#468 |
Access violation writing 0x0B69CA40
|
|
defect
|
Release Blocker
|
|
Core engine
|
#815 |
Teams appear broken
|
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
#2157 |
Out of sync when played in multiplayer mode
|
|
defect
|
Release Blocker
|
|
Core engine
|
#2158 |
Out of sync when played in multiplayer mode
|
|
defect
|
Release Blocker
|
Alpha 15
|
Core engine
|
#2381 |
I can't play, pyrogenesis.exe don't open
|
|
defect
|
Release Blocker
|
|
Build & Packages
|
#2424 |
Hosting a game
|
|
defect
|
Release Blocker
|
|
Multiplayer lobby
|
#3181 |
OOS on r16552
|
|
defect
|
Release Blocker
|
|
UI & Simulation
|
#3552 |
[PATCH] Prohibit sending commands for other players in rated games
|
|
defect
|
Release Blocker
|
|
Core engine
|
#4850 |
Program error and cant join multiplayer matches
|
|
defect
|
Release Blocker
|
|
Network
|
#5176 |
Compile fails on preprocessor. stdlib.h is not found. Parabola GNU/Linux.
|
|
defect
|
Release Blocker
|
|
Build & Packages
|
#5183 |
Giant maps doesn't work anymore in LAN
|
|
defect
|
Release Blocker
|
|
Maps
|
#5184 |
The software crashes when I try to access into a multiplayer game
|
|
defect
|
Release Blocker
|
|
Multiplayer lobby
|
#5208 |
replays not working
|
|
defect
|
Release Blocker
|
|
Core engine
|
#5281 |
Crash when create or join a multiplayer game on macOS High Sierra 10.13.3
|
|
defect
|
Release Blocker
|
|
UI & Simulation
|
#5373 |
AI OOS
|
|
defect
|
Release Blocker
|
|
AI
|
#5473 |
Units in range and not attacking
|
|
defect
|
Release Blocker
|
|
Simulation
|
#5676 |
WxGTK 2.8 dependency
|
|
defect
|
Release Blocker
|
|
Build & Packages
|
#6215 |
Units don't go to selected gathering place.
|
|
defect
|
Release Blocker
|
|
Simulation
|
#6235 |
Faulty command can crash clients.
|
|
defect
|
Release Blocker
|
|
Core engine
|
#6467 |
Details: unhandled exception (Access violation reading 0x0000000C)
|
|
defect
|
Release Blocker
|
|
Core engine
|
#6504 |
HELP ERROR 0AD
|
|
defect
|
Release Blocker
|
|
Network
|
#6523 |
Deep Freeze interface on the "Download Mods" button
|
|
defect
|
Release Blocker
|
|
Core engine
|
#6529 |
Game won't run
|
|
defect
|
Release Blocker
|
|
Core engine
|
#6593 |
[macOS] Performance issue full screen for India biome
|
|
defect
|
Release Blocker
|
|
Core engine
|
#6652 |
ERROR: JavaScript error: simulation/ai/common-api/utils.js line 27
|
|
defect
|
Release Blocker
|
|
AI
|
#6817 |
Javascript Error: Infinite loop detected in Single Player > Matches option
|
|
defect
|
Release Blocker
|
|
UI – Game setup
|
#604 |
Single and Multiplayer Latency adaptation
|
|
task
|
Must Have
|
Alpha 4
|
Core engine
|
#685 |
[SOUND] OSX Crashes with Audio
|
stwf
|
defect
|
Must Have
|
|
Core engine
|
#784 |
Building process aborted when units walk atop
|
|
defect
|
Must Have
|
Alpha 5
|
Core engine
|
#881 |
Fix pathing mismatches between different path finding algorithms
|
Philip Taylor
|
defect
|
Must Have
|
|
UI & Simulation
|
#931 |
[PATCH] Fix OpenAL issues on OS X
|
stwf
|
defect
|
Must Have
|
|
Core engine
|
#946 |
[SOUND] Music stops playing when returning to main menu
|
stwf
|
defect
|
Must Have
|
|
Core engine
|
#1346 |
You can trade not built markets
|
|
defect
|
Must Have
|
|
Core engine
|
#1480 |
Costruction of Buildings
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#1484 |
AI of animals,abscent of "fear"
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#1494 |
Sporadic persistent hang at 0ad startup
|
picobyte
|
defect
|
Must Have
|
|
Core engine
|
#1625 |
Starting the match with one "Unassigned" player
|
|
defect
|
Must Have
|
|
Core engine
|
#1790 |
No control over how it displays on dual monitors
|
|
enhancement
|
Must Have
|
|
Core engine
|
#1792 |
Player wont allocate in lobby
|
|
defect
|
Must Have
|
|
Core engine
|
#1793 |
JS errors related to entity.js and economic.js
|
|
defect
|
Must Have
|
|
Core engine
|
#1996 |
Out of Memory Error on Windows (in CBinarySerializerScriptImpl::CBinarySerializerScriptImpl)
|
|
defect
|
Must Have
|
|
Core engine
|
#2161 |
Mauryan worker elephants can't garrison in the CC
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#2443 |
wxWidgets compilation error on Mac OS X 10.9.1
|
|
defect
|
Must Have
|
|
Core engine
|
#2484 |
Reference to undefined property cmd.metadata
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#2514 |
partially no image when enabling postprocessing
|
|
defect
|
Must Have
|
|
Core engine
|
#2590 |
Assertion failed: "IsFreedBlock(id)"
|
|
defect
|
Must Have
|
|
Core engine
|
#2598 |
alpha 16 crashes when I try to save/load a game
|
|
defect
|
Must Have
|
|
Core engine
|
#2625 |
Logs Faliure (Error)
|
|
defect
|
Must Have
|
|
Core engine
|
#2698 |
Fix serialization tests
|
Itms
|
defect
|
Must Have
|
|
Core engine
|
#2812 |
Some times start of games gives an error message like below
|
|
defect
|
Must Have
|
|
Core engine
|
#2818 |
Disconnection from own pregame lobby.
|
|
defect
|
Must Have
|
|
Core engine
|
#2844 |
Multiplayer OOS (changedEntityTemplateInfo)
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#2883 |
GUI text fields suddenly vanish--just empty spaces
|
|
defect
|
Must Have
|
|
Core engine
|
#2979 |
Corinthian Isthmus (4) map hasn't got any entities
|
|
task
|
Must Have
|
|
Art & Animation
|
#3012 |
Missing User Interface
|
|
defect
|
Must Have
|
|
Core engine
|
#3020 |
Cannot playing single player in A17 on WinXP
|
|
defect
|
Must Have
|
|
Core engine
|
#3053 |
Getting a few errors when I attempt to start a single or multi player game.
