Timeline

Apr 15, 2021:

10:21 PM Changeset [25270] by Silier
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js
Fix wrongly placed parameter in rP25095 Correctly colour url of …
8:07 PM Changeset [25269] by Vladislav Belov
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Camera.h
  • ps/trunk/source/maths/BoundingBoxAligned.cpp
Removes low-level GL calls from graphics and geometrics primitives and …
7:19 PM Ticket #6119 (Incompatible replays can be viewed via 'Summary' screen) closed by Silier
fixed: In 25268: […]
7:19 PM Changeset [25268] by Silier
  • ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_actions.js
Check for replay compatibility when opening summary screen Summary …
7:15 PM Ticket #6141 (UnitMotionFlying error) closed by Silier
fixed: In 25267: […]
7:15 PM Changeset [25267] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitMotionFlying.js
Fix EstimateFuturePosition in UnitMotionFlying Introduced in rP24701 …
3:01 PM Changeset [25266] by wraitii
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Decal.cpp
  • ps/trunk/source/graphics/HFTracer.cpp
Use type_identity to simplify Clamp usage. Differential Revision: …
1:27 PM Ticket #6145 (Can't see unselectable civilizations names in Gamesetup.) created by Stan
Currently one can set civs to not be selectable in gamesetup, e.g a …
7:47 AM Changeset [25265] by Freagarach
  • ps/trunk/binaries/data/mods/public/globalscripts/DamageTypes.js
  • ps/trunk/binaries/data/mods/public/l10n/messages.json
Fix translation of damage types. Broken in r24509 / rP24509. Due to …
7:45 AM Tickets #5511,​3484 batch updated by Freagarach
In 25264: […]
7:45 AM Changeset [25264] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Fix entities able to attack allied structures in rare cases (take 2). …
7:27 AM Changeset [25263] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:19 AM Ticket #5879 (Create animations for patrols waiting at waypoints.) updated by Freagarach
We could make them move randomly at the waypoints? Not sure how that …
7:17 AM Ticket #6141 (UnitMotionFlying error) updated by Freagarach
Cc changed
12:14 AM Changeset [25262] by Vladislav Belov
  • ps/trunk/source/renderer/TimeManager.cpp
  • ps/trunk/source/renderer/TimeManager.h
Removes unused header dependencies from CTimeManager.

Apr 14, 2021:

10:25 PM Changeset [25261] by Vladislav Belov
  • ps/trunk/source/gui/ObjectTypes/CChart.cpp
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
  • ps/trunk/source/renderer/Renderer.cpp
Removes unused shadow settings forgotten in rP13877, removes direct …
10:05 PM Changeset [25260] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateLister.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateLoader.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateVariant.js
Show correct cost/phase of template-variants in structree whilst …
8:11 PM Ticket #5879 (Create animations for patrols waiting at waypoints.) updated by Stan
Alexandermb told me the time was too short to make an anim :S
8:08 PM Ticket #5962 (UnitAI Gathering optimisations) updated by Silier
Component changed
8:07 PM Ticket #5879 (Create animations for patrols waiting at waypoints.) updated by Silier
Component changed
7:59 PM Ticket #6141 (UnitMotionFlying error) updated by Silier
Owner, Patch changed
7:58 PM Ticket #6094 (Do not use let or const in global scope unless strictly necessary.) updated by Stan
Do you have any examples of stuff you'd like to access? I suppose …
6:55 PM Ticket #6075 (Make apple tree bounding box selection bigger.) closed by Stan
fixed: In 25259: […]
6:55 PM Changeset [25259] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fruit/apple.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fruit/banana.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fruit/date.xml
Fix selection height for the apple, banana, date, fig, olive and palm …
6:12 PM Ticket #6144 (Profiler 1 is broken) created by Stan
Since a few revisions ago (writing this on Phab:rP25258) the Profiler1 …
3:16 PM Ticket #6126 (Metal mines strange appearance) updated by gameboy
I tested the map you mentioned many times, but did not find this …
11:27 AM Ticket #6126 (Metal mines strange appearance) updated by Silier
this is kind of known issue, hard to reproduce, so almost …
11:22 AM Ticket #6059 (Crash on Intel GPU with GLSL) updated by Silier
hello, please disable glsl in game options in graphic section, then …
11:13 AM Ticket #6121 (Pressing Enter fast multiple times in the lobby login page causes errors.) closed by Silier
duplicate: #6042
11:11 AM Ticket #6121 (Pressing Enter fast multiple times in the lobby login page causes errors.) updated by Silier
kind of easy, I also discovered it in commit freeze, don't remember if …
9:39 AM Tickets #413,​245 batch updated by wraitii
In 25258: […]
9:39 AM Changeset [25258] by wraitii
  • ps/trunk/binaries/data/mods/mod/art/textures/texture.rnc
  • ps/trunk/binaries/data/mods/mod/art/textures/texture.rng
  • ps/trunk/binaries/data/mods/mod/audio/sound_group.rnc
Delete "Compact RelaxNG" / .rnc files (Follows rP25210 where I …
9:30 AM Changeset [25257] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/Landscape.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/PlayerName.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
Fix 4 small gamesetup issues - Random lanscape option now works …
9:23 AM Changeset [25256] by wraitii
  • ps/trunk/source/simulation2/Simulation2.cpp
  • ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
  • ps/trunk/source/simulation2/components/CCmpPathfinder_Common.h
Rework the pathfinder path computation setup for threading. …
9:20 AM Ticket #6140 (these replays make the game crash) closed by wraitii
duplicate: Both of these are the healing infinite loop I've fixed in …
9:19 AM Ticket #6143 (Developer Overlay - Control all units (bug)) closed by Langbart
invalid: After running "svn cleanup --remove-unversioned" and rebuilding the …
7:24 AM Changeset [25255] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:11 AM 25124.gif attached to Ticket #6143 by Langbart
7:11 AM 25125.gif attached to Ticket #6143 by Langbart
7:11 AM Ticket #6143 (Developer Overlay - Control all units (bug)) created by Langbart
When testing [25253]+ D3849, I noticed that the Control all units
1:16 AM Changeset [25254] by Vladislav Belov
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
Fixes warnings after minimap changes in rP25241.

