Timeline

Apr 5, 2021:

9:23 AM Changeset [25193] by autobuild
  • ps/trunk/binaries/data/l10n/es.engine.po
  • ps/trunk/binaries/data/l10n/fr.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/cs.mod-selector.po
[i18n] Updated POT and PO files.
7:24 AM Alpha25 edited by Freagarach
Phab:rP25192 (diff)
7:22 AM Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by Freagarach
In 25192: […]
7:22 AM Changeset [25192] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/session/unit_actions.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
Allow to specify subunits on creation. This basically does two …
12:12 AM Ticket #6059 (Crash on Intel GPU with GLSL) updated by Štěpán Škorpil
Hello, I made a fresh install of version alpha 24 to my sisters laptop …
12:09 AM crashlog.2.txt attached to Ticket #6059 by Štěpán Škorpil
12:09 AM crashlog.dmp attached to Ticket #6059 by Štěpán Škorpil

Apr 4, 2021:

10:35 PM Ticket #6132 (Don't get lured by arrows from buildings while attacking.) created by nani
Steps to reproduce: 1) Make army of archers + set them in box …
10:31 PM Ticket #6131 (Do not change from current formation to "forced march" formation when ...) created by nani
At least make it optional to not have this effect.
10:28 PM Ticket #6130 (Make elephants always go in front when in box formation.) created by nani
Do not place elephants to the sides or behind.
10:32 AM Ticket #6081 (Clean Garrison-related code.) closed by Freagarach
fixed: Seems clean enough for now. Feel free to reopen if appropriate.
9:11 AM Alpha25 edited by Freagarach
Revision. (diff)
9:09 AM Alpha25 edited by Freagarach
Phab:rP25191 (diff)
8:52 AM Changeset [25191] by Freagarach
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/ReferencePage.js
Add Upkeep component. Adds a new component effectively handling …
8:38 AM Changeset [25190] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/scenarios/unit_pushing_test.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Cost.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
Don't pass owner to initialise a foundation. As ownership is already …
8:32 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
In 25189: […]
8:32 AM Changeset [25189] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Garrisoning.js
Use interval instead of timeout for healing in GarrisonHolder. …
7:57 AM Ticket #6128 (Units don't enter the tower) closed by Freagarach
fixed: In 25188: […]
7:57 AM Changeset [25188] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
Fix garrison rally point when unloading. Revealed by r25139 / …
7:27 AM Changeset [25187] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 3, 2021:

10:12 PM Changeset [25186] by wraitii
  • ps/trunk/source/gui/ObjectTypes/CInput.cpp
  • ps/trunk/source/ps/CConsole.cpp
  • ps/trunk/source/ps/Hotkey.cpp
Further hotkey work: clear hotkeys when an input box/the console gets …
1:26 PM Ticket #6119 (Incompatible replays can be viewed via 'Summary' screen) updated by Silier
Owner, Patch changed
1:10 PM Ticket #6124 (No replays available) updated by Gaius_Claudius
Hi, No antivirus blocking the game, I've checked thoroughly. In fact …
1:00 PM Ticket #6126 (Metal mines strange appearance) updated by Silier
Component changed
9:00 AM Changeset [25185] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/scenarios/unit_chasing_test.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/unit_chasing_test_triggers.js
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.h
Fix chasing after Motion Manager & Pushing. The motion manager …
7:38 AM Changeset [25184] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:22 AM Ticket #6128 (Units don't enter the tower) updated by Freagarach
Component, Priority, Owner, Keywords, Patch, Type changed
7:00 AM menu_bar_atlas.gif attached to Ticket #6129 by Langbart
7:00 AM atlas.jpg attached to Ticket #6129 by Langbart
7:00 AM Ticket #6129 (Problems with Scenario Editor on macOS) created by Langbart
The recent upgrade to WXWidgets 3.1.4 on macOS introduced some …
5:35 AM Ticket #6128 (Units don't enter the tower) updated by Langbart
Description changed
added GIF
5:34 AM units_move.gif attached to Ticket #6128 by Langbart
5:34 AM Ticket #6128 (Units don't enter the tower) created by Langbart
Units no longer automatically enter the tower as they did in A24b. …

Apr 2, 2021:

8:54 PM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
Patch changed
8:54 PM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
In r25123: Technically seperate Turrets from GarrisonHolder. While …
7:01 PM Changeset [25183] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/AlertRaiser.js
Fix raising alert. After r25123 / rP25123. AllertRaiser replaced the …
6:43 PM PortA24ToA25 edited by wraitii
(diff)
6:42 PM Alpha25 edited by wraitii
rP25182 (diff)
6:35 PM Ticket #6127 (Further 'unit pushing' work) created by wraitii
Follows Phab:rP25182 There are some other improvements to pushing …
6:31 PM Tickets #3442,​5084 batch updated by wraitii
fixed: In 25182: […]
6:30 PM Changeset [25182] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/scenarios/unit_pushing_test.js
  • ps/trunk/binaries/data/mods/public/maps/scenarios/unit_pushing_test.xml
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
Add a simple 'pushing' logic to unit motion to improve movement. This …
4:20 PM Changeset [25181] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/session/NetworkDelayOverlay.js
  • ps/trunk/binaries/data/mods/public/gui/session/NetworkDelayOverlay.xml
  • ps/trunk/source/ps/scripting/JSInterface_Game.cpp
Don't error in the network delay notifier. Differential Revision: …
4:18 PM Changeset [25180] by wraitii
  • ps/trunk/source/gui/ObjectTypes/CInput.cpp
  • ps/trunk/source/lib/input.cpp
  • ps/trunk/source/ps/CConsole.cpp
Fix console not preventing hotkeys from firing / Clean up hotkey-input …
12:33 PM metal_mines.gif attached to Ticket #6126 by Langbart
12:33 PM Ticket #6126 (Metal mines strange appearance) created by Langbart
Playing a game with the latest SVN version [25179], the appearance of …
9:24 AM Changeset [25179] by autobuild
  • ps/trunk/binaries/data/l10n/ast.engine.po
  • ps/trunk/binaries/data/l10n/cs.engine.po
  • ps/trunk/binaries/data/l10n/en_GB.engine.po
[i18n] Updated POT and PO files.
9:15 AM Changeset [25178] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/TurretHolder.js
Fix allowed classes on turret points. Should use _string on init. …
8:26 AM Ticket #6067 (Can't uncheck civilisation in the map editor) updated by Stan
I just copied the commit message. What it means is that it will be …
7:23 AM Changeset [25177] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 1, 2021:

4:51 PM Changeset [25176] by wraitii
  • ps/trunk/source/ps/Hotkey.cpp
Fix rP25169 - Mouse wheel hotkeys behaving erratically. Mouse wheel …
4:43 PM Ticket #6067 (Can't uncheck civilisation in the map editor) updated by faustinlamerde
Replying to stanislas69: > In r25108: > Properly unset …
4:42 PM Ticket #6067 (Can't uncheck civilisation in the map editor) updated by faustinlamerde
3:48 PM commands.2.txt attached to Ticket #6125 by wraitii
more minimal repro (doesn't crash though)
3:47 PM Ticket #6125 ('Infinite loop' of sorts in UnitAI+guarding) updated by wraitii
Description, Summary changed
I'm not entirely sure how the entity ends up unable to move in your OG …
2:55 PM commands.txt attached to Ticket #6125 by Freagarach
r25175
2:54 PM Ticket #6125 ('Infinite loop' of sorts in UnitAI+guarding) created by Freagarach
"INDIVIDUAL.GuardedAttacked' pushes an order to the front when the …
11:20 AM Changeset [25175] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeysPage.js
Show non-default hotkeys that appear in JSON spec files in the hotkey …
9:26 AM Changeset [25174] by wraitii
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
  • ps/trunk/binaries/data/mods/public/gui/session/hotkeys/misc.xml
Introduce a 'Builder' class for entities that can build structures. - …
7:25 AM Changeset [25173] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Mar 31, 2021:

9:26 PM Changeset [25172] by Vladislav Belov
  • ps/trunk/source/gui/CGUIScrollBarVertical.cpp
  • ps/trunk/source/gui/CGUISprite.h
  • ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.cpp
Cleanups CGUISprite, removes redundant method.
5:58 PM Changeset [25171] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js
  • ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml
Fix the 'Introductory Tutorial' found in the 'tutorial campaign'. …
5:56 PM Ticket #3348 (OOS dump sometimes contains the simulation state of a later turn) updated by wraitii
Milestone, Description, Summary changed
The 'problem' was made worse in rP25001, since the network delay was …
5:55 PM Ticket #3348 (OOS dump sometimes contains the simulation state of a later turn) closed by wraitii
fixed: In 25170: […]
5:55 PM Changeset [25170] by wraitii
  • ps/trunk/source/network/NetClientTurnManager.cpp
  • ps/trunk/source/network/NetServerTurnManager.cpp
  • ps/trunk/source/network/NetServerTurnManager.h
Remember OOS on a per-client basis. Change the OOS notification logic …
5:50 PM Tickets #6064,​6123 batch updated by wraitii
fixed: In 25169: […]
5:50 PM Changeset [25169] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/source/gui/Scripting/GuiScriptConversions.cpp
  • ps/trunk/source/gui/tests/test_GuiManager.h
Do not trigger "HotkeyPress" events when releasing a key. Follows …
3:10 PM Changeset [25168] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js
GameSetup: fix selecting a map with up/down keys. Fixes rP25077. …
8:53 AM Ticket #6105 (Missing number for two skirmish maps) closed by wraitii
fixed: In 25167: […]
8:53 AM Changeset [25167] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/sahyadri_buttes_5p.pmp
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/sahyadri_buttes_5p.xml
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/savanna_river_2p.pmp
Add missing player number to skirmish map names & filenames. Patch …
7:24 AM Changeset [25166] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Mar 30, 2021:

11:14 PM Changeset [25165] by Vladislav Belov
  • ps/trunk/source/graphics/TextRenderer.h
  • ps/trunk/source/gui/CGUI.h
  • ps/trunk/source/gui/CGUIText.h
Moves CRect from ps to maths to related geometric primitives.
5:50 PM Changeset [25164] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Check for ability to move on orders that need to move. Not all orders …
4:34 PM Ticket #6060 (Unit production panel button lag.) updated by wraitii
Tested on A23, this isn't a regression. A25 changes the MP turns to …
1:24 PM Changeset [25163] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_crossbowman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_crossbowman.xml
Some fixes after the split of turrets. r25123 / rP25123 Crossbowmen …
1:17 PM Changeset [25162] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
  • ps/trunk/binaries/data/mods/public/simulation/components/TurretHolder.js
Reduce UnitAI duplication in range checks. By querying the range and …
9:11 AM Changeset [25161] by wraitii
  • ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
Fix off-by-one error in rP24980. rP24980 replaced the …
7:26 AM Changeset [25160] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Mar 29, 2021:

7:28 PM Changeset [25159] by Vladislav Belov
  • ps/trunk/source/graphics/Camera.h
  • ps/trunk/source/maths/BoundingBoxAligned.cpp
  • ps/trunk/source/maths/Brush.cpp
Moves Frustum from graphics to maths to more related geometric …
7:15 PM Changeset [25158] by Vladislav Belov
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Frustum.cpp
  • ps/trunk/source/graphics/Frustum.h
Cleanups Frustum and removes access to members.
6:50 PM BuildInstructions edited by tim
updated slackware 14.2 build instructions to reflect updates available … (diff)
5:36 PM Ticket #5084 (Overlapping units) updated by wraitii
Priority, Patch, Milestone changed
Unit pushing deals with this.
5:34 PM Ticket #6093 (Hotkey editor removes unused hotkeys.) updated by wraitii
Patch changed
4:40 PM Ticket #6124 (No replays available) updated by Langbart
Replying to Gaius_Claudius: > * Each folder under folder …
11:22 AM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by Imarok
Might be. But it works correctly with A23b. So the bug was introduced …
10:38 AM Ticket #6123 (Do not execute multiple keyboard hotkey events if another hotkey in ...) updated by wraitii
"hotkeydown" is triggered repeatedly when the hotkey is active. There …
10:36 AM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by wraitii
I guess the problem here is more that hotkeys are sent to all …
10:32 AM Alpha25 edited by Stan
some more balancing. (diff)
10:14 AM Alpha25 edited by wraitii
r25157 (diff)
10:10 AM Changeset [25157] by wraitii
  • ps/trunk/binaries/data/mods/public/globalscripts/Technologies.js
  • ps/trunk/binaries/data/mods/public/globalscripts/tests/test_Technologies_effects.js
Allow modifiers without "affects" list. This allows modifiers without …
10:05 AM Ticket #4695 (Replace deprecated SimpleGroup and RandomGroup placement functions) updated by wraitii
Priority changed
9:56 AM Ticket #5903 (Reduce the impact of lagging observers) updated by wraitii
Description changed
9:53 AM Tickets #4210,​5903 batch updated by wraitii
In 25156: […]
9:53 AM Changeset [25156] by wraitii
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/options/options.json
  • ps/trunk/binaries/data/mods/public/gui/session/NetworkDelayOverlay.js
Netcode: allow observers to lag behind the live game. Observers no …
9:26 AM Changeset [25155] by autobuild
  • ps/trunk/binaries/data/mods/mod/l10n/my.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/nl.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-ingame.po
[i18n] Updated POT and PO files.
8:59 AM Changeset [25154] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_elephant.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur/support_elephant.xml
Introduce generic template for support elephants. To keep …
7:26 AM Changeset [25153] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
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