Timestamp:
Apr 15, 2021, 8:07:01 PM (3 years ago)
Author:
Vladislav Belov
Message:

Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer.

Tested By: Freagarach

Differential Revision: https://code.wildfiregames.com/D3857

File:
1 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/source/maths/BoundingBoxAligned.h

    r22372 r25269  
    1 /* Copyright (C) 2019 Wildfire Games.
     1/* Copyright (C) 20 Wildfire Games.
    22 * This file is part of 0 A.D.
    33 *
     
    148148    CFrustum ToFrustum() const;
    149149
    150     /**
    151      * Render the surfaces of the bound object as triangles.
    152      */
    153     void Render(CShaderProgramPtr& shader) const;
    154 
    155     /**
    156      * Render the outline of the bound object as lines.
    157      */
    158     void RenderOutline(CShaderProgramPtr& shader) const;
    159 
    160150private:
    161151    // Holds the minimal and maximal coordinate points in m_Data[0] and m_Data[1], respectively.
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