Apr 13, 2021:

10:40 PM Ticket #6116 (Minimap polygon bug on some maps) updated by Langbart
Description changed
added "Combat Demo (Huge)" map to the description.
10:33 PM Ticket #6124 (No replays available) updated by Langbart
Another user with the nick jontxu reported the same problem via …
10:16 PM metal_mines2.gif attached to Ticket #6126 by Langbart
10:16 PM Ticket #6126 (Metal mines strange appearance) updated by Langbart
Description changed
Added 2nd encounter to description
9:05 PM Ticket #6136 (Add lobby password option alternative.) updated by nani
Imho the best option would be to wait for the host reply, even if this …
8:20 PM Ticket #6113 (macOS BigSur - missing polygon on minimap) updated by Langbart
A user with the nick clavz reported via …
7:59 PM Ticket #6136 (Add lobby password option alternative.) updated by Silier
hi, I have been already playing with idea to make option to not …
7:39 PM Ticket #6130 (Make elephants always go in front when in box formation.) closed by Silier
wontfix: well, that is not possible because box is filling from the inside out …
7:28 PM Changeset [25253] by Stan
  • ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.h
Fix --without-pch build. Phab:rP25225 was missing an include. …
7:15 PM Changeset [25252] by Stan
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/leave-turret.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/occupy-turret.png
Scale down turret icons so that they don't overflow. Reported by: @nwtour
6:50 PM Ticket #6142 (Elephants keep getting stuck.) created by nani
Elephants get stuck with 1 tree, with 1 unit in front, in middle of …
4:49 PM Ticket #6141 (UnitMotionFlying error) updated by Stan
Description, Milestone changed
4:48 PM Ticket #6141 (UnitMotionFlying error) created by Stan
[…] Steps to reproduce: - Make a plane kill a unit
3:47 PM Changeset [25251] by wraitii
  • ps/trunk/source/simulation2/system/ComponentManager.cpp
Destroy components in reverse order of construction. Components have …
3:46 PM Changeset [25250] by wraitii
  • ps/trunk/source/simulation2/Simulation2.cpp
Use unique_ptr for secondary sim data. Differential Revision: …
11:50 AM Ticket #6140 (these replays make the game crash) updated by Stan
log: […] […] Replaying C:\Users\dolci\Documents\My …
11:40 AM Ticket #6140 (these replays make the game crash) updated by Vladislav Belov
For me it was: […]
8:48 AM Changeset [25249] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Fix mismatching range checks in finding a new target when gathering. …
7:32 AM Changeset [25248] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
6:33 AM Ticket #3484 (Notification stating being attacked by an ally after capturing) updated by Freagarach
In r25242: Fix entities being able to attack allied structures in rare …
6:32 AM Ticket #5511 (Units actually attacking an allied storehouse) updated by Freagarach
In r25242: Fix entities being able to attack allied structures in rare …

