Call of Duty: Modern Warfare III Preseason Patch Notes

Patch Notes for the Preseason of Modern Warfare III.

  • MWIII

  • Patch Notes

Call of Duty: Modern Warfare III Preseason Patch Notes

Patch Notes for the Preseason of Modern Warfare III.

  • MWIII

  • Patch Notes

Thursday, November 30, 2023

Global

Cosmetics

  • Gaia and Gaia BlackCell Operator Skins for Nova have been temporarily disabled.

Adjustments to improve the visibility of the Gaia Operator Skins are underway. Until these changes can be released to all players, these items will be unavailable to equip in MWIII.

Multiplayer

UIX

  • Equipping Attachments to Weapons in Private Matches will now properly save to the Loadout after returning to the Main Menu.

  • Players will no longer be kicked back to the Play tab after attempting to equip a Weapon via the Battle Pass menu.

  • Loadouts will no longer appear to have placeholder items selected after transitioning from MWZ to Multiplayer menus.

  • View Weapon Mastery button in the Weapon Customization menu will now reflect Handgun Mastery completion.

  • Addressed an issue that caused the HUD to be visible in Hardcore game modes.

Gameplay

  • Addressed an exploit that allowed players to appear in the prone animation while sprinting.

Progression

  • Improved progression tracking for several kill-based Challenges.

  • Added missing name for Daily Challenge progression in the Notifications tray.

Maps

  • Rust

    • Adjusted initial spawns in Free-for-All game modes to prevent players from spawning on each other’s line of sight.

  • Sub Base

    • Addressed an exploit that allowed players to exit the playable area near the Maintenance Yard.

  • Operation Spearhead (War)

    • Added spawn points to the Cargo area to prevent Defenders from being killed shortly after respawning.

  • Farm 18 (MWII)

    • Relocated a spawn point that placed players outside of the playable area.

Modes

  • Search and Destroy

    • Sliding near a bombsite will no longer allow players to Plant or Defuse from further away than intended.

Perks

  • EOD Padding (Gear)

    • Incoming explosive damage is now properly clamped at 80% of the player’s maximum health.

Tuesday, NOVEMBER 21, 2023

Global

Stability & Performance

  • Resolved a crash that could occur while viewing Weapon Challenges.

UIX

  • Bug Fixes

    • Closed an exploit that allowed players to equip Weapon Camos they have not yet unlocked.

    • Addressed an issue that prevented players from equipping the Borealis Weapon Camo once it has been unlocked.

Cosmetics

  • Dragonfly Blueprint for the M4 (MWII) will now appear as expected across all platforms.

  • Addressed an issue that prevented the appearance of the Io Operator (MWII) from dynamically changing as expected.

  • Adjusted the Ghoulie Camo (MWII) to prevent it from becoming overwhelmingly bright in dark environments.

Multiplayer

UIX

  • Wins will now progress Armory Unlocks without first completing Daily Challenges.

    • Today’s update includes UI modifications to reflect this previously-implemented change.

  • Bug Fixes

    • Players will no longer experience graphical corruption when transitioning between the Field Upgrades and Social menus.

    • XP requirements in the Progression menu will no longer display as negative values under certain conditions.

    • Attachments that are incompatible with the current selection can no longer be equipped to a Weapon.

Progression

  • Challenges

    • Updated the description of the Gilded Camo challenge for the MTZ-556 (Assault Rifle) to accurately reflect the intended requirements.

    • Weekly Challenges requiring Triple Kills and Quad Kills will now properly track completion.

Maps

  • Derail

    • Adjusted environmental fog to increase contrast, improving visibility.

  • Estate

    • Decreased grime on windows of the Lodge to improve clarity.

Weapons

  • Holger 556 (Assault Rifle)

    • Decreased headshot damage multiplier from 1.4x to 1.3x.

    • Decreased neck, upper-torso, arm, and hand damage multipliers from 1.1x to 1x.

    • Increased sprint to fire time from 210ms to 231ms (+10%).

  • DG-58 (Assault Rifle)

    • Decreased maximum damage from 44 to 40 (-9%).

    • Decreased medium damage from 35 to 33 (-6%).

    • Decreased neck damage multiplier from 1.4x to 1.1x.

    • Increased burst delay from 100ms to 120ms (+20%).

