Alternative Pistol Draw 1.4
32,230
248
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8 days ago
V1.4
About:
This mod simply allows you to grab your pistol with a simple animation.
since version (V1.2), is the mod no longer assigned on a specific key.
The mod now works whenever you're grabbing a pistol
Enable/Disable specific pistols:
By default as of version 1.2 and up, all the weapons in the INI file list are using the animation.
You can simple edit which one uses this mod by setting "true" to "false" in the INI file.
Bugs:
1. When restarting your scripts folder the outro animation might start.
2. You can shoot while still grabbing the pistol. (will be fixed soon)
Requirements:
1. ScripthookV
2. ScripthookV.NET
(Since the last update you might need the nightly version of scripthookvdotnet)
Install:
Place the all the files (except for the readme) into your "scripts" folder.
If you don't have a "scripts" folder. Make sure to create one in your gtav directory.
Changelogs:
V1.0 (small): Released the mod
V1.1 (small): Added a new option to choose
V1.2 (big):
1. Removed the "new option" from V1.1.
2. Rewrote the entire script.
3. Made the transition from grabbing a pistol to aiming shorter/smoother.
4. Removed the hotkey and made sure the mod works whenever grabbing your gun (weaponwheel etc).
5. Changed the INI so you can edit which pistols uses the mod.
6. Changed the name of the mod.
V1.3 (big):
1. You can now edit every pistol and a few SMG's in the INI:
2. Change wether a specific pistol/SMG uses the mod
3. Change the Draw Time to make the animation longer/shorter
4. Change the Draw Speed to change the speed of the animation
(You can combine 2 and 3 to edit the overall animation speed.
5. Change wether the Double Action Revolver uses the default holster animation.
V1.4
1. Upgraded to SHVDN 3
2. Completely removed NativeUI dependency
3. Fixed slight chance of crash when entering vehicle while switching weapon.
4. New options in INI, you can now choose wether you want to enable the mod in missions or not.
You can also now disable or enable the mod in vehicles.
Credits: OneMinuteYT AKA ShadoFax
My discord server
My YouTube channel
Check out my other mods!
First Uploaded: January 01, 2022
Last Updated: 7 days ago
Last Downloaded: 3 minutes ago
131 Comments
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- .Net
V1.4
About:
This mod simply allows you to grab your pistol with a simple animation.
since version (V1.2), is the mod no longer assigned on a specific key.
The mod now works whenever you're grabbing a pistol
Enable/Disable specific pistols:
By default as of version 1.2 and up, all the weapons in the INI file list are using the animation.
You can simple edit which one uses this mod by setting "true" to "false" in the INI file.
Bugs:
1. When restarting your scripts folder the outro animation might start.
2. You can shoot while still grabbing the pistol. (will be fixed soon)
Requirements:
1. ScripthookV
2. ScripthookV.NET
(Since the last update you might need the nightly version of scripthookvdotnet)
Install:
Place the all the files (except for the readme) into your "scripts" folder.
If you don't have a "scripts" folder. Make sure to create one in your gtav directory.
Changelogs:
V1.0 (small): Released the mod
V1.1 (small): Added a new option to choose
V1.2 (big):
1. Removed the "new option" from V1.1.
2. Rewrote the entire script.
3. Made the transition from grabbing a pistol to aiming shorter/smoother.
4. Removed the hotkey and made sure the mod works whenever grabbing your gun (weaponwheel etc).
5. Changed the INI so you can edit which pistols uses the mod.
6. Changed the name of the mod.
V1.3 (big):
1. You can now edit every pistol and a few SMG's in the INI:
2. Change wether a specific pistol/SMG uses the mod
3. Change the Draw Time to make the animation longer/shorter
4. Change the Draw Speed to change the speed of the animation
(You can combine 2 and 3 to edit the overall animation speed.
5. Change wether the Double Action Revolver uses the default holster animation.
V1.4
1. Upgraded to SHVDN 3
2. Completely removed NativeUI dependency
3. Fixed slight chance of crash when entering vehicle while switching weapon.
4. New options in INI, you can now choose wether you want to enable the mod in missions or not.
You can also now disable or enable the mod in vehicles.
Credits: OneMinuteYT AKA ShadoFax
My discord server
My YouTube channel
Check out my other mods!
First Uploaded: January 01, 2022
Last Updated: 7 days ago
Last Downloaded: 3 minutes ago
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@Monex you can find the weapon list in the ini, for now its all pistols + micro smg and mini smg. Idk what rifle would fit tho
6 days ago -
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@OneMinuteYT nothing happens, i check logs in scripthook and nothing wrong shows. the animations wont work
6 days ago -
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Mod looks and works great, anyway to disable it whilst in cover? The body of each character glitches out when swapping weapons, other than that, great work.
6 days ago -
@OneMinuteYT yep, Maybe it's some incompatibility with RDE, since it adds NativeUi
6 days ago -
@CharmerJ21 i will disable it in cover in the next update. I still need some time to find a solution for the animations bugging out when switching weapons tho
6 days ago -
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Everything is put in the correct folder and every requirement is fulfilled, still the script isnt working
2 days ago -
@MedalofHonor22 are you using the nightly version of scripthookvdotnet? Also, are you on the latest game version
1 day ago -
Can you please add a feature where we can add any weapon name (eg. WEAPON_PISTOL02), i wanna add a few addon pistols I've made to the ini
1 day ago -
@OneMinuteYT Yes using the newest game version and the nightly version of scripthookvdotnet
1 day ago -
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@OneMinuteYT No thats the confusing part it doesnt even appear in the list in the booted game it shows all other scrip dlls but not the alternative draw
1 day ago -
If you want to help decreasing the time between updates, you can join my discord server and test the mods before public release!