@BimoAbditama this mod is not limited to rainy weather and does not make the ground wet / create more puddles. The screenshots were made after rainy weather so that the ground is wet and you can see what reflections on the ground look like. In cars and mirrors you can see the reflections regardlessly of the weather.
@Eastyork56@lemons27@zeddin There is no need to update my mods. My guess is that you haven't re-installed your mods (not just mine but in general) so that your mods folder is still based on the files before that GTA V update. So whenever you are having troubles after a GTA V update please get rid off (or move it somewhere to have a backup) your mods folder an then re-installing your mods so that a fresh mods folder based on the latest GTA V version is created. In case you are using a modified gameconfig.xml please download a recent one (e. g. https://github.com/pnwparksfan/gameconfig/releases/tag/v3258).
@Pibsaw thank you for reporting. Please rename that script to FoSAShelter.3.cs so that ScriptHookVDotNet knows this script must be executed using API v3 instead of v2.
In the next release this will be fixed so that no manually correction is necessary.
@Scooby271 thank you for reporting. This is caused by having the collision twice (from the entity itself and as part of static collision) for entities prop_barrier_wat_03b. I fixed it, will be part of the next release.
@Kerizi obviously fewer entities (especially vegetation) means more performance but I wouldn't call that "more optimized". Instead, let's refer to "more optimized" if for the same HD entities one come up with further improvements which result in better performance and more stability. So for instance, by providing LOD, SLOD1 to SLOD4 models, calculating reasonable LOD drawing distances, generating static collision models, clustering entities to get proper ymap sizes, ...
By that definition the Ultimate edition is as optimized as the free edition.
If you are curious you may want to compare the old (non-optimized) version 2.0b of GTA V Remastered with version 5.1
You will notice that even though v2.0b offers less entities (~7000) the game crashes once in a while and it is much less performant than v5.1 (~14000 entities).
@eddie0704 thank you for reporting. I relocated these trees. Will be part of the next release.
@BimoAbditama this mod is not limited to rainy weather and does not make the ground wet / create more puddles. The screenshots were made after rainy weather so that the ground is wet and you can see what reflections on the ground look like. In cars and mirrors you can see the reflections regardlessly of the weather.
@Eastyork56 @lemons27 @zeddin
There is no need to update my mods. My guess is that you haven't re-installed your mods (not just mine but in general) so that your mods folder is still based on the files before that GTA V update. So whenever you are having troubles after a GTA V update please get rid off (or move it somewhere to have a backup) your mods folder an then re-installing your mods so that a fresh mods folder based on the latest GTA V version is created. In case you are using a modified gameconfig.xml please download a recent one (e. g. https://github.com/pnwparksfan/gameconfig/releases/tag/v3258).
@_kobby thank you for reporting. I relocated these trees. Will be part of the next release.
@Flipper08 please contact me on discord (larcius_gaming) and send me the coordinates and/or screenshots.
@Southern Justice RP thank you for reporting that. Relocated these entities, will be part of the next release
@Pibsaw thank you for reporting. Please rename that script to FoSAShelter.3.cs so that ScriptHookVDotNet knows this script must be executed using API v3 instead of v2.
In the next release this will be fixed so that no manually correction is necessary.
@Scooby271 thank you for reporting. This is caused by having the collision twice (from the entity itself and as part of static collision) for entities prop_barrier_wat_03b. I fixed it, will be part of the next release.
@Scooby271 thank you for reporting. I removed that tree and it is part of the latest release published moments ago.
@Kerizi obviously fewer entities (especially vegetation) means more performance but I wouldn't call that "more optimized". Instead, let's refer to "more optimized" if for the same HD entities one come up with further improvements which result in better performance and more stability. So for instance, by providing LOD, SLOD1 to SLOD4 models, calculating reasonable LOD drawing distances, generating static collision models, clustering entities to get proper ymap sizes, ...
By that definition the Ultimate edition is as optimized as the free edition.
If you are curious you may want to compare the old (non-optimized) version 2.0b of GTA V Remastered with version 5.1
You will notice that even though v2.0b offers less entities (~7000) the game crashes once in a while and it is much less performant than v5.1 (~14000 entities).