Changeset 25269 for ps/trunk/source/graphics/Camera.cpp
- Timestamp:
- Apr 15, 2021, 8:07:01 PM (3 years ago)
- File:
-
- 1 edited
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ps/trunk/source/graphics/Camera.cpp
r25266 r25269 393 393 m_Orientation._41 = 0.0f; m_Orientation._42 = 0.0f; m_Orientation._43 = 0.0f; m_Orientation._44 = 1.0f; 394 394 } 395 396 // Render the camera's frustum397 void CCamera::Render(int intermediates) const398 {399 #if CONFIG2_GLES400 #warning TODO: implement camera frustum for GLES401 #else402 Quad nearPoints;403 Quad farPoints;404 405 GetViewQuad(m_NearPlane, nearPoints);406 GetViewQuad(m_FarPlane, farPoints);407 for(int i = 0; i < 4; i++)408 {409 nearPoints[i] = m_Orientation.Transform(nearPoints[i]);410 farPoints[i] = m_Orientation.Transform(farPoints[i]);411 }412 413 // near plane414 glBegin(GL_POLYGON);415 glVertex3fv(&nearPoints[0].X);416 glVertex3fv(&nearPoints[1].X);417 glVertex3fv(&nearPoints[2].X);418 glVertex3fv(&nearPoints[3].X);419 glEnd();420 421 // far plane422 glBegin(GL_POLYGON);423 glVertex3fv(&farPoints[0].X);424 glVertex3fv(&farPoints[1].X);425 glVertex3fv(&farPoints[2].X);426 glVertex3fv(&farPoints[3].X);427 glEnd();428 429 // connection lines430 glBegin(GL_QUAD_STRIP);431 glVertex3fv(&nearPoints[0].X);432 �� glVertex3fv(&farPoints[0].X);433 glVertex3fv(&nearPoints[1].X);434 glVertex3fv(&farPoints[1].X);435 glVertex3fv(&nearPoints[2].X);436 glVertex3fv(&farPoints[2].X);437 glVertex3fv(&nearPoints[3].X);438 glVertex3fv(&farPoints[3].X);439 glVertex3fv(&nearPoints[0].X);440 glVertex3fv(&farPoints[0].X);441 glEnd();442 443 // intermediate planes444 CVector3D intermediatePoints[4];445 for(int i = 0; i < intermediates; ++i)446 {447 float t = (i+1.0)/(intermediates+1.0);448 449 for(int j = 0; j < 4; ++j)450 intermediatePoints[j] = nearPoints[j]*t + farPoints[j]*(1.0-t);451 452 glBegin(GL_POLYGON);453 glVertex3fv(&intermediatePoints[0].X);454 glVertex3fv(&intermediatePoints[1].X);455 glVertex3fv(&intermediatePoints[2].X);456 glVertex3fv(&intermediatePoints[3].X);457 glEnd();458 }459 #endif460 }
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