58,169
802
58,169
802
Information:
This script allows you to enable various (disable by default) scenario groups
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi.
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- Move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
Changelog:
v4.1:
- Compiled the script to work with SHVDN3. The source code is included in the archive
Thanks to FIFASam for V Creator
This script allows you to enable various (disable by default) scenario groups
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi.
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- Move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
Changelog:
v4.1:
- Compiled the script to work with SHVDN3. The source code is included in the archive
Thanks to FIFASam for V Creator
최초 업로드: 2018년 06월 01일 (금)
마지막 업로드: 2024년 07월 08일 (월)
마지막 다운로드: 1시간 전
댓글 506
More mods by Alex106:
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4.96
29,130
377
25.06.24
By Alex106
Information:
This script allows you to enable various (disable by default) scenario groups
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi.
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- Move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
Changelog:
v4.1:
- Compiled the script to work with SHVDN3. The source code is included in the archive
Thanks to FIFASam for V Creator
This script allows you to enable various (disable by default) scenario groups
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi.
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- Move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
Changelog:
v4.1:
- Compiled the script to work with SHVDN3. The source code is included in the archive
Thanks to FIFASam for V Creator
최초 업로드: 2018년 06월 01일 (금)
마지막 업로드: 2024년 07월 08일 (월)
마지막 다운로드: 1시간 전
@Alex106 no one spawns at the mission row police station, can i enable it in the .ini or is it caused by something else? (like a scenario file missing)
@Michael21107 The mod doesn't edit the scenarios of the police station. If you're playing with the MP map enabled, then use the "mpmapfixes" dlc pack from Map Fixes (it has the vanilla scenario points "duplicated" to work with the MP interior)
@Alex106 i got it but it doesnt help
@Michael21107 I checked and the vanilla scenario points (with mission_row.ymt from the mod) spawn fine. The ones from Map Fixes do spawn, but a bit more rarely
@Alex106 some time ago (still scenario groups and map fixes installed), mission row was full always, now its empty completely
@Michael21107 That's weird, but like I said this mod doesn't change the interior scenario points and the ones of Map Fixes have been untouched since quite some time
gotcha, thanks
@Alex106 hey man can u teach me how to make scenarios im really trying to get someone's help
@Omar1999 Look at this video https://www.youtube.com/watch?v=U0nrVL44Fb4
It covers the basics of scenario editing
@Alex106 Thanks man i learned it
how do i make a script mod that if i reach a Ped i can interact to buy food? i thought of editing jedijosh's burgershot mod but i cant find a way to do it
@Alex106 i believe scripts using shvdn api v3 also work if decompiled (just being .cs)
@Michael21107 Yes, they do
@Alex106 why not just keep it .cs then so you don't have to put the ''source code'' (.cs file) separately somewhere?
@Michael21107 Because I didn't want to add the ".3.cs" at the end of the file name
Gotcha, thanks for the info
@Alex106 I hoped finally there will be NPCs on Cayo Perico in story mode, but it turned out only very-very few NPCs waling around, standing or washing window ‒ it's quite disappointing.
@Zsombor_99 The NPCs on the island are the ones added by R*, the mod only enables them
@Alex106 I mean, just look at the Cayo Perico heist, it's full of life, but here are just very few random NPCs. Right?
@Zsombor_99 That's because the rest of the NPCs on the island (such as the party) are spawned via script in GTAO
@Alex106 I didn't knew that! 😯 Nevermind then... 😑