  • FR 5.56 (Assault Rifle)

    • Decreased maximum damage from 44 to 43 (-2%).

    • Decreased near-medium damage from 40 to 36 (-10%).

    • Decreased minimum damage from 36 to 33 (-8%).

    • Decreased headshot damage multiplier from 1.5x to 1.4x.

    • Decreased leg and foot damage multipliers from 1x to 0.9x.

    • Increased aim down sights time from 240ms to 260ms (+8%).

    • Increased sprint to fire time from 210ms to 231ms (+10%).

  • Striker (Submachine Gun)

    • Increased maximum damage range from 9m to 19m (+114%).

    • Increased near-medium damage from 33 to 36 (+9%).

    • Increased far-medium damage from 27 to 33 (+22%).

    • Decreased aim down sights time from 240ms to 230ms (-4%).

  • AMR9 (Submachine Gun)

    • Increased lower-torso, lower-arm, and hand damage multipliers from 1x to 1.1x.

    • Decreased sprint to fire time from 294ms to 206ms (-30%).

  • Striker 9 (Submachine Gun)

    • Decreased maximum damage from 32 to 27 (-16%).

    • Decreased aim down sights time from 275ms to 225ms (-18%).

The highlight of this balance pass is a reduction to the lethality of the FR 5.56 and DG-58. Both Weapons will now require two headshots to kill an enemy with a single 3-round burst fire. Additionally, these changes aim to improve the consistency and viability of Submachine Guns to the intended target for the class.

Perks

  • Ordnance Gloves

    • Removed undocumented reduction to the cook duration of Frag Grenades.

ZOMBIES

Gameplay

  • Missions
    • Storm the Castle
      • Warlord kill credit is now squad-based, and the required mission item will now spawn when a member of your squad kills the target.
    • Interceptor
      • Destroy Mercenary Convoy now accurately tracks completion.
      • Picking up a Keycard from a mercenary at the convoy will always count toward mission completion.
  • Perk-A-Colas
    • Tombstone Soda
      • Tombstones will no longer appear in the next session if a player exfils while in last stand.
  • General
    • Essence can no longer be stowed.
    • Addressed an issue where newly stowed items, acquisitions, or schematics would be replaced, and therefore lost, with previously sold items that underwent a swap item menu interaction.
    • Closed various exploits related to the use of Cymbal Monkeys.
    • Closed an exploit that permitted duplication of scorestreaks.

Enemies

  • Zombies
    • Zombie spawn priority has been adjusted to favor increased ground spawning. 
      • Players can expect fewer ambient Zombie spawns on rooftops and higher elevations.
  • Terminus Outcomes
    • All Mercenaries
      • Mercenary damage against Player Armor has been reduced.
    • Shielded Soldiers
      • Shielded Soldiers now have a slower fire rate when engaged.

Weapons

  •  Pack-A-Punch
    • Addressed an interaction and UI issue that would incorrectly show Pack-A-Punch Level III as Pack-A-Punch Level IV.

Stability

  • Various stability fixes.

FRIDAY, NOVEMBER 17, 2023

Multiplayer

UIX

  • New Features

    • Added the ability to preview Weapon Camos and Aftermarket Parts earned via Weekly Challenges.

    • Weekly Challenges will now display the associated base Weapon for Aftermarket Part rewards.

  • Bug Fixes

    • Addressed an issue that allowed Players to select Modes that are not supported in Private Matches.

    • Players will no longer be stuck in an “Activating Token” state after consuming an XP Token.

    • Addressed an exploit that allowed Players to equip Aftermarket Parts without meeting the minimum requirements.

Gameplay

  • Movement

    • Decreased Tac Sprint refresh delay after sliding by 75%.

    • Decreased Tac Sprint refresh time to match the Infantry Vest/Running Sneakers.

    • Decreased sprint delay after sliding by 53%.

At Launch, we introduced a delay after sliding to the Tac Sprint refresh time. A review prompted by Player feedback determined that the previous delay was too aggressive. Today’s updates aim to improve movement fluidity without making slide and Tac Sprint repetition the only viable choice for Players.

Progression

  • Weapons

    • Corrected Attachment unlock requirements for several MWII Weapons.

  • Challenges

    • Corrected unlock challenge tracking conditions for BBQ (Operator).

    • Addressed an issue that prevented the progression of the Priceless Camo challenge for the DM58 (Marksman Rifle).