|
|
defect
|
Must Have
|
|
Core engine
|
#3111 |
Immediate Crash upon attempting to host
|
|
defect
|
Must Have
|
|
Core engine
|
#3207 |
[Petra-AI] entity is undefined in ApplyEntitiesDelta
|
|
defect
|
Must Have
|
|
AI
|
#3228 |
A* algorithm thinks that enemy doors can be passed
|
|
defect
|
Must Have
|
|
Core engine
|
#3287 |
[PATCH] Lobby - player joins not processed after rejoining the lobby
|
|
defect
|
Must Have
|
|
Multiplayer lobby
|
#3302 |
[PATCH] missing control for deactivating guard order in mixed selection
|
svott
|
defect
|
Must Have
|
|
UI & Simulation
|
#3423 |
Crash after 30 seconds of lag
|
|
defect
|
Must Have
|
|
Network
|
#3460 |
New command line argument - ooslog and serializationtest only after a given turn
|
|
enhancement
|
Must Have
|
|
Core engine
|
#3479 |
Formations - units stop their current order to get into formation
|
|
defect
|
Must Have
|
|
Simulation
|
#3547 |
Open developers overlay in rated games by rejoining via IP
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#3579 |
Rethink Anti-Cheat
|
|
task
|
Must Have
|
|
Core engine
|
#3599 |
Missing attack bonus in leonidas aura xml file
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#3650 |
Crash - Access violation reading 0x00000004
|
|
defect
|
Must Have
|
|
Core engine
|
#3654 |
Music volume option is not saved
|
|
defect
|
Must Have
|
|
Music & Sound FX
|
#3692 |
[PATCH] Support HIDPI (Retina)
|
|
enhancement
|
Must Have
|
|
Core engine
|
#3709 |
oldType is undefined ans unexpected PathResult while INDIVIDUAL.GATHER.APPROACHING
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#3856 |
Wonder capture points off by 1
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#4063 |
Crash while saving the game
|
|
defect
|
Must Have
|
|
Core engine
|
#4073 |
[PATCH] Fix C++14 Compatibility needed for GCC6
|
|
defect
|
Must Have
|
|
Build & Packages
|
#4083 |
Design Docs : Civ Bonuses
|
empty
|
task
|
Must Have
|
|
UI & Simulation
|
#4084 |
Design Docs : Civ Special Techs
|
javiergodas
|
defect
|
Must Have
|
|
UI & Simulation
|
#4109 |
Unhandled exception
|
|
defect
|
Must Have
|
|
Core engine
|
#4115 |
Crash on maps I've previously saved the game on
|
|
defect
|
Must Have
|
|
Maps
|
#4140 |
Problem when trying to use custom map with multi player
|
|
defect
|
Must Have
|
|
Maps
|
#4153 |
Units in formation beome uncontrollable or stuck
|
wraitii
|
defect
|
Must Have
|
|
Simulation
|
#4212 |
Game crashes very often
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#4307 |
No deja cambiar el idioma del juego.
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#4479 |
Ranged siege doesn't care about enemies
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#4492 |
Uninitialised values detected by valgrind
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#4527 |
Pyrogenesis needs too long for shutdown
|
|
defect
|
Must Have
|
|
Core engine
|
#4533 |
the game can't read the replays with arabic characters
|
|
defect
|
Must Have
|
|
Core engine
|
#4558 |
Player.js errors in actor viewer in Atlas
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#4739 |
found a way to fix alt+tab
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#4742 |
Multiplayer
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#4819 |
Game crashes at selecting start game, cant play game :(
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#4823 |
SIGTRAP when starting new match
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#4875 |
Hang Followed by Close
|
|
defect
|
Must Have
|
|
Core engine
|
#4925 |
Game does not open, report an error: unhandled exception (Access violation reading 0x00000000)
|
|
defect
|
Must Have
|
|
Core engine
|
#4944 |
game wont load
|
|
defect
|
Must Have
|
|
Core engine
|
#4965 |
Error report
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#5012 |
Every time when minimize game window to taskbar (while loading or playing), not from main menu
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#5045 |
Game crash when map finishes loading
|
|
defect
|
Must Have
|
|
Core engine
|
#5063 |
Crash upon gamestart at CPostprocManager::ApplyBlurDownscale2x
|
|
defect
|
Must Have
|
|
Core engine
|
#5064 |
Bear is missing animations
|
|
defect
|
Must Have
|
|
Art & Animation
|
#5078 |
Game Crashed.. at start.
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#5115 |
Regicide victory condition error
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#5217 |
I can't use the multiplayer in the Mac version
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#5254 |
game close
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#5270 |
Sound Error Messages
|
pedro menzani
|
defect
|
Must Have
|
|
Music & Sound FX
|
#5335 |
Register game with XpartaMuPP that doesn't disappear after lobby disconnect
|
|
defect
|
Must Have
|
|
Multiplayer lobby
|
#5388 |
fedora 29. 0ad multiplayer login
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#5393 |
Fails to even start the game
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#5414 |
Slow even on a 16 Core Xeon Cpu with 96GByte RAM and 1070TI
|
|
defect
|
Must Have
|
|
Core engine
|
#5452 |
Interface scale too small
|
|
defect
|
Must Have
|
|
UI – In-game
|
#5627 |
Error when trying to connect to lobby
|
|
defect
|
Must Have
|
|
Core engine
|
#5630 |
Danubis sometimes fails to generate.
|
|
defect
|
Must Have
|
|
Maps
|
#5643 |
[Feature]: Dedicated Server
|
|
enhancement
|
Must Have
|
|
Multiplayer lobby
|
#5648 |
Kicking and de-sychro bug in multiplayer-LAN-game with AI
|
|
defect
|
Must Have
|
|
Network
|
#5701 |
Crash in game lobby.
|
|
defect
|
Must Have
|
|
Multiplayer lobby
|
#5718 |
App crashes when trying to connect to Game Lobby
|
|
defect
|
Must Have
|
|
Multiplayer lobby
|
#5767 |
stopping time by holding shift
|
|
defect
|
Must Have
|
|
Core engine
|
#5773 |
Entrenched army camp (Roman) can be placed but not built
|
Silier
|
defect
|
Must Have
|
|
Simulation
|
#5803 |
game crash on MAC when trying to join a game lobyy
|
|
defect
|
Must Have
|
|
Core engine
|
#5805 |
Crash
|
|
defect
|
Must Have
|
|
Core engine
|
#5806 |
Crash
|
|
defect
|
Must Have
|
|
Core engine
|
#5845 |
looking for a hotfix
|
|
defect
|
Must Have
|
|
Core engine
|
#5854 |
Cannot Create Or Login To An Existing Account On Mac OS X
|
|
defect
|
Must Have
|
|
Multiplayer lobby
|
#5855 |
Cannot Create An account Or Log In To An Existing Account On Mac OS X
|
|
defect
|
Must Have
|
|
Multiplayer lobby
|
#6010 |
Walls do not work
|
|
defect
|
Must Have
|
|
Simulation
|
#6037 |
Program installed but immediately crashes in windows 10
|
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
#6125 |
'Infinite loop' of sorts in UnitAI+guarding
|
|
defect
|
Must Have
|
|
Simulation
|
#6274 |
Changing GUI Scale renders GUI Font blury
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#6307 |
Don't disable auto-queue on pop max or insufficient resources
|
|
enhancement
|
Must Have
|
|
UI – In-game
|
#6330 |
Infinite loop in collecting a treasure.
