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Special K - "Kaldaien's Mod" Special☆K
STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
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Transparency with BC7 DDS Files through Special K?
I'm working on some mods for Tales of Vesperia through Special K's DDS file replacement via Render Mod Tools feature, but editing the Alpha of the BC7 DDS file to make more complex costume textures in Photoshop only effects the texture's brightness on the model instead of its actual transparency. Is there any way to get actual transparency with Special K's texture replacement or is it only possible to replace opaque textures?
Last edited by StellaSymphony; Jun 9, 2022 @ 3:17pm
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Showing 1-2 of 2 comments
Kaldaien Jun 9, 2022 @ 10:28pm 
If it affects brightness, then it's probably pre-multiplied alpha.

You generally can't make textures that were opaque originally transparent just by adding an alpha channel -- the game has to draw transparent things in reverse order based on their distance from the camera and after all opaque things. That draw order is expensive, so only done for objects that were transparent in the first place.
StellaSymphony Jun 9, 2022 @ 11:33pm 
Originally posted by Kaldaieℵ₀:
If it affects brightness, then it's probably pre-multiplied alpha.

You generally can't make textures that were opaque originally transparent just by adding an alpha channel -- the game has to draw transparent things in reverse order based on their distance from the camera and after all opaque things. That draw order is expensive, so only done for objects that were transparent in the first place.
Ah ok. That's fine. I'll continue working with the opaque textures then. Thanks!
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