  • Armory Unlocks

    • Wins will now progress Armory Unlocks without first completing Daily Challenges.

      • Look for UI modifications in a future game update to better reflect this change.

Maps

  • Estate

    • Increased brightness in low-light areas to improve Player visibility.

  • Underpass

    • Adjusted a spawn point in the Parking Lot to prevent Players from dying upon respawn.

Killstreaks

  • Remote Turret

    • Addressed an exploit that allowed Players to become invisible.

We are investigating reports of further exploits with the Remote Turret. It will be re-enabled for use once we’ve deemed it is safe.

ZOMBIES

Gameplay

  • Addressed an issue that allowed Players who are eligible for a Story Mission to be automatically queued into one if a different squad completes a Story Mission exfil.
  • Addressed an exfil timing issue that allowed Players to fall from the exfil helicopter at the edge of the map when departing from the Sub Pen.
  • The cooldown for exfil activations has been increased to two minutes.
  • Closed an exploit that permitted duplication of a Player’s weapon.
  • Closed an exploit that permitted duplication of scorestreaks.

Enemies

  • Mega Abomination
    • Addressed an issue that could prevent the Mega Abomination from ignoring Players in the High Difficulty zone.

Stability

  • Addressed an issue that prevented Players from entering the Modern Warfare Zombies menu due to “Timed out waiting for instance inventory.”
  • Reduced the number of Zombies that spawn at exfil locations to improve stability.
  • Various stability and map fixes.

Progression

  • General
    • Addressed an issue where weapon names were replaced with placeholder text when completing a camo unlock challenge in the AAR.
  • Battle Pass
    • Addressed an issue that prevented Players from earning Battle Pass XP in Modern Warfare Zombies.
  • Camo Challenges
    • Weapons
      • FR 5.56
        • Addressed an issue where the Digital Wildwood camo completion criteria was incorrect.
    • Completionist Camos
      • Golden Enigma (MW3) & Golden Ivory (MW2) Update
        • We’ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with non-blueprint weapons.
Our teams continue investigating this Completionist Camo issue and are committed to releasing a fix that allows blueprint weapons to be completed. We thank everyone for your patience and the messages we received regarding weapon configurations while we continue investigating.

 

Wednesday, November 15, 2023

Due to unforeseen issues, not all of the changes scheduled for today’s update were able to be released. Our teams are hard at work to get key movement changes, Multiplayer weapon balancing, Zombies gameplay and stability fixes, and more into the next available update.

Global

COD HQ

  • Players will no longer encounter a blank screen where MWIII tiles are expected.

  • Fixed an issue console Players where cross-launching from one game to another disbanded parties containing a split-screen Player.

  • Fixed an issue for PC Players which selective installs were not available to play after the installation was completed. 

  • A fix has been implemented to solve several crashes that occurred during the application start-up sequence. 

Stability & Performance

  • PC Players with NVIDIA GeForce RTX 40 Series GPUs can now use DLSS 3 across all modes in Call of Duty Modern Warfare III. With DLSS NVIDIA Super Resolution and Frame Generation, DLSS 3 multiplies performance by up to 1.8X to enhance your PC experience.

  • Fixed a bug in which some console Players would encounter an error upon being invited to a Party.

  • Fixed a bug in which some console Players were pushed to the Main Menu after selecting certain items in the Battle Pass.

  • Resolved a bug in which some Players were kicked back to the MultiPlayer lobby after attempting to matchmake in any Playlist.

  • Addressed account-based issues that prevented offline play.

Campaign

Stability & Performance

  • Resolved a crash that occurred for PC Players during the game’s restart sequence after an update. 

  • Resolved a bug that resulted in Players receiving an error message when trying to launch Campaign. 

  • Resolved an issue causing DEV ERROR 12510 after attempting to start the Operation 627 mission.

  • Fixed a bug that forced Players to skip cinematic cutscenes when a controller was disconnected.

  • Fixed multiple gameplay-related crashes in the Oligarch mission.

  • Resolved a crash that occurred after deploying a Cruise Missile in the Reactor mission.

Gameplay

  • Completion rewards will now be properly awarded if the Player closes the application during the Credits sequence.

  • 141 Ready Achievement will now properly track the lowest difficulty used to complete a mission.