|
|
defect
|
Must Have
|
|
Simulation
|
#6437 |
Program error screen before game starts
|
|
defect
|
Must Have
|
Alpha 26
|
Core engine
|
#6438 |
Crash at start
|
|
defect
|
Must Have
|
Alpha 26
|
Core engine
|
#6479 |
Crash in Campaign after collecting Treasures
|
|
defect
|
Must Have
|
|
Simulation
|
#6498 |
sound issue
|
|
defect
|
Must Have
|
|
Core engine
|
#6602 |
Game crashes on startup
|
|
defect
|
Must Have
|
|
Core engine
|
#6609 |
Unable to verify server certificate or connection not fully completed
|
|
defect
|
Must Have
|
|
Network
|
#6645 |
Javascript Error
|
|
defect
|
Must Have
|
|
Core engine
|
#6669 |
Heroes in training queue disrupt the auto-queue
|
|
defect
|
Must Have
|
|
Core engine
|
#6761 |
Crashing when opened
|
|
defect
|
Must Have
|
|
Core engine
|
#6770 |
Dynamic layout for summary
|
|
defect
|
Must Have
|
|
UI & Simulation
|
#6799 |
0ad: Javascript Error before game settings
|
|
defect
|
Must Have
|
|
UI – Game setup
|
#6828 |
Stuck screen: "Loading Map Data...Please Wait" after trying to Host Game
|
|
defect
|
Must Have
|
|
Multiplayer lobby
|
#6857 |
Ошибка в лобби
|
|
defect
|
Must Have
|
Alpha 27
|
Maps
|
#6862 |
Can't open the Single Player Match Setup screen
|
|
defect
|
Must Have
|
Alpha 27
|
UI – Game setup
|
#49 |
Audio
|
|
task
|
Should Have
|
|
Core engine
|
#51 |
Computer Player AI
|
|
task
|
Should Have
|
Alpha 4
|
Core engine
|
#138 |
Audio Task List
|
|
task
|
Should Have
|
|
Core engine
|
#142 |
Rendering incorrectly culls for render-to-texture based effects
|
|
defect
|
Should Have
|
|
Core engine
|
#191 |
COLLADA: prop points on non-skeletal models
|
|
task
|
Should Have
|
|
Core engine
|
#196 |
Atlas: Problem when removing/deleting units
|
Philip Taylor
|
task
|
Should Have
|
|
Atlas editor
|
#267 |
JavaScript Error
|
|
defect
|
Should Have
|
|
Core engine
|
#280 |
Hi-res timer errors on startup and game not playable
|
|
defect
|
Should Have
|
|
Core engine
|
#316 |
GUI - Civ Selection Dialog
|
Ben Ventura
|
task
|
Should Have
|
|
Core engine
|
#439 |
Make Atlas terrain texture previews work with force_s3tc_enable
|
Philip Taylor
|
task
|
Should Have
|
|
Atlas editor
|
#440 |
"libxml2 must have threading support enabled" error
|
Philip Taylor
|
defect
|
Should Have
|
|
Atlas editor
|
#576 |
Building construction "animation"
|
|
enhancement
|
Should Have
|
|
Core engine
|
#578 |
Crash when moving large masses of soldiers
|
|
defect
|
Should Have
|
|
Core engine
|
#589 |
Construction on top of units moves units
|
|
enhancement
|
Should Have
|
Alpha 4
|
Core engine
|
#618 |
Hotkeys only work on "odd loaded" maps
|
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
#639 |
SegmentationFault at startup
|
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
#716 |
Crash on map "Miletus" (probably error in AI)
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
#755 |
Unloading troops from ships gets some stuck in the water (alpha 4)
|
|
defect
|
Should Have
|
|
Core engine
|
#771 |
unit lost if building near map border
|
|
defect
|
Should Have
|
Alpha 7
|
Core engine
|
#776 |
Error
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
#777 |
Error
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
#795 |
Construction queue
|
|
enhancement
|
Should Have
|
|
Core engine
|
#896 |
Brush/plane slice operation causes rare assertion failure
|
|
defect
|
Should Have
|
|
Core engine
|
#904 |
Crash on script hotloading
|
|
defect
|
Should Have
|
|
Core engine
|
#929 |
Actor Editor can't find libAtlasUI.so in Linux
|
|
defect
|
Should Have
|
Alpha 8
|
Atlas editor
|
#967 |
Wild Animals Destroy Buildings
|
|
defect
|
Should Have
|
Alpha 8
|
UI & Simulation
|
#1018 |
Crash / Error
|
|
defect
|
Should Have
|
|
Core engine
|
#1056 |
Trade Routes
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#1071 |
[MAC OSX 10.7] Crash at startup
|
|
defect
|
Should Have
|
|
Build & Packages
|
#1123 |
Render a marker when a unit is ordered to move
|
|
enhancement
|
Should Have
|
|
Core engine
|
#1283 |
Music is off after match
|
|
defect
|
Should Have
|
|
Music & Sound FX
|
#1288 |
[PATCH] wall_builder.js update
|
|
enhancement
|
Should Have
|
|
Atlas editor
|
#1293 |
There is no indication of enemy's approach or attack.
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#1295 |
Battling sounds are heard over all map.
|
|
defect
|
Should Have
|
|
Music & Sound FX
|
#1309 |
Persistent match settings
|
|
defect
|
Should Have
|
|
Core engine
|
#1310 |
Make domestic herd animals capurable
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#1332 |
Shadows detach from trees during dusk\dawn
|
|
defect
|
Should Have
|
|
Core engine
|
#1337 |
Add scrollable chat log to in-game chat (enter hotkey)
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#1376 |
Technology Element should support folders
|
|
enhancement
|
Should Have
|
|
Core engine
|
#1426 |
Water reflection bug
|
|
defect
|
Should Have
|
|
Core engine
|
#1450 |
walls are not built
|
|
defect
|
Should Have
|
|
Core engine
|
#1455 |
mouse commands do not work...
|
|
defect
|
Should Have
|
|
Core engine
|
#1456 |
Outdated dependencies in /libraries and tools in /build/bin
|
|
defect
|
Should Have
|
|
Core engine
|
#1471 |
bug with fraps
|
BazonTSK
|
defect
|
Should Have
|
|
Core engine
|
#1475 |
Bot attack building
|
BazonTSK
|
defect
|
Should Have
|
|
Core engine
|
#1531 |
It is impossible to replace wall towers
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#1546 |
Players gain resources when their trading carts arrive at other player's market
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#1566 |
On wall expandibility
|
|
defect
|
Should Have
|
|
Core engine
|
#1611 |
Show remaining building count for phase techs
|
|
defect
|
Should Have
|
|
Core engine
|
#1628 |
Adding a marker which indicates the place where we send our units.
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#1634 |
Flatten terrain upon placing building
|
|
enhancement
|
Should Have
|
Alpha 12
|
Core engine
|
#1653 |
fog of war disabled for ally units (of the same team)
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#1666 |
Don't crash when loading an incompatible saved game
|
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
#1674 |
Gate open and close animation transition
|
|
defect
|
Should Have
|
|
Art & Animation
|
#1683 |
Better save/load game GUI
|
|
enhancement
|
Should Have
|
|
Core engine
|
#1728 |
Error starting up Atlas
|
|
defect
|
Should Have
|
|
Atlas editor
|
#1780 |
Workers lose their cargo when asked to collect an other type of resource
|
|
defect
|
Should Have
|
|
Core engine
|
#1801 |
Sound Alerts: Technology Completed, Phase Research Completed
|
|
enhancement
|
Should Have
|
|
Music & Sound FX
|
#1863 |
Game is stretched accross two monitors
|
|
defect
|
Should Have
|
|
Core engine
|
#1895 |
Default installation directory should be Program Files on Windows
|
|
defect
|
Should Have
|
|
Build & Packages
|
#1905 |
Fullscreen on dualscreen
|
|
defect
|
Should Have
|
|
Core engine
|
#1926 |
Hosting a game without partake
|
|
defect
|
Should Have
|
|
Core engine
|
#1946 |
Allow using a tag, such as [br], to define line breaks in GUI XML files
|
|
enhancement
|
Should Have
|
|
Core engine
|
#1957 |
Source files needed to resample sounds as mono
|
stwf
|
defect
|
Should Have
|
|
Core engine
|
#1991 |
Animal: Partridge
|
|
task
|
Should Have
|
|
Art & Animation
|
#1998 |
Female citizens hacking away at thin air.
