Arma 3
75 ratings
Animate - Radio
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Data Type: Mod
File Size
Posted
Updated
27.681 MB
Jul 6 @ 6:12pm
Jul 7 @ 12:22pm
2 Change Notes ( view )

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Animate - Radio

In 1 collection by ASmallDinosaur
TheSpeshalPlatoon
13 items
Description
I've been sitting on this mod for quite some time trying to perfect it but that's not possible - so I've decided to release it anyway, there will be bugs.

This is a rewrite of the originals (ACRE / TFAR) and is likely not compatible with any of my older mods.



📕 Content
This mod adds animations to ACRE/TFAR.
  • H198 Handset
  • Hand-held animation
  • Vest animation
  • Ear animation
  • Wrist animation
  • Helmet animation

⚙️ Configuration
Control
Default
Description
Listen to Radio
Do hand-held radio animation.

Setting
Description
Radio Animations
Enable/Disable Map animations.
Aiming
Enable/Disable ability to ADS while using radio.
Allow in Vehicles
Enables radio animation in vehicles.
Headset List
Array of helmets/goggles that use ear animation.
Helmet List
Array of helmets/goggles that use helmet animation.
Vest List
Array of vests that should be considered for vest animation.
Vest Armor
Add vests that have armor values to the vest list.
Animation Preference
Preferred Animation for this radio. Vest and headgear list still apply.

🫂 Compatibility
✔️ Requires and works with either ACRE2, TFR or TFAR (Beta)
✔️ If loaded with Animate, radio animations will work with high/low tactical stances.
✔️ If loaded with JLTS, wrist animations will be used for JLTS radios by default.
✔️ If loaded with RHSUSAF, the AN/PRC-152 model from RHS will be used instead.
❌ Likely not compatible with other mods that have similar features.
❌ Not compatible with older versions of this mod.

🐞 Bugs
Please use the provided form and correct thread for the mod on our Discord[discord.gg]
Type of Issue: Bug (Issue only present when loading just this mod and its requirements) / Mod Conflict (Issue only present when I load other mods) [Select One] Conflicting Mod: (If applicable) Zeus Enhanced [Name the mod that causes this mod to not function properly] Description: The CBA settings are not visible in the 3DEN editor. [Brief description of the issue] Steps to Recreate: Load into ArmA with @cba, @ace, @thisMod and Zeus Enhanced, open the 3DEN editor, open the CBA settings menu. [Detailed and repeatable steps to replicate the issue]

📖 License
✔️ Modify this mod.
✔️ Redistribute this mod in part or whole privately / within a unit.
✔�� Redistribute this mod in part or whole publicly with credits linking to this page.
❌ Port this mod in part or whole to games other than ArmA.
❌ Use this mod for commercial purposes.





These mods were developed by and for TheSpeshalPlatoon, you can find out more about us on our Website[thespeshalplatoon.com]

We're currently recruiting! so if you're looking for a group to play with or want to get in touch with us, we can be found on Discord[discord.gg] or TeamSpeak (if we're online)[http//ts3server]

[discord.gg]
[ko-fi.com]
7 Comments
Terrified5.7 Jul 14 @ 8:41am 
Does this fix the old TFAR Animation's bug where when using the alternate frequency it stops all other animations (including reloads, which also deletes that magazine into the shadow realm)?
Disco Jul 13 @ 8:57pm 
can you include this back into the main Animate mod and just use SkipWhenMissingDependcies=1 in the cfgpatches? saves us having to load an extra mod for when we use radios
cargo_800 Jul 13 @ 12:26am 
A very good job
grum Jul 10 @ 5:58am 
can u do it for taking out map, watch, compass
StalkerMX Jul 8 @ 3:12pm 
do a version for vanilla with sounds
Babal Disfarcado Jul 7 @ 11:40pm 
can u do a version for vanilla?
DeadInside Jul 7 @ 9:34pm 
GG