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Somewhere along the way as part of the vs2022 changes, VerifiedDX11 picked up a bunch of options it wasn't previously using. Notable changes:
StringPooling: Set back to default for some projects.
FunctionLevelLinking: Set back to default for some projects.
BufferSecurityCheck: Enable.
ForceConformanceInForLoopScope: Enable.
MinimalRebuild: Disable. This destroys build time performance by an order of magnitude as it disables the compiler's use of multiprocessing (/MP). Plus it's deprecated.
RuntimeTypeInfo: Enable (as it was previously enabled).
xrEngine: Fix broken library paths which were referring to the 'Release' config. This is what caused the libogg_static.lib error.
ReShadeCompat: Make consistent with the other 3rd party projects.
VerifiedDX11 is basically the equivalent of DX11 but with additional debugging and security options enabled. As such it should follow the paradigm of xrEngine using the 'VerifiedDX11' config but everything else using a generic 'Verified' config.
xrCore: xrMemory.h: Use typeinfo rather than typeinfo.h. This was missed as part of the vs2022 cleanups but only was apparent with DEBUG enabled.
xrGame: Inventory.cpp: Do not rely on /Zc:forScope-. Noticed while reenabling ForceConformanceInForLoopScope.
xrEngine: x_ray.cpp: Remove stray character.