Releases: xoxor4d/iw3sp-mod-rtx
Releases · xoxor4d/iw3sp-mod-rtx
v1.2
This release comes with all required files including:
- remix-bridge nightly: https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/9323467036
- dxvk-remix nightly: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/9570185627
- all required assets
changes:
- code maintenance
- added
sp_cargoship.usda
andsp_killhouse.usda
(mainly lights - requires remix base mod - ModDB) - added default cod4 skies
- enabled remix effect light (add light to texture) -> muzzleflashes
- allow 4k/6k iwi files
- improved effect performance
- fixed effect alpha
- added
r_showTess
to visualize materials and texture names - added dvar
r_showModelNames
to show names of static models (3d text) - mapsettings.ini refactor
- sun direction
- sun color
- sun intensity
- unique anchor mesh spawning (100 markers)
- better anti culling system with more options and manual culling overrides per portal/cell via
mapsettings.ini
- added dvar:
rtx_culling_plane_dist
(distance of frustum culling planes - larger = less culling)- added dvar:
rtx_culling_tweak_mins
- added dvar:
rtx_culling_tweak_maxs
- added dvar:
rtx_culling_tweak_frustum
- added dvar:
rtx_culling_tweak_smodel
- added dvar:
r_showCellIndex
that draws the current cell index as 2D/3D text
- the game now automatically sets remix-required dvars
- increased maximum number of static models visible on-screen
- increased various buffers to fix flickering / invisible models (mainly temp_skin_buf)
- fixed culling distance of cargoship wall lights
- gun impact marks are now rendered using fixed-function
- added launch arg
no_rtx
(disables rtx modules) - added launch arg
load_normal_spec
(enables loading of specular and normal maps - not useful - only clutters remix ui) - fixed forceLod for dynamic objects
Per map settings (fog/sky) - resolution and aspectratio fixes - fixed function brushmodels + effects
Per map settings (fog/sky) - resolution and aspectratio fixes - fixed function brushmodels + effects
This release comes with all required files including:
the remix runtime (commit/action: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/7618759608)
bridge (0.4 release)
all required files of the iw3sp-mod-rtx client mod
Changelog:
- fixed function rendering of effects, brushmodels and skinned static models
- per map settings via ini file to setup sky and fog
- aspectratio set to auto is truly auto now
- fix issue where not all resolutions could be choosen
- force / set proper dvar defaults that cause issues with remix
- disable culling of animated trees
- add
borderless
console command - add
windowed
console command
initial release
v1.0 add smodel fixed-function rendering - readme