  • Fixed a bug in which the functionality of all the Ziplines and Ascenders in the map disappeared after canceling a climb animation.

  • Fixed a bug in which the Player could not interact with Equipment pickups while quick-drawing a Handgun.

Multiplayer

UIX

  • Bug Fixes

    • Enemy Player elevation will now be properly displayed on the Minimap.

    • Fixed a bug in which Playlists would disappear from the Main Menu for some console Players.

    • Prompt to View Gamercard on the Scoreboard now functions as expected for console players.

    • Promoting a Player to Party Leader will no longer allow them to attempt to matchmake for locked Playlists.

Progression

  • Weapons

    • Addressed an issue that prevented Bolt Attachments from being unlocked at the expected Weapon Level for the KATT-AMR (Sniper Rifle).

  • Challenges

    • Introduced new requirements for the Priceless Camo challenge for the WSP Swarm (Submachine Gun).

      • Get 10 Operator Double Kills while in Tac-Stance.

    • Resolved issues that prevented several Challenges from tracking completion progress.

    • Corrected unlock challenge tracking conditions for BBQ (Operator).

Maps

  • Terminal

    • Players can no longer plant at the A bombsite from an unintended location in Search and Destroy.

  • Popov Power

    • Players will no longer spawn in enemy territory in the Invasion mode.

Modes

  • Team Deathmatch

    • Increased match score limit from 75 to 100.

  • Ground War

    • Addressed an issue causing DEV ERROR 841 during normal gameplay.

Be on the lookout for an Experimental Playlist in the coming days, featuring enemy Player outlines! More details to come.

Weapons & Attachments

  • MCW (Assault Rifle)

    • Increased hipfire control during sustained fire.

  • BAS-B (Battle Rifle)

    • Increased hipfire control during sustained fire.

    • Increased hipfire control during sustained fire.

  • MTZ Interceptor (Marksman Rifle)

    • Increased hipfire control during sustained fire.

  • Renetti (Handgun)

    • Increased hipfire control during sustained fire.

    • JAK Ferocity Carbine Kit (Conversion Kit)

      • Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.

  • TYR (Handgun)

    • Increased hipfire control during sustained fire.

    • Odin’s Judgement (Trigger Action)

      • Decreased trigger response time to the intended 210ms duration.

Cosmetics

  • Gun Screen audio will now play as expected upon pressing the preview button.

  • Tracer Pack: Hellsing Operator Bundle

    • Fixed a bug in which Alucard was missing his handgun in the Operator preview.

ZOMBIES

Gameplay

  • Addressed an issue that prevented missions in Act 2 and Act 3 from auto-queueing while in-game.

Stability

  • Fixed a crash encountered when Players navigated to the Store or Progression tab in the Launcher Menu while queuing.
  • Various stability and map fixes.

Thursday, November 9, 2023

It’s time! Call of Duty: Modern Warfare III is beginning its global launch rollout. Before you dive into the day one content offering, give a look to our Patch Notes detailing the changes we’ve made since you last played during the Multiplayer Beta.

The global launch rollout for Console (PlayStation/Xbox) players begins today at 12 AM GMT+13. Modern Warfare III will be available worldwide on all platforms later today by 10 PM PT. Visit our Preparation Blog for more information.

Today’s launch is only the beginning, and we look forward to providing a consistent stream of content updates, bug fixes, and gameplay adjustments in the year ahead.

Campaign

Stability & Performance

  • Offline play will no longer be prevented after first setting up an Activision account.

  • Save data integrity has been reviewed and checkpoint loading errors have been solved. 

  • Fixed multiple UI-related crashes that occurred while navigating menus.

  • Resolved several crash bugs when loading into some missions.

  • Fixed an issue in which some players experienced an excessive load time after the opening title splash.

  • Fixed several graphical bugs that resulted in hitching after a melee kill.

  • Fixed a graphical bug that resulted in assets loading in low quality.

Gameplay Bug Fixes

  • Resolved a bug that resulted in low audio, audio skipping, and missing dialogue in some cutscenes.

  • Addressed areas in multiple maps in which players could use vehicles and helicopters to access out of map locations.

  • Enemies should no longer stay in cover more often or longer than intended.

  • Fixed a bug in which certain command inputs unintentionally reset loadout selection.

  • Players can now toggle the Optic for the silenced M4 and the Cronen Squall.

