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YG7tJsK18FuNhr: Run Peixoto.bat, click Add Game, select OpenGl, click the blue text 'Game Path', navigate to SoF.exe and select, type SoF as entry name, type sof as path, leave arguments empty (set arguments manually by edit sof.ini file in peixoto/profiles/sof.ini file if you need custom args, with args=+set yourargehre line), hit Create.

Now you have a SoF entry in list which can be used to launch.

Go to that menu entry, ensure forced resolution = Enabled.

Now if you want 16:9 ratio but smaller resolution scaled to fullscreen, you take half your monitor resolution to have 2x increase in HUD Size.
Mine = 1920x1080
So I use = 960x540

2 ways to achieve this, either:
1. Drag Limit resolutions slider in the above until it says 960x540.
2. With sofplus in-game use the command "set _sp_cl_vid_mode_0 960x540"

Hit 'Play'

ensure inside SoF console (escape key twice, or ` ~ ingame) :
vid_fullscreen 1
vid_restart

Enjoy.
excellent explanation brother! (sarcasm)
Lost me after Go to that menu entry, ensure forced resolution = Enabled.
you have to explain this stuff like you are talking to someone from another planet man
Post edited June 03, 2024 by The.Gent
I've run SoF through Peixoto's patch (thanks YG7tJsK18FuNhr) and unless I'm missing something, this isn't solving the issue.
What this is doing, at least on my system, is just running the game at quarter internal res and scaling that to the entire monitor. In fact this is the description which Peixoto's patch itself gives: "Match the resolution you configure the game at with the one selected here, and Peixoto's patch will upscale it from that resolution to your monitor's with the FidelityFx super resolution algorithm".

What we want is to run the game at native modern rendering resolution (1080p and up) but make the HUD larger.
This approach, using Peixoto's, is just running the game at a low internal resolution and using FSR for scaling.