Timestamp:
Apr 15, 2021, 8:07:01 PM (3 years ago)
Author:
Vladislav Belov
Message:

Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer.

Tested By: Freagarach

Differential Revision: https://code.wildfiregames.com/D3857

File:
1 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/source/graphics/Camera.h

    r25159 r25269  
    109109        void LookAlong(const CVector3D& camera, CVector3D orientation, CVector3D up);
    110110
    111         /**
    112          * Render: Renders the camera's frustum in world space.
    113          * The caller should set the color using glColorXy before calling Render.
    114          *
    115          * @param intermediates determines how many intermediate distance planes should
    116          * be hinted at between the near and far planes
    117          */
    118         void Render(int intermediates = 0) const;
    119 
    120111    public:
    121112        // This is the orientation matrix. The inverse of this
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