Timeline

Mar 9, 2021:

9:59 PM interestinglog.html attached to Ticket #6097 by Robin
9:58 PM Ticket #6097 (Repetitive errors during gameply) created by Robin
Hello This only happens to me while playing the millenniumad mod. …
9:55 PM Ticket #4847 (RunHardwareDetection numa_NumNodes Crash) updated by LukeV1
Hello and sorry for that long delay.. No, actually "my" Ryzens aren't …
9:20 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by Andy Alt
Description changed
9:19 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by Andy Alt
Description changed
9:18 PM 2021-02-26_0002.zip attached to Ticket #6096 by Andy Alt
9:17 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) created by Andy Alt
As mentioned in …
8:57 PM Ticket #6095 (AI level of difficulty should be viewable after game starts) created by Andy Alt
There should be an option somewhere in-game that displays the AI level …
7:41 PM Ticket #6094 (Do not use let or const in global scope unless strictly necessary.) created by nani
Using global let or const makes the variables inaccessibles from the …
11:23 AM Ticket #4451 ([PATCH] Cleanup hardware detection code) updated by Imarok
refs r24550: Remove cache detection Reviewed by: wraitii …
9:38 AM Ticket #4582 (Hotkey for garrisoned units) updated by Freagarach
Could be a modifier to not exclude them on finding idlers.
9:32 AM Ticket #5906 (Allow garrisoned entities to transform into one that cannot garrison.) updated by Freagarach
Owner, Description, Milestone changed

Mar 8, 2021:

9:30 AM Changeset [25032] by autobuild
  • ps/trunk/binaries/data/l10n/da.engine.po
  • ps/trunk/binaries/data/l10n/fa.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-ingame.po
[i18n] Updated POT and PO files.
8:29 AM Ticket #6007 (Guarding entities can cause enormous lag.) updated by Freagarach
Can be fixed by e.g. comparing the current time to when the previous …
8:26 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
In 25031: […]
8:26 AM Changeset [25031] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_GarrisonHolder.js
Handle ownership changes of a garrisoned entity in cmpGarrisonable. …
8:19 AM Tickets #5979,​6081 batch updated by Freagarach
In 25030: […]
8:19 AM Changeset [25030] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
Give the Garrisonable component the power to set garrisoned on an …
8:15 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
Description changed
8:01 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
In 25029: […]
8:01 AM Changeset [25029] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/SkirmishReplacer.js
  • ps/trunk/binaries/data/mods/public/simulation/components/TurretHolder.js
Use seperate message to handle skirmish replacements. Meaning …
7:23 AM Changeset [25028] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
4:09 AM Ticket #1088 (Multiplayer saved games) updated by Kenny Kant
Not sure where the best place for this comment is. But ++++++++++1 …

Mar 7, 2021:

4:29 PM Changeset [25027] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeysPage.js
Hotkey search - lowercase comparison. It is better to do …
10:26 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
Description changed
10:24 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
Priority, Patch changed
9:55 AM Changeset [25026] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_menu.xml
  • ps/trunk/source/ps/VisualReplay.cpp
Update the replay cache to consider modification time. This makes the …
7:54 AM Ticket #6089 (PetraAI marks non-garrisonHolder as one.) closed by Freagarach
fixed: In 25025: […]
7:54 AM Changeset [25025] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
Fix AutoGarrison UnitAI order. Typo introduced in r24977 / rP24977. …
7:02 AM Ticket #6086 (Serialization issue) updated by nwtour
>I think this was fixed by <200b>Phab:rP25016 then, can you …
6:55 AM Ticket #6090 (PushOrderFront doesn't work with construction.) closed by Freagarach
fixed: In 25024: […]
6:55 AM Changeset [25024] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
Fix PushOrderFront with construction. POF introduced in r25020. …

Mar 6, 2021:

10:37 PM Ticket #6093 (Hotkey editor removes unused hotkeys.) created by nani
When the hotkey editor saves the new hotkeys states, it removes the …
9:02 PM Alpha25 edited by wraitii
(diff)
7:11 PM Tickets #5996,​5867 batch updated by wraitii
In 25023: […]
7:11 PM Changeset [25023] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeyMetadata.js
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeyPicker.js
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeysPage.js
Customize hotkey categories & ordering, prepare for translation. - …
3:26 PM Alpha25 edited by Imarok
Add r24940 which seems to have been forgotten. Add s everywhere. (diff)
3:10 PM Alpha25 edited by wraitii
rP25020 (diff)
2:57 PM Changeset [25022] by wraitii
  • ps/trunk/source/tools/entity/checkrefs.pl
  • ps/trunk/source/tools/xmlvalidator/validate.pl
Fix checkrefs following D11 / rP24979 Fixes D11 / rP24979. The …
2:49 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by Imarok
Interesting. I'm on Ubuntu 20.04 with Gnome.
2:31 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by Vladislav Belov
Please, specify your OS. I can't reproduce it on Windows.
2:25 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) created by Imarok
The Alt + F4 hotkey gets always triggered when the keys are …
12:38 PM Ticket #6091 (A mahout for the mauryan worker elephant) created by Imarok
Add a mahout to the mauryan worker elephant and give them back their …
11:30 AM ReleaseProcessDraft edited by Silier
a25 (diff)
11:06 AM Ticket #6089 (PetraAI marks non-garrisonHolder as one.) updated by Freagarach
Owner, Patch changed
Caused by a typo in r24977.
10:43 AM Ticket #6089 (PetraAI marks non-garrisonHolder as one.) updated by Freagarach
Summary changed
10:41 AM commands.2.txt attached to Ticket #6089 by Freagarach
Shorter replay on the same revision.
10:12 AM Ticket #6090 (PushOrderFront doesn't work with construction.) updated by Freagarach
Owner, Patch changed
9:57 AM Ticket #6090 (PushOrderFront doesn't work with construction.) created by Freagarach
Have an entity gather, pushorderfront to cunstruct a building, notice …
9:55 AM interestinglog.html attached to Ticket #6089 by Freagarach
9:55 AM commands.txt attached to Ticket #6089 by Freagarach
r25021
9:54 AM Ticket #6089 (PetraAI marks non-garrisonHolder as one.) created by Freagarach
See attached log and replay.
7:28 AM Changeset [25021] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:26 AM Ticket #5892 (Allow users to PushOrderFront.) closed by Freagarach
fixed: In r25020: Allow players to push orders to the …
7:23 AM Ticket #6087 (Unloading entities from multiple turretHolders unloads merely from one.) updated by Freagarach
In 25019: […]
7:22 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
In 25019: […]
7:22 AM Ticket #5906 (Allow garrisoned entities to transform into one that cannot garrison.) updated by Freagarach
In 25019: […]
7:14 AM Alpha25 edited by Freagarach
Phab:rP25020 (diff)
7:12 AM Changeset [25020] by Freagarach
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/unit_actions.js
Allow players to push orders to the front of the queue. Differential …
7:07 AM Changeset [25019] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/random/extinct_volcano_triggers.js
  • ps/trunk/binaries/data/mods/public/simulation/components/AlertRaiser.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
Ungarrison entities using cmpGarrisonable. Follow-up to r24977 / …
2:08 AM Ticket #6088 (Snap-in building rotation bug) updated by Langbart
Type, Component, Description, Milestone changed
link has been added to the description, where a video of the incident …
1:01 AM Ticket #6088 (Snap-in building rotation bug) created by Carl-O
Using the new snap-in feature to build usually does not work well. In …

Mar 5, 2021:

11:32 PM Changeset [25018] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/arb/foreground_overlay.vp
  • ps/trunk/binaries/data/mods/public/shaders/arb/foreground_overlay.xml
  • ps/trunk/binaries/data/mods/public/shaders/arb/overlayline.vp
Removes deprecated gl_*Matrix builtins from GLSL shaders. Tested By: …
8:05 PM factorio_modpage.jpg attached to Ticket #6053 by Langbart
7:34 PM Changeset [25017] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
Fix rP25011 - idle units are frozen in walk anim. Fixes Phab:rP25011
6:25 PM Ticket #6086 (Serialization issue) updated by wraitii
I think this was fixed by Phab:rP25016 then, can you confirm?
2:44 PM Ticket #5884 (Move (remaining) Can* functions in UnitAI to their respective components.) updated by Freagarach
Patch changed
Garrison.
2:36 PM Changeset [25016] by wraitii
  • ps/trunk/source/simulation2/system/TurnManager.cpp
Fix quickloading/quicksaving following rP25001 Fixes rP25001. …
10:40 AM Changeset [25015] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/StatusEffectsReceiver.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_StatusEffectsReceiver.js
Make attacker data explicitly optional in status effects. Reviewed …
9:54 AM errors.txt attached to Ticket #6086 by nwtour
9:53 AM Ticket #6086 (Serialization issue) updated by nwtour
> I can't seem to reproduce Excellent. I was able to …
9:31 AM Changeset [25014] by autobuild
  • ps/trunk/binaries/data/l10n/ku.engine.po
  • ps/trunk/binaries/data/l10n/su.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/bg.mod-selector.po
[i18n] Updated POT and PO files.
9:17 AM Ticket #6086 (Serialization issue) updated by wraitii
I'm a bit confused. You're saying that you start mybattle, save the …
8:40 AM Localization/es_ES edited by Rodrigo Vegas Sánchez-Ferrero
(diff)
7:32 AM Changeset [25013] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/DelayedDamage.js
  • ps/trunk/binaries/data/mods/public/simulation/components/StatusEffectsReceiver.js
Combine attacker data in "data"-object in attack-related code. …
7:23 AM Changeset [25012] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Mar 4, 2021:

11:39 PM Ticket #2303 (Update tutorials and increase their visibility) updated by Grapjas
When i'm done with my next update for my mod i'm willing to make an …
10:27 PM Ticket #6086 (Serialization issue) updated by nwtour
Description changed
10:21 PM Ticket #6086 (Serialization issue) updated by wraitii
Milestone changed
10:16 PM Ticket #6086 (Serialization issue) updated by nwtour
Description changed
10:07 PM Ticket #6068 (Display Bug) updated by Vladislav Belov
Replying to a.d44@…: > Yes I'm sorry, it's my fault, :) …
10:07 PM Ticket #6086 (Serialization issue) updated by nwtour
There was also such an error, but I forgot with what parameters it was …
9:53 PM Снимок экрана от 2021-03-02 17-11-33.png attached to Ticket #6086 by nwtour
screenshot.png
9:50 PM userreport_hwdetect.txt attached to Ticket #6086 by nwtour
9:49 PM system_info.txt attached to Ticket #6086 by nwtour
9:49 PM crashlog.txt attached to Ticket #6086 by nwtour
9:47 PM Ticket #6068 (Display Bug) updated by a.d44@…
Hi ! Yes I'm sorry, it's my fault, :) on other games, I have display …