Apr 12, 2021:

7:00 PM BuildInstructions edited by Stan
MSVC Version (diff)
6:33 PM Changeset [25247] by wraitii
  • ps/trunk/source/tools/entity/Entity.pm
Implement mul_round in checkrefs. Missed in rP22003. In use since rP25245.
6:23 PM Ticket #6140 (these replays make the game crash) updated by Stan
Cc changed
Seems to be a graphical bug
6:22 PM balanced-maps.zip attached to Ticket #6140 by Stan
6:22 PM ffm_visibity.zip attached to Ticket #6140 by Stan
6:20 PM Ticket #6140 (these replays make the game crash) updated by Stan
If some were on windows, can they upload their crashlog.dmp files? …
6:16 PM Changeset [25246] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Revert rP25242 - infinite loop in UnitAI when slaughtering. Reverting …
6:08 PM Ticket #6139 (wrong welcome image) updated by Langbart
Description changed
Added provided screenshots to the description
6:07 PM Ticket #6139 (wrong welcome image) updated by Langbart
> My setting is a24 on macosx big sur. While you are here, are you …
4:54 PM crash 0ad.zip attached to Ticket #6140 by clavz
replays
4:54 PM Ticket #6140 (these replays make the game crash) created by clavz
these two matches were played on the lobby. 0ad crashed to all the …
4:53 PM Ticket #6139 (wrong welcome image) updated by clavz
nope, i will try to understand if it will re-happen.
4:51 PM Ticket #6139 (wrong welcome image) updated by Stan
Do you have a way to reproduce it consistently?
4:42 PM Ticket #6139 (wrong welcome image) updated by clavz
sure, sorry: MacBook Pro (15-inch, 2017). I am sorry I don't remember …
4:36 PM Ticket #6139 (wrong welcome image) updated by Stan
Can you give us your mac details? what year is it?
4:33 PM Schermata 2021-03-20 alle 21.51.48.jpg attached to Ticket #6139 by clavz
creepy example 2
4:32 PM Schermata 2021-03-14 alle 11.59.42.jpg attached to Ticket #6139 by clavz
example 1
4:29 PM Ticket #6139 (wrong welcome image) created by clavz
After coming back to the welcome page, sometimes, the image is broken. …
4:07 PM Changeset [25245] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/mercenary.xml
Fix issue with r25238 Cost cannot be non-integer, and rounding issues …
3:51 PM Changeset [25244] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/session/trade/BarterButtonManager.js
  • ps/trunk/binaries/data/mods/public/gui/session/trade/TradeDialogBarterPanel.js
Fix undefined values in barter tooltip. Patch by: nwtour Reviewed …
2:50 PM Changeset [25243] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Minor fixes after Gathering refactoring. - initPos was used wrong. …
2:45 PM Alpha25 edited by Freagarach
Phab:rP25240. (diff)
2:44 PM Alpha25 edited by Freagarach
Phab:rP25242 (diff)
2:41 PM Changeset [25242] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Fix entities being able to attack allied structures in rare cases. …
2:39 PM Changeset [25241] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.xml
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.h
Crops minimap view bounds to map size. Differential Revision: …
2:31 PM Changeset [25240] by Freagarach
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-occupy-turret-disabled.png
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-occupy-turret-disabled.txt
Split hotkeys of turrets. Following r25123 / rP25123. Also support …
1:30 PM Changeset [25239] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/civ
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/civ/athen.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/athen/catafalque.xml
Mixins: deduplicate Athen-specific data. Puts the athen-specific data …
1:28 PM Changeset [25238] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/merc_cav.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/merc_ele.xml
Mixins: Remove the special mercenary technology, apply template …
11:13 AM Changeset [25237] by Stan
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_hero_caratacos.png
Improve Caratacos' portrait. Patch by: @m7600 Refs: Phab:rP23979
10:39 AM GameDataPaths edited by Langbart
added (config e.g. user.cfg, logs e.g. crashlog.txt, mods, replays, … (diff)
10:37 AM Ticket #837 (0ad benchmark mode) updated by Stan
Patch, Description changed
10:15 AM Ticket #6138 (Multiple error when building project under MSVC) updated by Stan
Milestone changed
9:27 AM Changeset [25236] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-tutorials.po
  • ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-other.po
[i18n] Updated POT and PO files.
9:00 AM Ticket #5511 (Units actually attacking an allied storehouse) updated by Freagarach
Owner, Patch, Milestone changed
8:53 AM Ticket #5810 (For X in [Attack, Build, Gather, Heal]: Do X using cmpX instead of UnitAI.) updated by Freagarach
In r25235: Attack using cmpAttack instead of UnitAI. Keep …
8:52 AM Ticket #5810 (For X in [Attack, Build, Gather, Heal]: Do X using cmpX instead of UnitAI.) closed by Freagarach
fixed: One could maybe argue equal measures for Patrol and/or Guard, but …
8:51 AM Changeset [25235] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Builder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Heal.js
Attack using cmpAttack instead of UnitAI. Keep responsibilities …
8:23 AM Changeset [25234] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Transform.js
Profile the Transform helper. Differential revision: D3825 Comments …
8:21 AM PortA24ToA25 edited by Freagarach
Phab:D2002 (diff)
8:18 AM Alpha25 edited by Freagarach
Phab:rP25233 (diff)
8:17 AM Changeset [25233] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/DelayedDamage.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Damage.js
Combine attack times in a single node. Reduces duplication, allows …
7:32 AM Changeset [25232] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 11, 2021:

