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What is the difference between this mod and Mod Manager // by @Ony ?
I want to install a LOT of mods and i don"t want to struggle with updates later on.
My Steam client was freezing or responding extremely, extremely slow with this mod. It was fixed as soon as I unsubscribed and restarted everything.
(wrapper dynamic-method) KMod.Manager.KMod.Manager.Subscribe_Patch1(KMod.Manager,KMod.Mod,object)
KMod.Local.Subscribe (System.String directoryName, System.Int64 timestamp, KMod.IFileSource file_source, System.Boolean isDevMod) (at <3d436e4ec1d5455793674ec559b0cc77>:0)
KMod.Local..ctor (System.String folder, KMod.Label+DistributionPlatform distribution_platform, System.Boolean isDevFolder) (at <3d436e4ec1d5455793674ec559b0cc77>:0)
Global.Awake () (at <3d436e4ec1d5455793674ec559b0cc77>:0)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()
Build: U51-600112-SD
Unfortunately, immediately after starting the game, I receive an error
MissingFieldException: Field 'KMod.Mod.file_source' not found.
(wrapper dynamic-method) KMod.Manager.KMod.Manager.Subscribe_Patch1(KMod.Manager,KMod.Mod,object)
KMod.Steam.UpdateMods (System.Collections.Generic.IEnumerable`1[T] added, System.Collections.Generic.IEnumerable`1[T] updated, System.Collections.Generic.IEnumerable`1[T] removed, System.Collections.Generic.IEnumerable`1[T] loaded_previews) (at <3d436e4ec1d5455793674ec559b0cc77>:0)
PeterHan.ModUpdateDate.SteamUGCServiceFixed.Process () (at <f5898a445a11482fa99aef0226183cb1>:0)
PeterHan.ModUpdateDate.ModUpdateDatePatches+SteamUGCService_UpdatePassive_Patch.Prefix () (at <f5898a445a11482fa99aef0226183cb1>:0)
(wrapper dynamic-method) SteamUGCService.SteamUGCService.Update_Patch1(SteamUGCService)
Build: U51-600112-S
https://pastebin.com/zLLUi8jY