9:46 PM mybattle_4p.pmp attached to Ticket #6086 by nwtour
9:46 PM mybattle_4p.xml attached to Ticket #6086 by nwtour
9:44 PM state.before.b.bz2 attached to Ticket #6086 by nwtour
9:44 PM state.before.a.bz2 attached to Ticket #6086 by nwtour
9:42 PM Ticket #6087 (Unloading entities from multiple turretHolders unloads merely from one.) created by Freagarach
When you have a wall with multiple wall pieces and you select entities …
9:39 PM console_output.txt attached to Ticket #6086 by nwtour
9:39 PM Ticket #6086 (Serialization issue) created by nwtour
Found a issue with git version of 0ad, when loading a save, sometimes …
9:03 PM password.jpg attached to Ticket #6082 by Langbart
9:02 PM Ticket #6082 (Authentication Failed: Password too long/complex?) updated by Langbart
Component, Milestone changed
Replying to asreimer: > I was able to register my …
7:32 PM Changeset [25011] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
  • ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
Fix a rare case of unit 'gliding' while moving. Fixes rP22446: if the …
7:31 PM Changeset [25010] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/common/settings.js
Fix map previews/descriptions in the lobby game list. Map previews …
7:17 PM Ticket #6068 (Display Bug) updated by Vladislav Belov
Replying to a.d44@…: > I don't know, it's a new computer. …
6:36 PM Changeset [25009] by wraitii
  • ps/trunk/source/soundmanager/scripting/SoundGroup.cpp
Fix compilation with --without-audio Compilation --without-audio was …
1:56 PM BuildInstructions edited by thedwarf
(diff)
1:51 PM BuildInstructions edited by thedwarf
(diff)
12:02 PM BuildInstructions edited by thedwarf
(diff)
11:49 AM BuildInstructions edited by thedwarf
(diff)
11:47 AM BuildInstructions edited by thedwarf
(diff)
10:02 AM BuildInstructions edited by thedwarf
(diff)
9:55 AM Changeset [25008] by Vladislav Belov
  • ps/trunk/source/ps/GameSetup/HWDetect.cpp
Fixes revealed missed include after rP25002.
9:40 AM Changeset [25007] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/atlas_valleys_8p.xml
Remove 'New' tag on Atlas Valleys Missed in rP24939. Reported by: …
7:31 AM Changeset [25006] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:28 AM Ticket #6085 (Wood gathers go to the wrong tree) updated by Freagarach
I guess on user orders we want to gather near the clicked location, …
7:11 AM Ticket #6085 (Wood gathers go to the wrong tree) updated by Freagarach
This behaviour is expected, since the first target, the tree, is full, …
6:47 AM 2021-03-04_0001.zip attached to Ticket #6085 by Langbart
replay file for the issue
3:54 AM wood.gif attached to Ticket #6085 by Langbart
3:54 AM Ticket #6085 (Wood gathers go to the wrong tree) created by Langbart
I noticed a strange behavior of wood gathers. In the GIF below I …
12:07 AM Changeset [25005] by Vladislav Belov
  • ps/trunk/source/simulation2/Simulation2.h
Fixes removed include after rP25004.
12:01 AM Changeset [25004] by Vladislav Belov
  • ps/trunk/source/graphics/Font.h
  • ps/trunk/source/graphics/MapWriter.h
  • ps/trunk/source/graphics/SkeletonAnimManager.cpp
Removes unused containers included in headers.

