@Ch1town83lt9 Just fix the vehicle names and class yourself and it'll work fine. Additionally leave feedback on the mod's page about inconsistent or wrong meta files.
@shangdi616 Hardcoding is fine, no need to go above and beyond if you didn't plan on it! Just expressed that _if you happened to_ go the hard way, it'd be nice to contribute to the source, but it's also fine if you just hardcoded the translations :)
@shangdi616 Yes, feel free to translate and redistribute! Please keep the following:
- Keep the version number as-is, if you don't introduce any changes.
- If you create patches to improve compatibility, please port them to my GitHub repo.
- Please clearly indicate it's a fork of Manual Transmission and not the original script.
If you rework a lot of code to make it multilangual (not hard code strings, but load from .ini or something), please also let me know, I'll be happy to update Manual Transmission with that for more languages.
Not sure why I disabled it in the first place, but it probably had a reason. Probably that the camera handle gets invalidated or something.
You can recompile it with the line removed to see what happens.
@olegator24 Manual Transmission has the custom steering animation thing, which also makes the player character not react to physics. I use it with Manual Transmission with that feature.
@enzity: There should be no zoom in effect? Or you mean Depth of Field? Look for a DoF/Depth of Field option and turn it off.
@Mauluskus The settings are stored in %localappdata%\ikt\DynamicVehicleFirstPerson. You can remove things there.
@Streiter_V12
Please add a changelog in the description for v1.0.1.
@Ch1town83lt9
Just fix the vehicle names and class yourself and it'll work fine. Additionally leave feedback on the mod's page about inconsistent or wrong meta files.
@LyublyuDetei
Yes, that's still in.
@SalleZ__
Nope, things are still the same.
@Kingofcountry1567 @haider1837
Downgrade your game to v3028.
@shangdi616
Hardcoding is fine, no need to go above and beyond if you didn't plan on it! Just expressed that _if you happened to_ go the hard way, it'd be nice to contribute to the source, but it's also fine if you just hardcoded the translations :)
Great work, nice to see it in finished form!
@shangdi616
Yes, feel free to translate and redistribute! Please keep the following:
- Keep the version number as-is, if you don't introduce any changes.
- If you create patches to improve compatibility, please port them to my GitHub repo.
- Please clearly indicate it's a fork of Manual Transmission and not the original script.
If you rework a lot of code to make it multilangual (not hard code strings, but load from .ini or something), please also let me know, I'll be happy to update Manual Transmission with that for more languages.
@Aiex_tm
Only the torque curve, the actual torque/performance of the vehicle is decided by handling.meta and engine mods (tuning, turbo).
@Indoraptor
The wheel turn stuff is part of Manual Transmission, so you'll need to use that.
For the cinematic camera, it's indeed blocked while the custom camera is active: https://github.com/ikt32/GTAVDynamicVehicleFirstPerson/blob/master/DynamicVehicleFirstPerson/FPVScript.cpp#L164
Not sure why I disabled it in the first place, but it probably had a reason. Probably that the camera handle gets invalidated or something.
You can recompile it with the line removed to see what happens.
@olegator24
Manual Transmission has the custom steering animation thing, which also makes the player character not react to physics. I use it with Manual Transmission with that feature.
@enzity: There should be no zoom in effect? Or you mean Depth of Field? Look for a DoF/Depth of Field option and turn it off.
@Mauluskus
The settings are stored in %localappdata%\ikt\DynamicVehicleFirstPerson. You can remove things there.