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Releases: stenzek/duckstation

Latest Preview Build

28 Jul 04:17
7b99fcb
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Latest Preview Build Pre-release
Pre-release

Commits

  • Fix edge bleeding with Bilinear Integer scaling (Stenzek)

Latest Rolling Release

14 Jul 11:48
df979d4
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  • e4cb359 GameDB: Breath of Fire III
  • 810ce1c GPU: Remove duplicate display params fields
  • 0c3cf1f PostProcessing: Split into internal and display chains
  • 80d1056 GPU: Add virtual call when buffers are swapped
  • 1cb3e6b ShaderGen: Support multiple render target output
  • 3f25db7 D3D11Device: Make depth targets sampleable
  • d8bd35e GPUDevice: Add D24S8/D32F/D32FS8 types
  • e39a2d0 GPU/HW: Use D32F for PGXP depth
  • 34d5cde GPU/HW: Expose depth buffer to internal postprocessing
  • 07e9a01 Atualização Português do Brasil (#3237)
  • 66ba600 A super-simple shader (#3236)
  • 89eea91 Extras: Update to PadTest 1.1
  • 890f3fc Common/Log: Make actually writing unlikely
  • 5bf9e1d dep/vixl: Fix ARM32 build
  • 8c0af03 MSBuild: ARM64 only builds with Clang
  • 0d3e674 Qt: Move resources out of exe into rcc file
  • be8fbaf CPU/CodeCache: Always dynamically allocate code buffer
  • 9b42ad3 CPU/CodeCache: Purge JitCodeBuffer
  • f3671d2 CPU/CodeCache: Reduce far code size when using NewRec
  • 44142ab CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
  • 4221029 CMake: Remove unused macro
  • 0375199 GL/ContextEGL: Fix red_size to blue_size (#3238)
  • e169189 GPU/HW: Fix possible crash when changing texture filtering
  • 1963d80 RegTest: Fix crash on startup
  • da2dc5f FIFOQueue: Optimize PopRange() for trivially-copyable types
  • 6d6659c MDEC: Increase intermediate IDCT precision
  • e1f90e6 MDEC: Store scale/IDCT matrix transposed
  • fbdeea7 GameDB: Duke Nukem games
  • aabe39d GPU: Allow DMAs in Mode 1
  • 31c3af4 RegTest: Add spacebar swapper
  • 31aa040 Deps: Build cpuinfo
  • a255b5b Deps: Remove cpuinfo from in-tree
  • 173a610 System: Use cpuinfo for cache line size check
  • baab966 System: Check for SSE4.1 in early hardware checks
  • 0ae6ddc Common: Add GSVector
  • b094c9c MDEC: Vectorize IDCT
  • 0654b2d AudioStream: Use GSVector
  • faa151d CDImageCHD: Use GSVector
  • 6947195 ImGuiOverlays: Use GSVector
  • 0968610 CDROM: Use GSVector
  • f9bf2e8 GPU: Use GSVector for SW scanout
  • 044d7a4 GPU: Eliminate heap allocation on state load
  • e16f2c4 README: Mention SSE4.1 requirement
  • 2a7de25 Common: Remove gsvector.h dependency on assert.h
  • ef152c4 GPU/HW: Interpolate native texture coordinates when upscaling
  • 9ef7e8c GPU/HW: Use GSVector instead of Rectangle
  • 2bcb85d GPU/HW: Push all draws/writes through a common path
  • 2953365 MetalDevice: Rectangle -> GSVector4i
  • e0509eb Common: Remove Rectangle class
  • 3c230ba PlatformMisc: Swap include order for Mac
  • d178853 PostProcessing/FX: Fix incorrect draw rect
  • 63b30e2 Qt: Annotate unofficial release builds
  • 7927ec6 Qt: Fix a couple of instances of inconsistent sorting
  • 4b61a3c Qt: Unrestrict resolution scale up to device limits
  • eb8df23 Qt: Fix gap in advanced graphics settings on Linux
  • f35397c Deps: Build discord-rpc
  • 00d2d86 Build: Use shared discord-rpc
  • f6d3a79 System: Load discord-rpc dynamically
  • e59e936 CMake: Fix warning building with MSVC
  • 69c35c9 Deps: Remove rapidjson from in-tree
  • 82b5772 Deps: Move build scripts/patches into own directory
  • 87f2995 TextureReplacements: Namespace-ify
  • 487eb10 Common: __m128 shouldn't be used in nosimd
  • c02bf0f CPU/NewRec/RV64: Compile fix
  • 9fcc98a InputSource: Explicitly construct binding key
  • 3749b81 GPUDevice: Add ExecuteAndWaitForGPUIdle()
  • 4c02507 GPU/HW: Ensure buffers are freed prior to recreating
  • d021a61 GameDB: PGXP-CPU for Rat Attack
  • 77488db Misc: Align CPU state and SPU voices to cache lines