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#2009 |
[PATCH] Spreading building arrows
|
|
enhancement
|
Should Have
|
|
Core engine
|
#2036 |
Startup Crash detecting graphics card
|
|
defect
|
Should Have
|
|
Core engine
|
#2060 |
geforce gt 720m driver 9.18.13.2049 error
|
|
defect
|
Should Have
|
|
Core engine
|
#2252 |
Aegis Bot not playing in multiplayer mode
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#2302 |
The elephant units can't are garrison in some buildings.
|
|
defect
|
Should Have
|
|
Core engine
|
#2320 |
Game does not display correctly when using multiple monitors.
|
|
defect
|
Should Have
|
|
Core engine
|
#2321 |
Game Crashed
|
|
defect
|
Should Have
|
|
Core engine
|
#2363 |
Core dump when loading old save game
|
|
defect
|
Should Have
|
|
Core engine
|
#2387 |
Game crash during startup (CSoundManagerWorker::Run)
|
|
defect
|
Should Have
|
|
Core engine
|
#2463 |
Multiplayer : Lobby enhancement
|
Josh
|
enhancement
|
Should Have
|
|
Multiplayer lobby
|
#2470 |
Hawk freezes in screen
|
|
defect
|
Should Have
|
|
Art & Animation
|
#2487 |
[PATCH] Gather mod informations and configuration
|
Itms
|
enhancement
|
Should Have
|
Alpha 17
|
UI & Simulation
|
#2510 |
Support inline link tag
|
Josh
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#2532 |
Big screenshot needs too much continious space
|
|
defect
|
Should Have
|
|
Core engine
|
#2534 |
0 a.d. startup error - running Atlas and the game at the same time on Windows
|
|
defect
|
Should Have
|
|
Atlas editor
|
#2561 |
Changing post processing setting during game doesn't work correctly
|
|
defect
|
Should Have
|
|
Core engine
|
#2571 |
Uses old miniupnp API
|
|
defect
|
Should Have
|
|
Core engine
|
#2578 |
alpha 16 game option settings
|
|
defect
|
Should Have
|
|
Music & Sound FX
|
#2588 |
Rejoining multiplayer games with AIs results in out of sync error
|
|
defect
|
Should Have
|
|
Core engine
|
#2591 |
Assertion failed: "IsValidSize(m_size)"
|
|
defect
|
Should Have
|
|
Core engine
|
#2615 |
Fullscreen issue.
|
|
defect
|
Should Have
|
|
Core engine
|
#2628 |
error while dumping stack: No stack frames found when opening Map editor
|
|
defect
|
Should Have
|
|
Atlas editor
|
#2633 |
A0 error reporting
|
|
defect
|
Should Have
|
|
Core engine
|
#2644 |
Bots need to auto resign when they have no hope of returning
|
|
enhancement
|
Should Have
|
|
AI
|
#2647 |
[ATLAS] Simple Script Editor
|
|
enhancement
|
Should Have
|
|
Atlas editor
|
#2648 |
[ATLAS] Broken Variation Editor
|
|
defect
|
Should Have
|
|
Atlas editor
|
#2654 |
When multiple objects are selected rotate around median or average origin.
|
|
enhancement
|
Should Have
|
|
Atlas editor
|
#2656 |
Synchronize GUI Navigation of the Atlas Editor with how it works ingame. (share code?)
|
|
defect
|
Should Have
|
|
Atlas editor
|
#2661 |
Can't play the game, whenever I start it this pops up.
|
|
defect
|
Should Have
|
|
Core engine
|
#2670 |
Potential Mipmap Issue
|
|
defect
|
Should Have
|
|
Core engine
|
#2674 |
Program error
|
|
defect
|
Should Have
|
|
Core engine
|
#2696 |
Cursor Icon Stuck
|
|
defect
|
Should Have
|
|
Core engine
|
#2708 |
Atlas crash after open or new map
|
|
defect
|
Should Have
|
|
Atlas editor
|
#2711 |
Improve subset templates system
|
|
enhancement
|
Should Have
|
|
Core engine
|
#2733 |
[ATLAS] Crash When loading an animation for too long in actor viewer
|
|
defect
|
Should Have
|
|
Atlas editor
|
#2734 |
[ATLAS] Mesh disapearing and background becoming black in actor viewer.
|
|
defect
|
Should Have
|
|
Atlas editor
|
#2771 |
Crash on first build and run
|
|
defect
|
Should Have
|
|
Core engine
|
#2775 |
Statistics in the game and player statistics.
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#2803 |
Gamesetup should have a clean way to reset map settings
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#2813 |
Garrison flag disappears when helepolis is moving
|
|
defect
|
Should Have
|
|
Core engine
|
#2814 |
Error when I try to start with the game 0 A.D.
|
|
defect
|
Should Have
|
|
Core engine
|
#2816 |
Enable HTTPS (TLS 1.2)
|
|
defect
|
Should Have
|
|
Website / Forum
|
#2836 |
replay mode unavailable
|
|
defect
|
Should Have
|
|
Core engine
|
#2841 |
OOS error when rejoining a game
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#2865 |
Alignment error in German stats screen
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#2871 |
SDL2: Cursor invisible in fullscreen on some Windows systems
|
|
defect
|
Should Have
|
|
Core engine
|
#2888 |
Show workers for each resource type
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#2892 |
Dead Bear Animation
|
|
enhancement
|
Should Have
|
|
Art & Animation
|
#2893 |
alpha 17 always crashs after starting game (Access violation reading 0x00000000) on Windows XP
|
|
defect
|
Should Have
|
|
Core engine
|
#2901 |
Update libcurl to 7.38.0
|
|
enhancement
|
Should Have
|
|
Core engine
|
#2902 |
Update libpng to 1.6.14
|
|
enhancement
|
Should Have
|
|
Core engine
|
#2903 |
Update libxml2 to v2.9.2
|
|
defect
|
Should Have
|
|
Core engine
|
#2906 |
Some walls never finish or take extra-ordinary long
|
|
defect
|
Should Have
|
|
Core engine
|
#2939 |
I think this is where I send bug reports?
|
|
defect
|
Should Have
|
|
Core engine
|
#2941 |
Seleucids Klēroukhia Military Colony not fighting
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#2954 |
Game crash on Vista when starting a new match (single player)
|
|
defect
|
Should Have
|
|
Core engine
|
#2967 |
Function call failed: return value was -100103 (Case 3) Location: smbios.cpp:445 (SMBIOS::InitStructures)
|
|
defect
|
Should Have
|
|
Core engine
|
#2981 |
Game crashes when starting a match
|
|
defect
|
Should Have
|
|
Core engine
|
#3015 |
In game error : warning: JavaScript warning: Script value conversion check failed: v.isNumber() (got type object)
|
|
defect
|
Should Have
|
|
Core engine
|
#3046 |
Underpinnings are not treated the same way when in the FoW
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#3069 |
TROMPETIN17
|
|
defect
|
Should Have
|
|
Core engine
|
#3083 |
All text disappears from menus
|
|
defect
|
Should Have
|
|
Core engine
|
#3091 |
Auto-discover function for units
|
|
enhancement
|
Should Have
|
|
Core engine
|
#3106 |
Not showing the full game speed in German translation
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#3141 |
Error: Failed to load entity template 'structures/celt_sb1'
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#3148 |
pyrogenesis not interruptible with SIGINT during map generation
|
|
defect
|
Should Have
|
|
Core engine
|
#3166 |
Multiplayer Saving
|
|
enhancement
|
Should Have
|
|
Core engine
|
#3178 |
PetraAI - entity does not exist in ApplyEntitiesDelta
|
|
defect
|
Should Have
|
|
AI
|
#3182 |
General game menus disappear during a game
|
|
defect
|
Should Have
|
|
Core engine
|
#3183 |
General game menus disappear during a game
|
|
defect
|
Should Have
|
|
Core engine
|
#3266 |
Allow lobby users to change their password
|
|
enhancement
|
Should Have
|
|
Multiplayer lobby
|
#3342 |
JavaScript errors [ Testudo / Syntagma not working]
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#3367 |
Special Formations give errors
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#3445 |
Gatherer doesn't get to the optimal dropout
|
|
defect
|
Should Have
|
|
Core engine
|
#3452 |
Gaia's animals don't lose aggro
|
|
defect
|
Should Have
|
|
Core engine
|
#3540 |
Merchant ships travelling on land
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#3580 |
#3505Units - in formation stuck frequently Pathfinder
|
|
defect
|
Should Have
|
|
Core engine
|
#3642 |
Client crash exiting while rejoining
|
|
defect
|
Should Have
|
|
Core engine
|
#3673 |
signal flare
|
|
enhancement
|
Should Have
|
|
Core engine
|
#3684 |
Summary screen columns too small for some translations
|
|
defect
|
Should Have
|
|
UI – Miscellaneous
|
#3704 |
[PATCH] Patching SpiderMonkey for proper OpenBSD building
|
|
enhancement
|
Should Have
|
|
Build & Packages
|
#3716 |
Could not screenshot.