11:26 PM Ticket #6138 (Multiple error when building project under MSVC) updated by Deleu Alexandru
Apologies, forgot to run update-workspaces.
11:24 PM Ticket #6138 (Multiple error when building project under MSVC) closed by Deleu Alexandru
invalid
10:57 PM Ticket #6138 (Multiple error when building project under MSVC) updated by Vladislav Belov
You need to run clean-workspaces (in case of Windows clean solution in …
10:48 PM Ticket #6138 (Multiple error when building project under MSVC) created by Deleu Alexandru
Some source code files have been moved from one location to another …
9:36 PM Changeset [25231] by Vladislav Belov
  • ps/trunk/source/gui/CGUI.cpp
  • ps/trunk/source/gui/ObjectTypes/CChart.cpp
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
Disables depth test for GUI rendering. Tested By: Langbart …
9:04 PM Changeset [25230] by wraitii
  • ps/trunk/source/graphics/ObjectEntry.cpp
Fix rP25224 rP25224 broke decals and particle emitters, as I …
1:27 PM Changeset [25229] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.xml
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml
Draws GUI elements by Z order. Tested By: wraitii Differential …
1:17 PM Ticket #3521 (OpenAL crash when closing match on OS X 10.11) closed by Stan
wontfix: We don't support 10.11 anymore.
1:04 PM Ticket #6059 (Crash on Intel GPU with GLSL) updated by Stan
Priority, Cc, Description, Summary changed
CallStack […]
1:01 PM Ticket #5689 (keeps crashing) closed by Stan
needsinfo: No answer. Needs info.
12:05 PM Ticket #6137 (Error when starting a game in MS Win 10) updated by Langbart
If disabling mods does not work, could you try to disable GLSL and …
11:59 AM Ticket #6137 (Error when starting a game in MS Win 10) updated by Langbart
Hey, do you have any mods enabled? If so, try to disable all the mods …
11:53 AM crashlog.txt attached to Ticket #6137 by Arrie03
Crashlog text
11:51 AM crashlog.dmp attached to Ticket #6137 by Arrie03
Crashlog dump
11:50 AM Ticket #6137 (Error when starting a game in MS Win 10) created by Arrie03
The game loads correctly, after selecting a single player skirmish …
11:23 AM Changeset [25228] by wraitii
  • ps/trunk/source/graphics/ShaderManager.cpp
  • ps/trunk/source/graphics/tests/test_MeshManager.h
  • ps/trunk/source/pch/simulation2/precompiled.h
ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak …

Apr 10, 2021:

10:23 PM Localization/nl_NL edited by rollieoo
(diff)
9:41 PM Ticket #6136 (Add lobby password option alternative.) updated by nani
@angen given it seems you did https://code.wildfiregames.com/D3184 how …
7:27 PM Actors edited by wraitii
Quality Levels (diff)
7:15 PM Alpha25 edited by wraitii
rP25227 (diff)
12:05 PM Ticket #6116 (Minimap polygon bug on some maps) updated by Ram
It can also happens when you are on a map you created from the …
7:27 AM Changeset [25227] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 9, 2021:

