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Save + Restart the game after big battles (or mulitple smaller ones). That seems to clear up most of the memory.
Game crashed generally when it reached max physical RAM. 32GB is just enough to get trough a 30 ship battle. but unless you restart the game, memory usage doesn't really drop back down much and the game crashes in the next battle.
Don't use any Speedsetting over 3 in big Battles, after the Fleets open fire.
1)After clicking on a distant hab in the solar system, which yeets the screen from Earth to Uranus and the game to desktop
2)Having a mothership bulldoze a ship of yours and bulldoze the game too
3)Starting a space fight might require you restarting the game
4)Finishing a space battle requires you to do it once more
5)Ending credits after finishing the game will also close the game for you
On a more 'working as intended' note, Alien ships that escaped to the ends of space should simply disengage, than have you coordinate in 3rd space how to land that final plasma shot for 20 minutes to get the much needed exotics from a 2 mothership fleet. It is not fun, having your ships flying left and right around a disabled alien ship. Simply implement a 40k km escape or design a better ai to assume control and do it for you. I would like the former, because the second feels like a lot of work. On that same note, fights that last to long also cause a crash(60 minute mark)
It would appreciate it if you could let the 'manage allies/rivals' UI be dragable, appearing above the set nation policy UI, be scalable or appearing on top of the 'Set nation policy' UI. I sometimes forget to rival other nations beforehand and end up wasting a turn, before declaring war
Another optimisation would be the option to disable automatic recentering, in particular when you assign missions to your councilors and the game takes you over to the next unassigned councilor, hijacking your camera and interrupting what you were doing(say constructing a hab, waiting for a fleet engagement etc). It's disorienting and interferes with your activities in a rather forceful manner, making you dread middle and end of the month mission phases in lategame.
Overall, I had a fun experience at first, but it became an obsession in the end. I wanted to finish a game, just for the sake of finishing it and I had my experience gradually become worse. I will pick up the game again at some point, but not in its current state. Too many CTDs for me to handle.
But who knows.
I think that beyond ui scaling also windows movement should be added. It would benefit other players as well.
However, buyer beware on this game ……
Its basically unplayable on Deck due to 1 main reason : the UI size makes it impossible to read a lot of stuff.
I appreciate the game is still early access and the Devs are working hard on all sorts of stuff, but the game is marked as fully certified on Deck. Again, not necessarily the Devs fault because it’s Valve that assess verification, but the Valve tester must have had 20/20 vision when he tested it.
The Devs have mentioned above that they will look in to UI scaling option (Oct 2022) but also say that they don’t know how possible it will be (aka -it’s complicated I guess).
To be honest I regret buying this game, and I’m a little annoyed that it should receive full Valve certification when it doesn’t deserve it.
It’s also clear that it is well down the Devs list of priorities to think about.
A major patch released today and ….
Still no UI scale option, no mention of it from the Devs.
This game is playable on deck, with caveats.
Why it carries a verified badge is beyond me.
Currently, I don't think any 4X game is playable on the Deck because of controls (and other reasons).