Timestamp:
Apr 15, 2021, 8:07:01 PM (3 years ago)
Author:
Vladislav Belov
Message:

Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer.

Tested By: Freagarach

Differential Revision: https://code.wildfiregames.com/D3857

File:
1 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/source/renderer/ParticleRenderer.cpp

    r24652 r25269  
    2525#include "graphics/TextureManager.h"
    2626#include "ps/Profile.h"
     27
    2728#include "renderer/Renderer.h"
    2829
     
    159160
    160161        CBoundingBoxAligned bounds = emitter->m_Type->CalculateBounds(emitter->GetPosition(), emitter->GetParticleBounds());
    161         bounds.Render(shader);
     162        shader);
    162163    }
    163164}
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