|
|
defect
|
Should Have
|
|
Core engine
|
#3773 |
Iberian city walls do not appear
|
|
defect
|
Should Have
|
|
Core engine
|
#3774 |
Iberian city walls do not appear
|
|
defect
|
Should Have
|
|
Core engine
|
#3775 |
Iberian city walls do not appear
|
|
defect
|
Should Have
|
|
Core engine
|
#3779 |
Crash
|
|
defect
|
Should Have
|
|
Core engine
|
#3780 |
Crash
|
|
defect
|
Should Have
|
|
Core engine
|
#3860 |
Visualize path and "target points" of selected units
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#3906 |
Ships and siege towers fire arrows even when passive
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#3908 |
Relative template resource cost rounding
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#3940 |
Persian Structure Tree has too many structures
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#3945 |
Crash in Multiplayergame
|
|
defect
|
Should Have
|
|
Core engine
|
#3998 |
GameAttributes PlayerData should contain gaia
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4018 |
Objetive/Hints and Map Information sub-screen
|
|
task
|
Should Have
|
|
UI & Simulation
|
#4023 |
the game crashed due to a lack of memory
|
|
defect
|
Should Have
|
|
Core engine
|
#4049 |
Give buildings back to original owner
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#4080 |
0 A.D. crashes
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4104 |
crash after 100% charging
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4108 |
Phase requirements tooltip disappeared
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4136 |
Single Match and Login in multiplayer
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4156 |
unhandled exception (std::bad_alloc("bad allocation"))
|
|
defect
|
Should Have
|
|
Core engine
|
#4162 |
Crash
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4175 |
Program has encountered and error (when saving)
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4178 |
Segfault shortly after joining a multiplayer game
|
|
defect
|
Should Have
|
|
Core engine
|
#4182 |
Several crashes during game
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4183 |
Several crashes during game
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4197 |
Sometime selection rings are covered by the terrain
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4200 |
Flare option
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4304 |
playerColorPicker in gamesetup window screwed up when switching from window mode to full screen.
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4319 |
0ad-0.0.21-alpha/build/resources/0ad.desktop: error: key "URL" is present in group "Desktop Entry", but the type is "Application" while this key is only valid for type "Link"
|
|
defect
|
Should Have
|
|
Build & Packages
|
#4330 |
Artefact in water
|
|
defect
|
Should Have
|
|
Maps
|
#4341 |
Language cannot be changed
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4359 |
UnitAI and unpacked unit with a unit in los but not still in range
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4435 |
multiplayer co-op
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#4439 |
ShaderProgram.cpp Line 891 AssertPointersBound
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4464 |
nao consigo jogar
|
|
defect
|
Should Have
|
|
Core engine
|
#4471 |
Unknown Error When Trying To Create Account For Multiplayer
|
DeathlyDara
|
defect
|
Should Have
|
|
Multiplayer lobby
|
#4505 |
[PATCH] Display History tooltips / descriptions in the tech tree
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4512 |
The game crashes every time I click on the "Windows" key
|
|
defect
|
Should Have
|
|
Core engine
|
#4514 |
Make tab key work in the GUI
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4526 |
Hotkeys does not work on AZERTY french keyboard
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4541 |
Broken cache, Texture codec for header is not found
|
|
defect
|
Should Have
|
|
Art & Animation
|
#4559 |
test_dbg complaining about invalid casts
|
|
defect
|
Should Have
|
|
Core engine
|
#4568 |
Game crashes when windows key is pressed.
|
|
defect
|
Should Have
|
|
Core engine
|
#4579 |
Driver issue
|
|
defect
|
Should Have
|
|
Core engine
|
#4591 |
Crashes before menu screen
|
|
defect
|
Should Have
|
|
Core engine
|
#4604 |
crash but i can play
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4646 |
Error when starting the game
|
|
defect
|
Should Have
|
|
Core engine
|
#4653 |
String test failure on OSX Sierra 10.12
|
|
defect
|
Should Have
|
|
Core engine
|
#4682 |
Game crash
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4726 |
alt+tab
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4751 |
Missing offline logo in the diplomacy window in game
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4768 |
Tutorial missing step if not cancelling rallying point before the group of citizen is ready
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4776 |
Send spectator assignment/player slot advertisement as client to host in gamesetup
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#4780 |
Save playerslots names for rehost in gamesetup
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#4818 |
Cost of cav does not decrease after coraling animals when playing as Persians.
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4861 |
Crash on Map Load
|
|
defect
|
Should Have
|
|
Core engine
|
#4864 |
ALT + TAB Crash in Intel graphics
|
|
defect
|
Should Have
|
|
Core engine
|
#4898 |
Alt+Tab Crash
|
|
defect
|
Should Have
|
|
Core engine
|
#4905 |
Ranged units can shoot through walls
|
|
defect
|
Should Have
|
|
Simulation
|
#4911 |
Can the language options window be merged into options window?
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#4928 |
Tutorial
|
|
task
|
Should Have
|
|
Build & Packages
|
#4953 |
Can't start the game
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#4988 |
Escape key cancel bug ingame
|
fpre_O_O_O_O_O_O
|
defect
|
Should Have
|
|
UI & Simulation
|
#5013 |
Broken "ocean" water for some windangles with HQ Water effects
|
|
defect
|
Should Have
|
|
Core engine
|
#5019 |
Crash on ALT+TAB - Intel HD 5500 + some info
|
|
defect
|
Should Have
|
|
Core engine
|
#5028 |
Game Crashes when pressing [Windows] key while in full screen game
|
|
defect
|
Should Have
|
|
Core engine
|
#5029 |
My Dell 7559 4K UHD laptop has a font size too small.
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5034 |
Units stuck running towards a wall when building walls in angles
|
|
task
|
Should Have
|
|
Core engine
|
#5051 |
Statistic Tracker Errors when switching player civ in atlas
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5077 |
You have been attached by an ally
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5081 |
Impassable bluff on ambush
|
|
defect
|
Should Have
|
|
Maps
|
#5083 |
Not understandable and contradictory mod check warnings
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5100 |
Stop training hotkey/button
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#5121 |
Horse Obstruction on Corsica/Sardinia Map
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5141 |
Add "re-run match with identical settings" option to end-of-match summary screen.
