...
@mbahdokek Yes, next update.
@Ballsy Next month.
@Ballsy As I recall WOV edits the vehicles.meta, so you'll be losing some of the deformation edits and other bits of DriveV. While it may not cause the game to crash, one will be overwriting the other's edits on certain files
@Ballsy Only once DriveV is really finished will I probably dive back into VWE and Dispatchworks again. I was working on them years ago and they changed everything around making all my work need to be reformatted and I just went back to focusing on DriveV because it was way too much.
Highly unlikely all those mods will work together. Lots of the same files being edited. You might be able to do one more than DriveV and IV/IVPack but you'd probably need to know how to troubleshoot stuff like the popgroups and popcycle.
@SnakeVenom33939 Interesting, I will have to try that. Really been missing that cabin deformation.
@Insomniac_Tv ... the traffic edits are optional... you had to install them manually...
@dNgt65 Yeah, the uninstall OIV.
@Cosmin_04 Handling for new vehicles is on my Patreon, will release for everyone in about a month.