Changeset 24971

Timestamp:
Mar 2, 2021, 1:01:00 AM (3 years ago)
Author:
Stan
Message:

Make forge smoke only visible when the forge is researching.
Add missing particle sparks.

Thread: https://wildfiregames.com/forum/topic/27329-visual-feedback-for-researching

Location:
ps/trunk/binaries/data/mods/public/art/actors/structures
Files:
12 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/binaries/data/mods/public/art/actors/structures/britons/blacksmith.xml

    r24878 r24971  
    66      <mesh>structural/brit_blacksmith.dae</mesh>
    77      <props>
    8         <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
    9         <prop actor="particle/flame.xml" attachpoint="flame_01"/>
    10         <prop actor="particle/flame.xml" attachpoint="flame_02"/>
    11         <prop actor="particle/flame.xml" attachpoint="flame_03"/>
    128        <prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="barrels" maxheight="20" minheight="-20"/>
    139        <prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
     
    6965  </group>
    7066  <group>
     67
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    7179    <variant name="ungarrisoned" frequency="1"/>
    7280    <variant name="garrisoned">
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/blacksmith.xml

    r24907 r24971  
    77      <props>
    88        <prop actor="props/structures/carthaginians/blacksmith.xml" attachpoint="root"/>
    9         <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
    10         <prop actor="particle/flame.xml" attachpoint="fire"/>
    119        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
    1210      </props>
     
    1715        <texture file="structural/ao/kart_blacksmith.png" name="aoTex"/>
    1816      </textures>
     17
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    1927    </variant>
    2028  </group>
  • ps/trunk/binaries/data/mods/public/art/actors/structures/gauls/blacksmith.xml

    r24878 r24971  
    66      <mesh>structural/gaul_blacksmith.dae</mesh>
    77      <props>
    8         <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
    9         <prop actor="particle/flame.xml" attachpoint="flame_01"/>
    10         <prop actor="particle/flame.xml" attachpoint="flame_02"/>
    11         <prop actor="particle/flame.xml" attachpoint="flame_03"/>
    128        <prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="barrels" maxheight="20" minheight="-20"/>
    139        <prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
     
    6965  </group>
    7066  <group>
     67
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    7179    <variant name="ungarrisoned" frequency="1"/>
    7280    <variant name="garrisoned">
  • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/blacksmith.xml

    r24918 r24971  
    1010        <prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
    1111        <prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
    12         <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
    13         <prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
    14         <prop actor="particle/flame.xml" attachpoint="fire"/>
    1512        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
    1613        <prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
     
    2623      <textures>
    2724        <texture file="structural/hele_struct_b.dds" name="baseTex"/>
    28         <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
    29         <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
     25<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
     26    <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
    3027        <texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
    3128      </textures>
     29
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    3239    </variant>
    3340  </group>
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/blacksmith.xml

    • Property svn:eol-style set to native
    • Property svn:mime-type set to text/xml
    r13602 r24971  
    77      <props>
    88        <prop actor="props/structures/iberians/blacksmith_props.xml" attachpoint="root"/>
    9         <prop actor="particle/smoke_blacksmith.xml" attachpoint="ibersmoke"/>
    10         <prop actor="particle/flame.xml" attachpoint="iberfire"/>
    119        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
    12 
    13 <prop actor="props/structures/iberians/blacksmith_barrel.xml" attachpoint="iberbarrel"/>
    14 <prop actor="props/structures/iberians/blacksmith_barrels.xml" attachpoint="iberbarrels"/>
    15 <prop actor="props/structures/iberians/blacksmith_bucket.xml" attachpoint="ibercube"/>
    16 <prop actor="props/structures/iberians/blacksmith_shields1.xml" attachpoint="ibershields1"/>
    17 <prop actor="props/structures/iberians/blacksmith_shields2.xml" attachpoint="ibershields2"/>
    18 <prop actor="props/structures/iberians/blacksmith_spear.xml" attachpoint="iberspear"/>
    19 <prop actor="props/structures/iberians/blacksmith_wheel.xml" attachpoint="iberwheel"/>
    20 
     10        <prop actor="props/structures/iberians/blacksmith_barrel.xml" attachpoint="iberbarrel"/>
     11        <prop actor="props/structures/iberians/blacksmith_barrels.xml" attachpoint="iberbarrels"/>
     12        <prop actor="props/structures/iberians/blacksmith_bucket.xml" attachpoint="ibercube"/>
     13        <prop actor="props/structures/iberians/blacksmith_shields1.xml" attachpoint="ibershields1"/>
     14        <prop actor="props/structures/iberians/blacksmith_shields2.xml" attachpoint="ibershields2"/>
     15        <prop actor="props/structures/iberians/blacksmith_spear.xml" attachpoint="iberspear"/>
     16        <prop actor="props/structures/iberians/blacksmith_wheel.xml" attachpoint="iberwheel"/>
    2117      </props>
    2218      <textures>
     