  • Fixed a bug in which players became immune to damage from Gas and Equipment.

  • Fixed a bug in which Supply Boxes will not open on first attempt.

  • Fixed a bug in which weapons were missing from orange Supply Boxes.

  • Fixed enemy clipping through objects in the environment on death or in combat.

  • Fixed warning message for areas where the player could only crouch.

Multiplayer

UIX

  • Visual Changes

    • Added a stroke to player nameplates to improve visibility.

    • Adjusted font and contrast of the score event text on the HUD to be less obstructive.

  • New Features

    • Added a HUD element that displays the player’s current streak after each kill.

    • Match event popups now feature the respective player’s equipped Calling Card.

    • Skillful player achievements, such as Kingslayer, Collateral, etc., will now display a Medal splash on the player’s HUD.

    • Tac-Stance toggle state is now indicated by a widget in the lower-right area of the HUD, replacing the previous prompt while aiming down sights.

    • Match Stats are now available during gameplay via a new tab in the Scoreboard, allowing the player to compare current performance to their career average.

    • Detailed Statistics are now viewable while choosing an Attachment in the Gunsmith.

  • Bug Fixes

    • Players will no longer be unexpectedly prompted to choose a Loadout after earning multiple rewards.

Maps

  • Global adjustments to dynamic range for improved lighting fidelity.
  • Increased Operator visibility by adjusting environmental fog.
  • Added spawn anchors to many maps in order to influence the flow of combat in the direction of each map’s intended design.
  • In Team Deathmatch, team-owned areas are now more favored by spawn selection and resistant to enemy pressure.
  • In Domination, spawn selection is now more resistant to enemy pressure on flags, improving consistency by favoring owned flags.
  • Estate

    • Added frontline logic to prevent unintentionally frequent spawn flips.

  • Favela

    • Decreased the priority of spawn points near the Shacks and Construction Site.

  • Highrise

    • Decreased the priority of spawn points in the Actibase and Phonic Tunnels.

Gameplay

  • Adjusted footstep volume to further distinguish enemy and friendly players.

  • Added an option to double-tap the aim down sights button to activate Tac-Stance.

  • Refreshed Default Loadout options with a widened range of content.

  • Movement

    • Sprint input while sliding will now cancel the slide animation.

    • Decreased aim down sights time penalty while jumping by 20%.

  • Settings

    • Added an option to double-tap the aim down sights button to activate Tac-Stance.

    • Added new options to Slide/Dive Behavior.

      • Tap to slide, disables the dive.

      • Tap to dive, disables the slide.

Weapons & Attachments

  • SVA 545 (Assault Rifle)

    • Increased bullet velocity by 19%.

    • Increased rate of fire from 632 RPM to 682 RPM (+8%).

    • Increased lower-torso damage multiplier from 1x to 1.1x.

    • Decreased recoil to veer less to the right.

  • MTZ-556 (Assault Rifle)

    • Increased bullet velocity by 18%.

    • Increased maximum damage range from 23m to 27m (+17%).

  • MCW (Assault Rifle)

    • Increased bullet velocity by 18%.

    • Increased recoil during sustained fire.

    • Decreased minimum damage from 24 to 21 (-13%).

  • Striker (Submachine Gun)

    • Decreased maximum damage from 42 to 36 (-14%).

    • Decreased near-medium damage from 33 to 27 (-18%).

    • Decreased fear-medium damage from 27 to 25 (-7%).

    • Decreased minimum damage from 21 to 20 (-5%).

    • Decreased aim down sights time from 250ms to 240ms (-4%).

  • Holger 26 (Light Machine Gun)

    • Increased bullet velocity by 13%.

  • Pulemyot 762 (Light Machine Gun)

    • Increased bullet velocity by 16%.

    • Decreased maximum damage from 47 to 45 (-4%).

    • JAK Annihilator Bullpup Kit (Conversion Kit)

      • Increased bullet velocity by 29%.

      • Decreased rate of fire from 666 RPM to 571 RPM (-14%).

  • MTZ Interceptor (Marksman Rifle)

    • Increased bullet velocity by 15%.

    • Increased hipfire spread during sustained fire.

    • Decreased aim down sights time from 330ms to 265ms (-20%).

  • MCW 6.8 (Marksman Rifle)

    • Increased bullet velocity by 12%.