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#5168 |
Game crashes when i join a game in the Multiplayerlobby
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
#5175 |
Catapults sometimes refuse to cancel unpacking
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5189 |
Online multiplayer keeps crashing
|
|
defect
|
Should Have
|
|
Network
|
#5191 |
i am playing on a mac, and when i tried to play online, the game restarts
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5195 |
constant sound errors in game
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5226 |
0 ad wont launch
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5229 |
issue in lobby Online MacOS
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5253 |
game close
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
#5271 |
Crashes for map Djebel Barkal
|
|
defect
|
Should Have
|
|
Maps
|
#5283 |
O A.D. Program Error
|
|
defect
|
Should Have
|
|
Core engine
|
#5305 |
RMGen generation time improvements.
|
|
enhancement
|
Should Have
|
|
Maps
|
#5310 |
no audio
|
|
defect
|
Should Have
|
|
Music & Sound FX
|
#5324 |
Replays after saving not start...
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5334 |
Territory line drawing bug replay
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5346 |
Trigger script causes errors on later generated random maps in Atlas
|
|
defect
|
Should Have
|
|
Atlas editor
|
#5350 |
JS error - entity is undefined
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5392 |
Muliplayer -> Game Lobby
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5398 |
Player undefeated with unfinished (key) buildings and no units
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5411 |
Impossible to play or register a game
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5420 |
2 bugs
|
|
defect
|
Should Have
|
|
Core engine
|
#5433 |
No possibility to change Resolution ingame
|
|
enhancement
|
Should Have
|
|
UI – Miscellaneous
|
#5441 |
Allow empty hotkeys/values in default.cfg and user.cfg
|
|
defect
|
Should Have
|
|
UI – Miscellaneous
|
#5481 |
GnuTLS build fails on macOS Mojave
|
|
defect
|
Should Have
|
|
Build & Packages
|
#5568 |
Skipping First Turn in Replay
|
|
defect
|
Should Have
|
|
Core engine
|
#5571 |
Simulation doesn't proceed after gamestart
|
|
defect
|
Should Have
|
|
Core engine
|
#5606 |
Render actors progressively instead of making them 'pop' out
|
|
defect
|
Should Have
|
|
Core engine
|
#5619 |
Trader stuck at obstruction corner
|
|
defect
|
Should Have
|
|
Core engine
|
#5629 |
Mouse doesn't scroll view to the right when playing on dual screen
|
|
defect
|
Should Have
|
|
Core engine
|
#5645 |
JavaScript error: uncaught exception: out of memory
|
|
defect
|
Should Have
|
|
AI
|
#5649 |
Mac OS Catalina. 0ad crashes when trying to create an account for multiplayer using the lobby server
|
|
defect
|
Should Have
|
|
Core engine
|
#5658 |
crashes after trying to sign into game lobby - OS Mojave
|
|
defect
|
Should Have
|
|
Core engine
|
#5673 |
Datacrash while starting
|
Silberschmied3
|
defect
|
Should Have
|
|
Core engine
|
#5674 |
Datacrash while starting
|
|
defect
|
Should Have
|
|
Core engine
|
#5688 |
Crash when i try to create multiplayer account
|
|
defect
|
Should Have
|
|
Core engine
|
#5691 |
Game crash
|
|
defect
|
Should Have
|
|
Core engine
|
#5700 |
Crash dump.
|
|
defect
|
Should Have
|
|
Core engine
|
#5713 |
Multiplayer with AI "AI script Serialize call failed"
|
|
defect
|
Should Have
|
|
AI
|
#5723 |
a suggestion | Request reinforcement to the specified area
|
|
defect
|
Should Have
|
|
Core engine
|
#5724 |
Game Crash
|
|
defect
|
Should Have
|
|
Core engine
|
#5725 |
Bug Report iMAC 11 OS
|
|
defect
|
Should Have
|
|
Core engine
|
#5730 |
(access violation read 0x8C019250)
|
|
defect
|
Should Have
|
|
Core engine
|
#5734 |
Game not starting - "Assertion Failed"
|
|
defect
|
Should Have
|
|
Core engine
|
#5738 |
Trying to start program on HP15 laptop (Intel i5-8265u and 4GB ram)
|
|
defect
|
Should Have
|
|
Core engine
|
#5747 |
Replay diferent from real play (AI serialization)
|
|
defect
|
Should Have
|
|
Core engine
|
#5748 |
AI using shortest distance without using pathfinding so it's actually much longer
|
|
defect
|
Should Have
|
|
Simulation
|
#5759 |
Error Starting the game
|
|
defect
|
Should Have
|
|
Core engine
|
#5766 |
Game crashes on start game
|
|
defect
|
Should Have
|
|
Core engine
|
#5772 |
Error opening the game
|
|
defect
|
Should Have
|
|
Core engine
|
#5784 |
Game crashes when I try to create account and join lobby (Mac)
|
|
defect
|
Should Have
|
|
Core engine
|
#5790 |
Program crashes
|
|
defect
|
Should Have
|
|
Core engine
|
#5817 |
I got an error when trying to play the game
|
|
defect
|
Should Have
|
|
Core engine
|
#5818 |
I got an error when trying to play the game
|
|
defect
|
Should Have
|
|
Core engine
|
#5820 |
Game crashes everytime go to play
|
|
defect
|
Should Have
|
|
Core engine
|
#5829 |
Overlay bug when 'Show FPS' is active in some languages
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#5866 |
Game crashes when starting any match
|
|
defect
|
Should Have
|
|
Core engine
|
#5873 |
Zen 3 5900X - Startup exception
|
|
defect
|
Should Have
|
|
Core engine
|
#5900 |
Reporting Errors
|
|
defect
|
Should Have
|
|
Core engine
|
#5901 |
Leave-foundation orders can fail to clear the foundation with multiple units.
|
|
enhancement
|
Should Have
|
|
Core engine
|
#5937 |
Optionally unrandomize entity appearance
|
bb
|
defect
|
Should Have
|
|
Core engine
|
#5938 |
macOS: enable/ disable a mod displaces the mouse and creates a black rectangle at the top of the screen
|
|
defect
|
Should Have
|
|
UI – Miscellaneous
|
#5942 |
Improve physics realism
|
DanW58
|
enhancement
|
Should Have
|
|
Core engine
|
#5977 |
Snapping can fail sometimes
|
|
defect
|
Should Have
|
|
Simulation
|
#6006 |
Walls: Infinite building
|
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
#6031 |
Replay issues with save/ load and quicksave/ quickload
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#6069 |
Display Bug
|
|
defect
|
Should Have
|
|
UI – In-game
|
#6126 |
Metal mines strange appearance
|
|
defect
|
Should Have
|
|
Core engine
|
#6139 |
wrong welcome image
|
|
defect
|
Should Have
|
|
Core engine
|
#6140 |
these replays make the game crash
|
|
defect
|
Should Have
|
|
Core engine
|
#6161 |
Implement a "Go to turn" method for the replay system
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#6223 |
hovering over a temple reveals enemy hidden units
|
|
defect
|
Should Have
|
|
UI – Miscellaneous
|
#6267 |
Discrepancy in the recognition of ai's json file
|
|
defect
|
Should Have
|
|
AI
|
#6269 |
Sometimes list elements overlap with header
|
|
defect
|
Should Have
|
|
Core engine
|
#6313 |
Small Type
|
|
defect
|
Should Have
|
|
Core engine
|
#6319 |
Can't get Mauryas worker elephant to help build
|
|
defect
|
Should Have
|
|
Core engine
|
#6365 |
Combat Demo (Huge) missing party
|
|
defect
|
Should Have
|
|
Core engine
|
#6418 |
Tooltips don't take scrolling into account properly in gamedetails
|
|
defect
|
Should Have
|
|
Core engine
|
#6431 |
campaign disappeared
|
|
defect
|
Should Have
|
|
Core engine
|
#6457 |
Tooltip line wrap issue
|
|
defect
|
Should Have
|
|
UI – In-game
|
#6528 |
0ad 25 no start
|
|
defect
|
Should Have
|
|
Core engine
|
#6535 |
Cant log in multiplayer
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
#6540 |
Batch training resize triggers camera rotation on mac
|
|
defect
|
Should Have
|
|
Core engine
|
#6554 |
Game crashes upon Launch
|
|
defect
|
Should Have
|
|
Core engine
|
#6561 |
Avoid unnecessary decimal points for resource statistics in the Summary
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#6589 |
SERVER PROBLEMS
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
#6594 |
map re make required corsica vz sardinia giant
|
smiley
|
defect
|
Should Have
|
|
Maps
|
#6630 |
test_regression_rP26522 fails on Debian
|
|
defect
|
Should Have
|
|
Build & Packages
|
#6668 |
Object seed changes when packing/unpacking.