    2824    </variant>
    2925  </group>
     26
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    3036  <material>player_trans_ao_spec.xml</material>
    3137</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/structures/kushites/blacksmith.xml

    r24884 r24971  
    77      <props>
    88        <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
    9         <prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
    10         <prop actor="particle/flame_catapult.xml" attachpoint="fire"/>
    11         <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
    129      </props>
    1310      <textures>
     
    1714        <texture file="structural/ao/kush_blacksmith.png" name="aoTex"/>
    1815      </textures>
     16
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    1926    </variant>
    2027  </group>
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryas/blacksmith.xml

    • Property svn:eol-style set to native
    • Property svn:mime-type set to text/xml
    r22005 r24971  
    66      <mesh>structural/maur_blacksmith_struct_b.dae</mesh>
    77      <props>
    8         <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
    9         <prop actor="particle/flame.xml" attachpoint="fire"/>
    108        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
    11 
    12 <prop actor="props/structures/mauryas/blacksmith_struct.xml" attachpoint="root"/>
    13 <prop actor="props/structures/mauryas/blacksmith_weapons.xml" attachpoint="root"/>
    14 <prop actor="props/structures/mauryas/blacksmith_bucket_water.xml" attachpoint="root"/>
    15 <prop actor="props/structures/mauryas/blacksmith_shield_bell.xml" attachpoint="root"/>
    16 <prop actor="props/structures/mauryas/blacksmith_shield_small.xml" attachpoint="root"/>
    17 <prop actor="props/structures/mauryas/blacksmith_shield_small_b.xml" attachpoint="root"/>
    18 <prop actor="props/structures/mauryas/blacksmith_shield_tall_round.xml" attachpoint="root"/>
    19 <prop actor="props/structures/mauryas/blacksmith_shield_tall_round_b.xml" attachpoint="root"/>
     9        <prop actor="props/structures/mauryas/blacksmith_struct.xml" attachpoint="root"/>
     10        <prop actor="props/structures/mauryas/blacksmith_weapons.xml" attachpoint="root"/>
     11        <prop actor="props/structures/mauryas/blacksmith_bucket_water.xml" attachpoint="root"/>
     12        <prop actor="props/structures/mauryas/blacksmith_shield_bell.xml" attachpoint="root"/>
     13        <prop actor="props/structures/mauryas/blacksmith_shield_small.xml" attachpoint="root"/>
     14        <prop actor="props/structures/mauryas/blacksmith_shield_small_b.xml" attachpoint="root"/>
     15        <prop actor="props/structures/mauryas/blacksmith_shield_tall_round.xml" attachpoint="root"/>
     16        <prop actor="props/structures/mauryas/blacksmith_shield_tall_round_b.xml" attachpoint="root"/>
    2017      </props>
    2118      <textures>
    2219        <texture file="structural/maur_struct_b.png" name="baseTex"/>
    23         <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
    24         <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
     20    <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
     21    <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
    2522        <texture file="structural/ao/maur_blacksmith.png" name="aoTex"/>
    2623      </textures>
    2724    </variant>
    2825  </group>
     26
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    2936  <material>player_trans_ao_parallax_spec.xml</material>
    3037</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/structures/persians/blacksmith.xml

    • Property svn:eol-style set to native
    • Property svn:mime-type set to text/xml
    r22942 r24971  
    77      <props>
    88        <prop actor="props/structures/persians/blacksmith.xml" attachpoint="root"/>
    9         <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
    10         <prop actor="particle/flame.xml" attachpoint="fire"/>
    119        <prop actor="props/units/shields/pers_taka_a.xml" attachpoint="shielda"/>
    1210        <prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shieldb"/>
     
    2624    </variant>
    2725  </group>
     26
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    2836  <material>player_trans_ao_parallax_spec.xml</material>
    2937</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/structures/ptolemies/blacksmith.xml

    r24911 r24971  
    77      <props>
    88        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
    9         <prop actor="particle/flame.xml" attachpoint="fire"/>
    10         <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
    119      </props>
    1210      <textures>
     
    1614        <texture file="structural/ao/ptol_blacksmith.png" name="aoTex"/>
    1715      </textures>
     16
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    1826    </variant>
    1927  </group>
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/blacksmith.xml