    • Increased hipfire spread during sustained fire.

    • Decreased aim down sights time from 260ms to 245ms (-6%).

  • Longbow (Sniper Rifle)

    • Increased bullet velocity by 13%.

    • Swapped full-auto crosshair for expected semi-auto crosshair.

    • Increased flinch when shot by an enemy player to align with other Sniper Rifles.

    • Increased hipfire spread while moving and during sustained fire.

  • KV Inhibitor (Sniper Rifle)

    • Increased bullet velocity by 5%.

    • Increased hipfire spread while moving.

    • Increased flinch when shot by an enemy player by 18%.

  • WSP Stinger (Handgun)

    • Swapped semi-auto crosshair for expected full-auto crosshair.

    • Decreased maximum damage from 25 to 24 (-4%).

    • Decreased maximum damage from 27 to 25 (-7%).

    • Decreased maximum damage range from 12m to 6m (-50%).

    • Decreased upper-torso damage multiplier from 1.1x to 1x.

    • Decreased hipfire spread during sustained fire.

  • Renetti (Handgun)

    • Swapped semi-auto crosshair for expected burst-fire crosshair.

    • Slightly increased recoil during sustained fire.

    • Decreased minimum damage.

    • JAK Ferocity Carbine Kit (Conversion Kit)

      • Swapped semi-auto crosshair for expected full-auto crosshair.

      • Increased aim down sight time 200ms.

      • Increased sprint to fire time from 80ms to 100ms (+25%).

  • COR-45 (Handgun)

    • Decreased maximum damage range from 9m to 6m (-33%).

    • Decreased near-medium damage range from 20m to 10m (-50%).

  • High Velocity (Ammunition)

    • Decreased bullet velocity multiplier from 1.2x to 1.15x.

    • Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x.

  • Low Grain Rounds (Ammunition)

    • Decreased damage range penalty.

    • Decreased bullet velocity penalty.

    • Decreased recoil control advantage.

  • High Grain Rounds (Ammunition)

    • Decreased recoil control penalty.

    • Decreased bullet velocity advantage.

    • Decreased damage range advantage.

  • Optics (Attachment)

    • Decreased aim down sights time penalty across multiple Optic types.

      • Dots & Holographics: 30ms to 0ms (-100%).

      • 2.5x: 70ms to 15ms (-79%).

      • 4x & Hybrids: 40ms to 20ms (-50%).

      • Scopes: 100ms to 50ms (-50%).

  • Muzzles (Attachment)

    • Slightly increased aim down sight penalty for Flash Hider, Compensator, and Muzzle Break types.

Perks

  • Demolition Vest

    • Battle Rage (Tactical) will now only restock up to 1 use.

  • Tactical Pads (Boots)

    • Increased slide velocity, replacing the slide distance advantage.

      • Note: Perk description will reflect this change in a future update.

  • Tac Mask (Gear)

    • Added immunity to Flash Grenades (Tactical) thrown by the player’s self.

Field Upgrades

  • Trophy System

    • Mosquito Drone (Killstreak) will no longer be targeted and destroyed.

  • Med Box

    • Updated description to better reflect functionality.

      • Deploy a box of medical supplies for you and your teammates to reduce healing delay.

Killstreaks

  • Enemy Killstreak activations will now invoke announcer voicelines as expected.

  • Guardian-SC

    • Decreased volume of Guardian-SC’s owned by teammates.

    • Increased environmental audio occlusion.

    • Addressed an issue that caused a player’s HUD to disappear until respawn after being stunned.

  • Counter UAV

    • Players within interior areas will no longer receive a “Not enough space to call in” error upon activation.

  • Juggernaut Recon

    • Decreased magazine capacity from 20 rounds to 8 rounds (-60%).

Modes

  • Cutthroat

    • Increased downed timer from 10s to 25s (+150%).

Vehicles

  • NSTV

    • Increased traction to improve handling on slippery surfaces.

Issues & Feedback

For the latest updates on issue tracking and game status, follow @CODUpdates on X. Additionally, you can utilize our Modern Warfare III board on Trello to find the status of our investigations into the top issues experienced by the community.

Your feedback is key to our goal of making Modern Warfare III the best it can be. As always, we welcome you to share your experience with us on your platform of choice.

You can find us on:

 

We’ll see you online!

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