|
|
defect
|
Should Have
|
|
Simulation
|
#6675 |
Units drowning are missing from the summary
|
|
defect
|
Should Have
|
|
Core engine
|
#6700 |
Can't Create New Single Player Match
|
|
defect
|
Should Have
|
|
Core engine
|
#6703 |
Force delete does not work.
|
|
defect
|
Should Have
|
|
UI & Simulation
|
#6726 |
Set HiDPI as default
|
|
defect
|
Should Have
|
|
Core engine
|
#6736 |
Warning and Error displayed in game
|
|
defect
|
Should Have
|
|
Core engine
|
#6751 |
Update Mongoose
|
|
task
|
Should Have
|
|
Network
|
#6753 |
Error - ios High Sierra 10.13.6
|
|
defect
|
Should Have
|
|
Core engine
|
#6809 |
Unsaved Changes in-game Options
|
|
defect
|
Should Have
|
|
Core engine
|
#6822 |
Application is crashing on launch
|
|
defect
|
Should Have
|
|
Core engine
|
#6859 |
JavaScript Error for single player Matches.
|
|
defect
|
Should Have
|
Alpha 27
|
Core engine
|
#6870 |
a dupe of #6543
|
|
defect
|
Should Have
|
|
Core engine
|
#6878 |
Issues when trying to start a network game
|
|
defect
|
Should Have
|
|
Core engine
|
#6885 |
buildingAI: Split building attack and rally point, non-random buildingAI
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
#6933 |
GameSettings infinite loop in multiplayer, now in singleplayer as well
|
|
defect
|
Should Have
|
|
Core engine
|
#33 |
Entity Event - Lock & Unlock
|
|
task
|
Nice to Have
|
|
Core engine
|
#54 |
Tools
|
|
task
|
Nice to Have
|
|
Core engine
|
#58 |
Actors - Hidden
|
|
task
|
Nice to Have
|
|
Core engine
|
#249 |
Non-ranged units appear away from the place where their actions are taking place
|
|
defect
|
Nice to Have
|
|
Core engine
|
#271 |
Build and units management
|
|
defect
|
Nice to Have
|
|
Core engine
|
#513 |
Notify player when host is not responding
|
|
task
|
Nice to Have
|
Alpha 4
|
Core engine
|
#540 |
Any plans to translate the game for other languages? Need help?
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#649 |
something wrong with the map oasis
|
Art Department
|
defect
|
Nice to Have
|
Alpha 3
|
Art & Animation
|
#652 |
How to make the translation
|
|
defect
|
Nice to Have
|
|
Core engine
|
#676 |
[Atlas] Double-click selects all similar units
|
|
enhancement
|
Nice to Have
|
Alpha 4
|
Atlas editor
|
#677 |
[Atlas] Band Box selection
|
|
enhancement
|
Nice to Have
|
Alpha 4
|
Atlas editor
|
#689 |
Delay disappearance of loading screen in single player
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#692 |
Hotkey i18n
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#895 |
Atlas crashes when it does not have rights to write to a file
|
Darth_Malloc
|
defect
|
Nice to Have
|
|
Atlas editor
|
#1127 |
Game speed increases after periods of lag
|
|
defect
|
Nice to Have
|
|
Core engine
|
#1146 |
WP Coding - Create .htaccess file
|
MishFTW
|
task
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
#1218 |
Supress sound when minimized
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#1296 |
Selection rectangle moves with the map.
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
#1339 |
Holding control group hotkey (1-9) produces response sound stacking (should play less frequent)
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#1340 |
Check if enough resources available before allowing building placement
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#1386 |
Bug in GUI text wordwrap logic
|
|
defect
|
Nice to Have
|
|
Core engine
|
#1389 |
Adding Multilanguage Support (gettext)
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#1420 |
[PATCH] FAMMonitorDirectory fails if passing a relative directory
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#1459 |
[PATCH] time-dependent statistics
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#1474 |
Dragging outside Minimap loses focus
|
|
defect
|
Nice to Have
|
|
Core engine
|
#1483 |
Overspeeding units
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
#1485 |
Elephants don't do anything if
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
#1486 |
Flag - direction point for new units (graphic issue)
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
#1491 |
[PATCH] add select town centre hotkey
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#1559 |
It should be possible to scroll combo box with keyboard "up" and "down"
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#1597 |
An issue attacking enemy farms by resource-harvesting forces
|
|
defect
|
Nice to Have
|
|
Core engine
|
#1630 |
Keyboard support in main menu
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#1642 |
Main menu music switches off
|
|
defect
|
Nice to Have
|
|
Core engine
|
#1643 |
Program error at starting two copies of the game
|
|
defect
|
Nice to Have
|
|
Core engine
|
#1705 |
Remember last entered IP
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#1784 |
Don't render shadows for preview entities
|
|
defect
|
Nice to Have
|
|
Core engine
|
#1786 |
Use seed value for voice pitch randomization
|
|
defect
|
Nice to Have
|
|
Core engine
|
#1788 |
Some more shortcuts for the game
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#1815 |
''cheat'' commands and animation bug :)
|
|
enhancement
|
Nice to Have
|
|
Non-game systems
|
#1845 |
Enhance Multiplayer
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#1904 |
Mouse cursor doesn't reset when the "VICTORIOUS!" dialog appears
|
|
defect
|
Nice to Have
|
|
Core engine
|
#1932 |
Sound event trigger for sound effects
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#1968 |
Flying cosmetic animals (Birds, etc.)
|
|
task
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Nice to Have
|
|
Core engine
|
#2104 |
Citizens stuck when farming
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defect
|
Nice to Have
|
|
Core engine
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#2133 |
Save Match preference Settings.