Mar 3, 2021:

11:38 PM Changeset [25003] by Vladislav Belov
  • ps/trunk/source/graphics/TextureManager.cpp
  • ps/trunk/source/network/NetClientTurnManager.cpp
  • ps/trunk/source/ps/Game.cpp
Fixes revealed missed includes after rP25002.
11:26 PM Changeset [25002] by Vladislav Belov
  • ps/trunk/source/i18n/L10n.cpp
  • ps/trunk/source/main.cpp
  • ps/trunk/source/ps/CLogger.cpp
Cleanups includes for cassert and streams.
10:07 PM Alpha25 edited by wraitii
(diff)
10:06 PM Alpha25 edited by wraitii
25001 - MP turn length 200ms (diff)
10:03 PM Ticket #3752 (Improve multiplayer game responsiveness) updated by wraitii
In 25001: […]
10:02 PM Changeset [25001] by wraitii
  • ps/trunk/source/main.cpp
  • ps/trunk/source/network/NetClient.cpp
  • ps/trunk/source/network/NetClientTurnManager.cpp
Increase MP Command delay to 4 turns, decrease MP turns to 200ms. To …
7:34 PM Alpha25 edited by Freagarach
Phab:rP25000 (diff)
7:24 PM Changeset [25000] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
[Gameplay] - Search for resources near a current location before the …
7:20 PM Changeset [24999] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/session/unit_actions.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Autocontinue after gathering a treasure. Follow-up to r24989 / …
5:12 PM away_screenshot.jpg attached to Ticket #6055 by Langbart
5:12 PM Ticket #6055 (Lobby game layout) updated by Langbart
Description, Summary changed
add the image macro for the 'Away' screenshot
5:11 PM Changeset [24998] by s0600204
  • ps/trunk/build/premake/extern_libs5.lua
  • ps/trunk/build/workspaces/update-workspaces.sh
Use pkgconfig to find libpng Should hopefully resolve an issue raised …
5:06 PM Changeset [24997] by s0600204
  • ps/trunk/libraries/osx/build-osx-libs.sh
Bump miniupnpc version built on MacOS Reviewed By: wraitii …
4:18 PM Changeset [24996] by Stan
  • ps/trunk/source/lib/sysdep/arch/ppc64
  • ps/trunk/source/lib/sysdep/arch/ppc64/ppc64.cpp
Add missing file in previous commit.
4:13 PM Changeset [24995] by Stan
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/build/premake/premake5.lua
  • ps/trunk/source/lib/alignment.h
Enable support for powerpc64 systems. New problems with NVTT will be …
12:08 PM Changeset [24994] by wraitii
  • ps/trunk/source/i18n/scripting/JSInterface_L10n.cpp
  • ps/trunk/source/ps/VisualReplay.h
Fix NoPCH following rP24983 Broken in rP24983 Differential Revision: …
11:21 AM Ticket #5979 (Don't initialise null/boolean values in components.) updated by Freagarach
In r24993: Do not initialise null values in cmpGarrisonHolder. Saves …
11:18 AM Ticket #3834 ([PATCH]Find a way to shrink or split OOS logs) updated by Freagarach
In 24993: […]
11:18 AM Changeset [24993] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
Do not initialise null values in cmpGarrisonHolder. Saves some …
11:17 AM Ticket #5979 (Don't initialise null/boolean values in components.) updated by Freagarach
Patch changed
10:35 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
Again discussed today on IRC. - UnitAI shouldn't probably care about …
9:57 AM Changeset [24992] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_ResourceSupply.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Resources.js
Add resources "component test". To test more the interaction between …
9:33 AM Localization/es_ES edited by Rodrigo Vegas Sánchez-Ferrero
(diff)
9:21 AM Changeset [24991] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Let order use solely their message. Improves consistency in UnitAI. …
9:18 AM Changeset [24990] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Treasures.js
Fix tests broken between latest rebase and commit of r24989 / rP24989. …
9:07 AM Alpha25 edited by Freagarach
r24989 (diff)
9:06 AM PortA24ToA25 edited by Freagarach
D3303 (diff)
8:47 AM Changeset [24989] by Freagarach
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-collect-treasure.png
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-collect-treasure.txt
  • ps/trunk/binaries/data/mods/public/globalscripts/Resources.js
Split treasures from ResourceSupply. Removes some hardcoding and …
7:29 AM Changeset [24988] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
12:40 AM Changeset [24987] by s0600204
  • ps/trunk/libraries/osx/build-osx-libs.sh
Pass an install location to the fmt build on MacOS Similar to what …

