STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

16,120 ratings
Empire at War Expanded: Fall of the Republic 1.4 (Updated March 23rd)
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File Size
Posted
Updated
13.769 GB
Jan 22, 2020 @ 7:38pm
Apr 15 @ 3:49pm
87 Change Notes ( view )

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Empire at War Expanded: Fall of the Republic 1.4 (Updated March 23rd)

In 1 collection by Corey Loses
Empire at War Expanded Mods
4 items
Description


Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever...

Playable Factions:
- Galactic Republic
- Confederacy of Independent Systems
- Hutt Cartels

Non-Playable Factions: (Aligned with the CIS or Republic)

- Galactic Republic Sector Forces
- Trade Federation
- Techno Union
- Commerce Guild
- Banking Clan

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Older versions put on Mod Database to continue old saves. These will have several focuses.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.

In addition to Fall of the Republic, we have a Post-Endor mod:
Thrawn's Revenge


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102

EMPIRE AT WAR EXPANDED SERIES
We have two mods, covering two different periods of Star Wars history.

Clone Wars: Fall of the Republic
https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (822)
1
15 hours ago
Top left UI really annoying
Kalindraal
28
Jul 20 @ 5:42am
The Venator Star Destroyer is too weak.
skillerpor888
2
Jul 26 @ 4:28pm
Skorpenek Annihilator Droids
Z-Killer
7,244 Comments
Firestar1212 10 hours ago 
MPGC does NOT work at all due to all the custom stuff, if thats what your trying
Lord Ibis 10 hours ago 
How does multiplayer work on this mod, me an a buddy only have this mod downloaded and it says version mismatch when trying to join
dnixon8833 13 hours ago 
Are the markers in instant/fleet builder mode supposed to be able to take damage, because I was playing once and a republic marker took damage from something, but it makes sense since you can actually command the markers to attack or move, but one time the large marker in the middle was full on destroyed by the CIS ships I was fighting
Era 1 is for FTGU (From The Ground Up) which is one of the selectable GCs. It's a special campaign where you have to build up from a single planet.
haweisenburger Jul 27 @ 6:20pm 
Quick question. you automatically start in era 2 so whats up with era one will that be right before the battle of geonosis or is it just a bug.
marcusbuggagejr Jul 26 @ 11:11pm 
this mod is really good, but i also have an idea. Try making a mod on the sequels to try and fill in the gaps in the time line. also with the first order fighting the new republic would be cool. I rate these mods a 10 outta 10!!!
rafnzc Jul 26 @ 6:59pm 
Vulture droids sound like robotic minions lmao.
Romulus Jul 25 @ 1:37pm 
how to recruit plo koon
TheXpJohn Jul 25 @ 4:15am 
kamino ground didn't work either .... that's two planet which we cannot fight ....
Lord Admiral Daniel Phillips Jul 24 @ 11:53am 
There is a change log in the mod's files.

Navigate to: \steamapps\workshop\content\32470\1976399102

Note that it may not cover any hotfixes that are released after the initial update but otherwise should cover the major version level changes.