Arma 3
124 ratings
Ifrit (30mm)
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Data Type: Composition
Composition Type: AntiAir, AntiTank, Logistics, Patrol
DLC: Apex
File Size
Posted
Updated
12.424 KB
Jun 30 @ 12:59pm
Jul 3 @ 1:07am
3 Change Notes ( view )

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Ifrit (30mm)

Description
CSAT Ifrit with a powerful turret. 2 versions, regular CSAT and CSAT Tropic.

The vehicle is a composition. Basically, AFV-4 Gorgon turret on top of Ifrit.

The Ifrit with this armament should be used as a reconnaissance + hit & run vehicle. Nothing more. In mind, something like a French made Jaguar armored car, but with less armor.

Main armament:
1x CTWS Cannon 30mm
4x Titan Missile ATGM
1x Coaxial MG 7.62mm
4x Smoke Screen (x2 Commander seat on Gorgon, x2 Driver seat on Ifrit)

Extras:
All doors animated - you can use the action menu (interaction menu) to open & close each and every door on the Ifrit itself. Yes, there's a bit of scrolling on the action menu, but what can you do? :)

Some details (issues/fixes):
- The AFV-4 Gorgon turret only has 2 seats available, gunner and commander. Driver, cargo (passengers) and inventory is locked. As for the Ifrit itself, everything remains as it is.
- Unfortunately, in order to access the driver seat of the Ifrit from gunner or commander from inside the AFV-4 Gorgon, you need to get out of the vehicle and enter the Ifrit driver seat. Trust me when I say, I've tried all I can to somehow reconfigure using the init field, but no success. Perhaps in future updates, if I find the solution, I will fix it.
- The camera of the AFV-4 Gorgon is prone to shaking when Ifrit is steering in any direction. There used to be much more shaking when the vehicle itself was moving but this was removed with update v1.02. Camera shake is still there, but greately reduced.
- Visual bugs are basically the mirrors and the hatch interior of the driver seat from Gorgon, simply no way to hide those things. Less than half of the view is covered when driving Ifrit because of that hatch interior.

Guides on HOW TO PLACE these compositions the correct way so it'll look like as intended - by Anytature

https://steamcommunity.com/sharedfiles/filedetails/?id=2278190892 > Guide on how to disable Vertical Mode & Surface Snapping (Teaches you how to prevent issues like floating props or unaligned props)

https://steamcommunity.com/sharedfiles/filedetails/?id=2285583673 > Guide on how to rotate these compositions correctly (teaches you how to prevent unaligned or floating props while rotating these compositions)


^The guides above are very useful and helped me a lot in understanding how it works. Great job!

Feel free to use codes from my compositions to make your own things! Get creative!

The ideas are here, I just need time to implement them.

More compositions coming soon.
29 Comments
DrunkeN  [author] 18 hours ago 
@SeNtiMentAlNaYa - This is not a mod though. It's a composition. Compositions are treated differently from mods.

In the editor, firstly disable vertical mode and surface snapping https://steamcommunity.com/sharedfiles/filedetails/?id=2278190892

After that, go to groups (F2), custom and in the list under "Steam subscribed content", you'll see all the compositions you're subscribed to, including the "Ifrit (30mm)".
SeNtiMentAlNaYa 19 hours ago 
The mod is not displayed in the game and launcher. What to do?
DrunkeN  [author] Jul 14 @ 4:53am 
@LT PREDATT0R - I believe you can, but please do report any issues you encounter. This goes for everyone. :)
LT PREDATT0R Jul 13 @ 7:22pm 
can i use this in pub zeus?
DrunkeN  [author] Jul 7 @ 9:24am 
@Полста Первый (51) - Makes sense, but too much work around trying to make it work. Too many factors to take into account and it just simply cannot work out with the Angara 30mm commander turret.
Very good mode that extend vanilla arma, but wouldn't it be more logical use canon from command version of T-140 Angara?
Nickis Jul 6 @ 8:08pm 
I'd love to see other vehicles like this, good work!
DrunkeN  [author] Jul 6 @ 9:50am 
@PineCone227 - I fully understand and share the same PoV as you.

I just wish more could be done in this situation. :/

But if BI won't step in (and you know the answer to it already), nothing will change.
PineCone227 Jul 6 @ 9:41am 
It's also not that surprising there's not a lot of from-scratch content made, as the wikis on A3 vehicle implementation just make it look like hell. Usually this stuff releases as part of large faction packs (FFAA, ArmaModFrance, RHS, BWMod, so on) with huge dev teams, and nobody wants a 30 gb dependency for 1 vehicle they wish to include in a vanilla-setting scenario.

Sorry for the rambling, I just felt like sharing my gripes with the game to someone who'll understand :v
(2/2)
PineCone227 Jul 6 @ 9:41am 
Experimented around with trying to get the mirrors hidden better - rotating the AFV-4 180 deg so the turret faces rearwards does make them ever so slightly less of an eyesore, but in turn worsens the hitbox issue. Not sure if it's worth the tradeoff.

I wish BI would open up a bit and let modders make edits to vanilla vehicles. All we get on the workshop is the same rehashes of Arma 2 mods with very little original content(but CDLC creators can do it, because money. No offence to Rotators Collective who do a great job of it). If not, even adding classes for standalone vehicle turrets or commands that allow the disabling of collisions of parts of the geometry(alongside better texture areas so things like tracks and misc elements can be hidden) would do a great service to this sort of kitbashing. There isn't even a toggle for vehicles to fire while upside-down, meaning no attaching extra weapons to aircraft.
The Nyx might be the best thing that's happened to this scene, lol.
(1/2)