    • Property svn:eol-style set to native
    • Property svn:mime-type set to text/xml
    r22942 r24971  
    77      <props>
    88        <prop actor="props/structures/romans/blacksmith_armorlegion.xml" attachpoint="root"/>
    9         <prop actor="props/structures/romans/blacksmith_armorstand_armor.xml" attachpoint="rome-armorstand"/>
    10         <prop actor="props/structures/romans/blacksmith_armorstand_wood.xml" attachpoint="rome-armorstand"/>
    11         <prop actor="props/structures/romans/blacksmith_barrel.xml" attachpoint="barrel"/>
    12         <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
    13         <prop actor="particle/flame.xml" attachpoint="fire"/>
     9        <prop actor="props/structures/romans/blacksmith_armorstand_armor.xml" attachpoint="rome-armorstand"/>
     10        <prop actor="props/structures/romans/blacksmith_armorstand_wood.xml" attachpoint="rome-armorstand"/>
     11        <prop actor="props/structures/romans/blacksmith_barrel.xml" attachpoint="barrel"/>
    1412        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
    15         <prop actor="props/structures/romans/blacksmith_barrels.xml" attachpoint="romebarrels"/>
    16         <prop actor="props/structures/romans/blacksmith_bucket_water.xml" attachpoint="bucket"/>
    17         <prop actor="props/structures/romans/blacksmith_bucket.xml" attachpoint="bucket"/>
    18         <prop actor="props/structures/romans/blacksmith_shields.xml" attachpoint="romeshields"/>
    19         <prop actor="props/units/helmets/rome_apulo_corinthian_b2.xml" attachpoint="rome_helmet_b"/>
    20         <prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="rome_helmet_b1"/>
    21         <prop actor="props/units/helmets/rome_apulo_itallic_e1.xml" attachpoint="rome_helmet_c"/>
    22         <prop actor="props/units/helmets/hele_attic_r2.xml" attachpoint="rome_helmet_c1"/>
    23         <prop actor="props/units/helmets/rome_gallic_type_h_cent.xml" attachpoint="rome_helmet_c2"/>
    24         <prop actor="props/units/helmets/rome_helmet_montefortino_c.xml" attachpoint="rome_helmet_c_3"/>
     13<prop actor="props/structures/romans/blacksmith_barrels.xml" attachpoint="romebarrels"/>
     14<prop actor="props/structures/romans/blacksmith_bucket_water.xml" attachpoint="bucket"/>
     15<prop actor="props/structures/romans/blacksmith_bucket.xml" attachpoint="bucket"/>
     16<prop actor="props/structures/romans/blacksmith_shields.xml" attachpoint="romeshields"/>
     17<prop actor="props/units/helmets/rome_apulo_corinthian_b2.xml" attachpoint="rome_helmet_b"/>
     18<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="rome_helmet_b1"/>
     19<prop actor="props/units/helmets/rome_apulo_itallic_e1.xml" attachpoint="rome_helmet_c"/>
     20<prop actor="props/units/helmets/hele_attic_r2.xml" attachpoint="rome_helmet_c1"/>
     21<prop actor="props/units/helmets/rome_gallic_type_h_cent.xml" attachpoint="rome_helmet_c2"/>
     22<prop actor="props/units/helmets/rome_helmet_montefortino_c.xml" attachpoint="rome_helmet_c_3"/>
    2523      </props>
    2624      <textures>
    2725        <texture file="structural/rome_struct_2.png" name="baseTex"/>
    28         <texture file="structural/rome_struct_2_norm.png" name="normTex"/>
    29         <texture file="structural/rome_struct_2_spec.png" name="specTex"/>
     26    <texture file="structural/rome_struct_2_norm.png" name="normTex"/>
     27    <texture file="structural/rome_struct_2_spec.png" name="specTex"/>
    3028        <texture file="structural/ao/rome_blacksmith.png" name="aoTex"/>
    3129      </textures>
    3230    </variant>
    3331  </group>
     32
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    3442  <material>player_trans_ao_parallax_spec.xml</material>
    3543</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/structures/seleucids/blacksmith.xml

    r24908 r24971  
    1111        <prop actor="props/flora/bush.xml" attachpoint="bush_1" maxheight="20" minheight="-20"/>
    1212        <prop actor="props/flora/bush.xml" attachpoint="bush_2" maxheight="20" minheight="-20"/>
    13         <prop actor="particle/flame.xml" attachpoint="fire"/>
    14         <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
    1513      </props>
    1614      <textures>
     
    2018        <texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
    2119      </textures>
     20
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    2230    </variant>
    2331  </group>
  • ps/trunk/binaries/data/mods/public/art/actors/structures/spartans/blacksmith.xml

    r24879 r24971  
    77      <props>
    88        <prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
    9         <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
    10         <prop actor="particle/flame_firepit_2.xml" attachpoint="fire"/>
    119      </props>
    1210      <textures>
     
    1614        <texture file="structural/ao/spart_blacksmith_AO.png" name="aoTex"/>
    1715      </textures>
     16
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    1826    </variant>
    1927  </group>
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