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|
enhancement
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Nice to Have
|
|
UI & Simulation
|
#2266 |
[PATCH] Guard button In unit command panel
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dajayalol
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enhancement
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Nice to Have
|
|
UI & Simulation
|
#2268 |
Add team score to game summary screen
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Grzes Kabza
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enhancement
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Nice to Have
|
|
UI & Simulation
|
#2279 |
Mauryans: animation for Varanasala (Elephant Stables)
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|
enhancement
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Nice to Have
|
|
Core engine
|
#2781 |
Add a way to know which map/scenario you are playing
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|
enhancement
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Nice to Have
|
|
UI & Simulation
|
#2911 |
The hero star beneath a hero is visible while the hero is garrisoned
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|
defect
|
Nice to Have
|
|
Core engine
|
#2921 |
Memory leak in Atlas actor view
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|
defect
|
Nice to Have
|
|
Atlas editor
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#2932 |
Allow player to select their faction in multiplayer mode
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|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#2966 |
Multi-Player Lobby Server should check network connectivity
|
|
enhancement
|
Nice to Have
|
|
Multiplayer lobby
|
#2986 |
Ship mast destruction animation
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|
enhancement
|
Nice to Have
|
|
Art & Animation
|
#3278 |
Lobby - sortable lists
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|
enhancement
|
Nice to Have
|
|
Multiplayer lobby
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#3283 |
Actor Changes Through Techs
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|
enhancement
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Nice to Have
|
|
Core engine
|
#3347 |
When attacked, go to the location
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|
enhancement
|
Nice to Have
|
|
UI – In-game
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#3516 |
Disconnected walls don't decay anymore
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|
defect
|
Nice to Have
|
|
UI & Simulation
|
#3554 |
Crash when joining a game with a map that was not found locally
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|
defect
|
Nice to Have
|
|
UI & Simulation
|
#3629 |
Switch with TAB between input fields when logging in to multiplayer lobby
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|
enhancement
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Nice to Have
|
|
UI & Simulation
|
#3757 |
Jav cav has no lvl up animation
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|
defect
|
Nice to Have
|
|
Art & Animation
|
#3857 |
Update translation scripts to use Python3
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wraitii
|
enhancement
|
Nice to Have
|
|
Non-game systems
|
#3910 |
rubble visibility problem when changing perspective
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|
defect
|
Nice to Have
|
|
UI & Simulation
|
#3935 |
Slaughtered animation for bears
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|
enhancement
|
Nice to Have
|
|
Art & Animation
|
#3981 |
Two hours late save
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#4155 |
Hide system
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|
defect
|
Nice to Have
|
|
UI & Simulation
|
#4243 |
[PATCH] Realistic terrain map
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|
enhancement
|
Nice to Have
|
|
Maps
|
#4432 |
Map effects modificators
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#4483 |
Switch between lobby and gamesetup/session window
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|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#4515 |
Replay Games access directly from within lobby
|
|
enhancement
|
Nice to Have
|
|
UI – Miscellaneous
|
#4530 |
Accuracy tooltip
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#4569 |
My Game doesnt start!
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|
defect
|
Nice to Have
|
|
Core engine
|
#4716 |
Add garrison flag to the ship.
|
|
enhancement
|
Nice to Have
|
|
Art & Animation
|
#4921 |
Back-in-time slider during replays
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#4922 |
Disable map rotation hotkey in ingame chat
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|
defect
|
Nice to Have
|
|
UI & Simulation
|
#4946 |
Two Players Control
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#5039 |
Can't create a new game save after one of the saves is selected
|
|
defect
|
Nice to Have
|
|
UI – In-game
|
#5117 |
templatessorter should not change comment order
|
|
defect
|
Nice to Have
|
|
Non-game systems
|
#5130 |
Increase in-game camera flexibility
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#5171 |
cannot build dock: Elephantine map
|
|
defect
|
Nice to Have
|
|
Maps
|
#5204 |
Duplicate leave game confirmation message box
|
|
defect
|
Nice to Have
|
|
UI – In-game
|
#5355 |
Pyrogenesis creates empty directories for mods that don't exist
|
|
defect
|
Nice to Have
|
|
Core engine
|
#5359 |
Allow right-clicking on disabled buttons
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
#5435 |
Option to mark a mod as "vanilla compatible" to avoid compatibility restrictions
|
|
enhancement
|
Nice to Have
|
|
UI – Miscellaneous
|
#5607 |
Chat activation when playing
|
|
defect
|
Nice to Have
|
|
UI – In-game
|
#5683 |
Allow to give units to allies.
|
|
enhancement
|
Nice to Have
|
|
Simulation
|
#5834 |
Improvements to the pause button.
|
|
enhancement
|
Nice to Have
|
|
UI – In-game
|
#6121 |
Pressing Enter fast multiple times in the lobby login page causes errors.
|
|
enhancement
|
Nice to Have
|
Alpha 25
|
UI – Miscellaneous
|
#6152 |
Dead hunt should be in FOW
|
|
enhancement
|
Nice to Have
|
|
Simulation
|
#6211 |
ask to show the real range of buildding
|
|
enhancement
|
Nice to Have
|
|
UI – In-game
|
#6277 |
Calculate the general ping for the server when waiting a game start.
|
|
enhancement
|
Nice to Have
|
|
Multiplayer lobby
|
#6514 |
Add a "Generate Preview" button to Atlas
|
|
enhancement
|
Nice to Have
|
|
Atlas editor
|
#6733 |
Garrison waypoint cursor can be incorrect
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
#25 |
Entity Event - Escort/Guard
|
|
task
|
If Time Permits
|
Alpha 15
|
Core engine
|
#220 |
Incorrect camera position when starting for players other than player 1
|
|
enhancement
|
If Time Permits
|
|
Core engine
|
#661 |
Shadow Map quality degrades the more objects there are on a map
|
|
defect
|
If Time Permits
|
Alpha 4
|
Core engine
|
#1212 |
[ATLAS] Copy/Paste function for selected objects
|
|
enhancement
|
If Time Permits
|
|
Atlas editor
|
#1300 |
Open default browser to profiler2 output when enabled
|
|
enhancement
|
If Time Permits
|
|
Core engine
|
#1596 |
JuBot JavaScript error message
|
|
defect
|
If Time Permits
|
|
UI & Simulation
|
#2423 |
[NEEDS INFO] Simple CTD when creating a new random map (ChangeDisplaySettings failed with status=-1)
|
|
defect
|
If Time Permits
|
|
Core engine
|
#3924 |
Add a timeline to the summary
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
#4470 |
Let the user exclude maps from random map-picking
|
|
defect
|
If Time Permits
|
|
UI & Simulation
|
#4945 |
Variable name displayed insted of variable valie
|
|
defect
|
If Time Permits
|
|
UI & Simulation
|
#5096 |
The game crash when change to desktop in Windows
|
|
defect
|
If Time Permits
|
|
UI & Simulation
|
#5395 |
Performance problem
|
omar
|
enhancement
|
If Time Permits
|
|
Core engine
|
#5754 |
The game seems to crash whenever I try to enter a LAN game
|
|
defect
|
If Time Permits
|
|
Core engine
|
#5827 |
Battle of termopylae map
|
|
enhancement
|
If Time Permits
|
|
Maps
|
#5830 |
map of battle of termopyles
|
|
enhancement
|
If Time Permits
|
|
Maps
|
#5838 |
Installed but work run error below
|
|
defect
|
If Time Permits
|
|
Core engine
|
#5843 |
Unable to move units
|
|
task
|
If Time Permits
|
|
Core engine
|
#6040 |
Tower aura slightly shifted
|
|
enhancement
|
If Time Permits
|
|
Core engine
|
#6076 |
Enemy civ unknown till first contact
|
|
enhancement
|
If Time Permits
|
|
UI – Game setup
|
#6150 |
Increasing the maximum camera zoom in normal game mode
|
|
enhancement
|
If Time Permits
|
|
UI – In-game
|
#6163 |
Improper visualisation of the attack area
|
|
enhancement
|
If Time Permits
|
|
Core engine
|
#6176 |
Small water spot appears red
|
|
defect
|
If Time Permits
|
Alpha 25
|
UI & Simulation
|
#6246 |
Building indicator rally point
|
|
defect
|
If Time Permits
|
|
UI – In-game
|
#6359 |
Placing the simulation test buttons a bit higher
|
|
enhancement
|
If Time Permits
|
|
Atlas editor
|
#6530 |
carthography tooltip text extending tooltip panel
|
|
defect
|
If Time Permits
|
|
UI – In-game
|
#6545 |
A red line from the centre of my screen to top left
|
|
enhancement
|
If Time Permits
|
|
Core engine
|