11:15 PM Ticket #6136 (Add lobby password option alternative.) updated by nani
Description changed
11:15 PM Ticket #6136 (Add lobby password option alternative.) created by nani
Add an alternative option to make games private by allowing to access …
8:21 PM Ticket #6124 (No replays available) updated by Langbart
Forum thread with a user describing the same problem with A24 also on …
8:14 PM Ticket #6124 (No replays available) updated by Silier
Milestone changed
8:08 PM Changeset [25226] by wraitii
  • ps/trunk/source/ps/TemplateLoader.cpp
Fix rP25223 - wstring_view on a temporary & wrong utf16->8 conversion. …
8:01 PM Changeset [25225] by wraitii
  • ps/trunk/source/gui/ObjectBases/IGUIObject.cpp
  • ps/trunk/source/gui/ObjectBases/IGUIObject.h
  • ps/trunk/source/gui/ObjectTypes/CButton.cpp
Simplify GUI Proxy implementation & customisation. This finishes …
5:45 PM Changeset [25224] by wraitii
  • ps/trunk/source/graphics/ModelAbstract.h
  • ps/trunk/source/graphics/ModelDummy.h
  • ps/trunk/source/graphics/ObjectEntry.cpp
Allow empty actor files. This allows empty actor files -> they map to …
5:43 PM Changeset [25223] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/builder.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/hoplite.xml
Allow arbitrary compositions in TemplateLoader template names. - …
5:34 PM Changeset [25222] by wraitii
  • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
Fix crash in ActorViewer. Fixes rP25210 (and some 2007-2010 commit). …
10:46 AM Changeset [25221] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Transform.js
Fix promoting entities going back to default stance. Introduced in …
10:42 AM Changeset [25220] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Repairable.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Transform.js
Use explicit functions for passing on a builders list. Instead of …
10:13 AM Changeset [25219] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotionManager.h
Fix MSVC warning. Introduced in rP25182. Differential Revision: …
9:24 AM Changeset [25218] by autobuild
  • ps/trunk/binaries/data/mods/mod/l10n/fr.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/zh.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
[i18n] Updated POT and PO files.
9:08 AM Changeset [25217] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Fix pickup error. Introduced by forgetting to change a line in r25162
8:29 AM Ticket #6135 (Add trading state in UnitAI.) closed by Freagarach
fixed: In 25216: […]
8:29 AM Changeset [25216] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Move function to perform trade to substate. Don't pretend it to be a …
8:25 AM Changeset [25215] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Split dropping resources from approaching in UnitAI. Allows for …
8:02 AM Changeset [25214] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js
Fix phasing requirements of tutorial. Introduced in r23865 / rP23865. …
7:58 AM Alpha25 edited by Freagarach
Phab:rP25213 (diff)
7:55 AM Changeset [25213] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
Queue techs at structure with the lowest queue length. Instead of …
7:26 AM Changeset [25212] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 8, 2021:

12:34 PM Changeset [25211] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Fix missing return in r25206 / rP25206. Caused entities to walk to …
9:22 AM Changeset [25210] by wraitii
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/art/actors/actor.rnc
  • ps/trunk/binaries/data/mods/public/art/actors/actor.rng
Implement quality levels for actors & corresponding setting. An actor …
8:09 AM Changeset [25209] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:59 AM Ticket #5810 (For X in [Attack, Build, Gather, Heal]: Do X using cmpX instead of UnitAI.) updated by Freagarach
Description, Milestone changed
Building: r25208 Gathering: r25206 Healing: r25207
7:50 AM Changeset [25208] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Builder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Builder.js
Build using Builder instead of UnitAI. Moves the building logic from …
7:40 AM Changeset [25207] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Heal.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Heal.js
Heal using Heal instead of UnitAI. Moves the healing logic from …
7:31 AM Ticket #4293 (Optimize the Timer calls to Unit.Gather.Gathering in UnitAI) updated by Freagarach
In 25206: […]
7:31 AM Changeset [25206] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
  • ps/trunk/binaries/data/mods/public/simulation/components/TreasureCollecter.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Gather using ResourceGatherer instead of UnitAI. Moves the gathering …
7:02 AM Ticket #5720 (Game crashes when the game ends where the Game Summary is supposed to be) closed by Freagarach
needsinfo: We'll need that replay.
6:58 AM Ticket #5778 (Boar runs too fast) closed by Freagarach
needsinfo
6:56 AM Ticket #5488 (Program error: gets stuck after generating the scenario and crashes) closed by Freagarach
needsinfo
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