Mar 2, 2021:

11:14 PM Localization/es_ES edited by Rodrigo Vegas Sánchez-Ferrero
(diff)
10:50 PM Localization/es_ES edited by Rodrigo Vegas Sánchez-Ferrero
(diff)
10:24 PM Changeset [24986] by Vladislav Belov
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/source/renderer/Renderer.cpp
Moves glGetError under config to prevent a performance drop on some …
10:21 PM Changeset [24985] by Vladislav Belov
  • ps/trunk/source/renderer/Renderer.cpp
Small style fixes for framebuffer clears.
10:20 PM Changeset [24984] by Vladislav Belov
  • ps/trunk/source/renderer/PostprocManager.cpp
Removes useless framebuffer clears by glClear. Tested By: Stan …
9:12 PM Localization/es_ES edited by Rodrigo Vegas Sánchez-Ferrero
(diff)
9:12 PM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
Keywords, Patch changed
9:11 PM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
Patch changed
9:07 PM Localization/es_ES edited by Rodrigo Vegas Sánchez-Ferrero
(diff)
9:01 PM Changeset [24983] by wraitii
  • ps/trunk/source/graphics/CameraController.cpp
  • ps/trunk/source/graphics/GameView.cpp
  • ps/trunk/source/graphics/MapGenerator.cpp
Refactor all usage of RegisterFunction to ScriptFunction::Register - …
7:27 PM Changeset [24982] by wraitii
  • ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
Replace double division with multiplication/division As noted by …
5:57 PM Alpha25 edited by wraitii
engine work section (diff)
5:55 PM Changeset [24981] by wraitii
  • ps/trunk/source/scriptinterface/FunctionWrapper.h
  • ps/trunk/source/scriptinterface/tests/test_FunctionWrapper.h
Fixes & improvements to FunctionWrapper - HandleValue needed to …
5:49 PM Alpha25 edited by Stan
(diff)
5:44 PM Ticket #5566 (Refactor Terrain - reduce coupling with simulation components and ...) updated by wraitii
In 24980: […]
5:44 PM Changeset [24980] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/helpers/InitGame.js
  • ps/trunk/source/graphics/LOSTexture.cpp
  • ps/trunk/source/graphics/LOSTexture.h
Decouple LOS resolution from terrain resolution Introduce a …
5:12 PM Alpha25 edited by Stan
Forge, Rl Interface (diff)
4:52 PM Alpha25 edited by wraitii
Campaigns (diff)
4:43 PM Ticket #4387 ([PATCH] Implement campaign level selection GUI) closed by wraitii
fixed: In 24979: […]
4:43 PM Changeset [24979] by wraitii
  • ps/trunk/binaries/data/mods/mod/gui/common/modern/styles.xml
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.xml
  • ps/trunk/binaries/data/mods/public/campaigns
Implement Single-Player campaigns - Barebones tutorial campaign …
4:27 PM Ticket #6084 ([feature suggestion] Buildings produce units based on how many units ...) updated by Freagarach
Component changed
4:26 PM Ticket #6084 ([feature suggestion] Buildings produce units based on how many units ...) updated by Freagarach
Affecting the unit production speed is already possible. Not sure …
4:19 PM Ticket #6084 ([feature suggestion] Buildings produce units based on how many units ...) created by Andy Alt
I wonder if it would be a nice or interesting feature if buildings …
4:18 PM Ticket #5771 (Orders are rejected in incorrect way [UnitAI]) updated by wraitii
In 24978: […]
4:18 PM Changeset [24978] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Partial revert of rP24956 / REJECT_ORDER with FinishOrder() Fixes …
4:17 PM Ticket #5771 (Orders are rejected in incorrect way [UnitAI]) reopened by wraitii
4:10 PM Localization/es_ES edited by Rodrigo Vegas Sánchez-Ferrero
(diff)
4:06 PM Ticket #5906 (Allow garrisoned entities to transform into one that cannot garrison.) updated by Freagarach
In 24977: […]
4:06 PM Changeset [24977] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/scripts/TriggerHelper.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
Let entities garrison using cmpGarrisonable. Followup to r24957 / …
4:00 PM Changeset [24976] by wraitii
  • ps/trunk/source/scriptinterface/FunctionWrapper.h
Fix MSVC unknown pragma warning Follows rP24969. Reported by: Stan …
3:48 PM Localization/es_ES edited by Rodrigo Vegas Sánchez-Ferrero
(diff)
11:51 AM Ticket #6068 (Display Bug) updated by a.d44@…
I don't know, it's a new computer. I bought it in January.
11:48 AM Ticket #6068 (Display Bug) updated by Stan
Your driver seems up to date …
11:32 AM Ticket #6083 (Load cheats from files.) created by Freagarach
Currently, cheats are hardcoded and their description is not really …
10:12 AM Ticket #6068 (Display Bug) updated by a.d44@…
A It's a good question :) The package mesa-vulkan-drivers.x86_64
9:35 AM Changeset [24975] by wraitii
  • ps/trunk/source/tools/replayprofile/extract.pl
  • ps/trunk/source/tools/replayprofile/graph.html
  • ps/trunk/source/tools/replayprofile/graph.js
Fix replayprofile/ graphing tool for Profiler1 All modern browsers …
9:15 AM Localization/es_ES edited by Rodrigo Vegas Sánchez-Ferrero
(diff)
7:40 AM Changeset [24974] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:18 AM Changeset [24973] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_herd_domestic.xml
Let domestic animals flee when attacked. Since slaughter kills …
7:14 AM Changeset [24972] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json
Fix Iberian starting walls on Skirmish maps. Typo caused by r24216 / …
3:39 AM Ticket #6082 (Authentication Failed: Password too long/complex?) updated by asreimer
I guess it didn't save the screenshot properly. If needed I can try to …
3:38 AM Ticket #6082 (Authentication Failed: Password too long/complex?) created by asreimer
I was able to register my account and log in once. I closed the game …
1:01 AM Changeset [24971] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/structures/britons/blacksmith.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/blacksmith.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/gauls/blacksmith.xml
Make forge smoke only visible when the forge is researching. Add …
12:32 AM Changeset [24970] by Stan
  • ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
Fix compilation of Atlas on UNICODE BUILDS Patch by: @madpilot Tested …
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