source: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart/infantry_swordsman_gaul_b.xml@ 25238

Last change on this file since 25238 was 25238, checked in by wraitii, 3 years ago

Mixins: Remove the special mercenary technology, apply template changes directly.

Reviewed By: Freagarach

Differential Revision: https://code.wildfiregames.com/D3832

  • Property svn:eol-style set to native
  • Property svn:mime-type set to text/xml
File size: 858 bytes
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Entity parent="merc_inf|template_unit_infantry_melee_swordsman">
3 <Builder>
4 <Entities datatype="tokens">
5 structures/{civ}/super_dock
6 structures/{civ}/embassy_celtic
7 structures/{civ}/embassy_iberian
8 structures/{civ}/embassy_italic
9 </Entities>
10 </Builder>
11 <Identity>
12 <Civ>cart</Civ>
13 <GenericName>Gallic Mercenary Swordsman</GenericName>
14 <SpecificName>Seḫīr Ḥerev</SpecificName>
15 <SelectionGroupName>units/cart/infantry_swordsman_gaul_b</SelectionGroupName>
16 <Icon>units/cart_infantry_swordsman.png</Icon>
17 <RequiredTechnology>phase_town</RequiredTechnology>
18 </Identity>
19 <Promotion>
20 <Entity>units/cart/infantry_swordsman_gaul_a</Entity>
21 </Promotion>
22 <VisualActor>
23 <Actor>units/gauls/infantry_swordsman_b.xml</Actor>
24 </VisualActor>
25</Entity>
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