  • 536b48d SPU: Pack state in struct
  • e1a4c7d DMA: Pack state in struct
  • a57101c Timers: Pack state in struct
  • b6a264b TimingEvents: Pack state in struct
  • 23962fd GTE: Pack local config in struct
  • c51db5c Update Russian translation (#3241)
  • b9155ec Atualização Português do Brasil (#3242)
  • 9196250 Fix crt-cyclon and update others (#3240)
  • 29b3fa2 GSVector: Add {min,max}v_{u8,u16}
  • eba0794 FileSystem: Add Error to file writing
  • 9a70003 MSBuild: Silence MSVC warning C4324
  • b06fcef GDB/PINE: Fix listen socket leak on shutdown
  • 1fd8d27 Sockets: Add HasAnyClientSockets()
  • bc73dac System: Use socket multiplier for sleeping when connected
  • ed5a990 GPU: Cull off-screen sprites/lines
  • d372609 Add memory contents to "Addr=" string in debugger
  • e4470a9 fix: out-of-border access
  • 40048cb fix: remove duplicated code
  • 5cdcdb5 fix: string to c-string to string
  • a3d600d fix: moved vairable access
  • 6f50e12 PostProcessing/FX: Remove debug shader dump
  • ff7bfaa dep/reshadefx: Avoid emitting more reserved keywords as identifiers
  • d63ae87 GPU: Always calculate draw rect
  • e1a9c69 Deps: Bump to SDL 2.30.5
  • aac7a99 CI/AppImage: Drop gcc13 workaround
  • fe05528 Deps: Patch macdeployqt timeout
  • 7f21226 GameDatabase: Warn if vertex cache is enabled but unnecessary
  • 7373342 GameDB: CPU-PGXP for Resident Evil 3
  • f5cc709 CMake: Fix typo in Mac CMAKE_CXX_FLAGS
  • b6f7420 CPU/PGXP: Don't force inputs to valid on add/sub
  • 985b9f8 GameDB: CPU-PGXP for Xenogears
  • 22b2738 Add geom-overlay and fix other shaders. (#3245)
  • 5410a42 CPU/PGXP: Explicitly handle addi rt, zero, nnnn
  • d831cb6 CPU/PGXP: Normalize variable names
  • 3b7844b CPU/PGXP: Don't force valid inputs on mult/div
  • d922a43 CPU/PGXP: Don't force valid input on slt/sltu
  • f0e2d1a CPU/PGXP: Rewrite SLTI/SLTIU handlers
  • de27e5d GPU: Add option to disable PGXP on 2D polygons
  • 36abbd9 GameDB: Set DisablePGXPOn2DPolygons on Xenogears
  • ec851c9 FileSystem: Add FTruncate64()
  • 8659c8c Core: Add MemoryCardIconCache
  • 9143116 Qt: Show memory card icons in game list
  • addadba Qt: Use memory card icon as window icon
  • 9383663 Qt: Center type icon in game list
  • a56ebf2 Qt: Fix incorrect sort indicator on loading
  • 4bd7256 Add Gaussian blur shaders and update psx.jpg (#3247)
  • 989a19d Atualização Português do Brasil (#3246)
  • c1976f4 Add ntsc-adaptive-lite.fx shader (#3248)
  • 7c818c0 CI/Flatpak: Bump to flatpak-github-actions b6c9217
  • 18b0b11 CommonTests: Add GSVector MDEC YUVToRGB test
  • 9be7a37 GSVector: SIMD-ify YUVToRGB
  • 5881133 CPU/PGXP: Set valid on bitwise ops from lowprec
  • e5c62b8 CPU/PGXP: Fix incorrect Y on invalid add/sub
  • 11f7bfc CPU/PGXP: Refactor add/sub for small speedup
  • 226a8ea MemoryCardIconCache: Ignore shared cards
  • 58470ce Atualização Português do Brasil (#3249)
  • 3b9c489 CPU: Pass instruction query values by reference
  • 2ac2ad6 CPU/Recompiler: Break blocks on invalid instructions
  • 7c45ad3 GameList: Add dedicated gameicons directory
  • 0f0cc4e Qt: Re-add QDarkStyle theme option (#3250)
  • 97e555a README: Update link to last non-SSE4.1 build
  • 2cfa535 System: Fix certain GPU settings not applying until unpause
  • 5da6c92 GameList: Always open icon cache with r+b on Linux
  • b7da118 Qt: Don't boot system twice on rapid clicking
  • afea18f Image: Fix crash loading corrupted/invalid JPEG files
  • ff77bd0 ImGuiFullscreen: Don't upload failed-loaded images
  • fd0626a GameList: Re-extract memcard icon if deleted
  • 594962d Qt: Scale down custom icon pixmaps
  • 5d4f6e4 Qt: Use device pixel ratio when scaling gameicons
  • a5a3207 GPU/HW: Fix incorrect dirty rect union
  • 8698298 CPU/NewRec: Fix incorrect condition in GenerateCall()
  • 500fbe5 Achievements: Fix potential uninitialized data read
  • df979d4 Build: Fix DiscordRPC not being included in Mac bundle

v0.1-6995

13 Jul 03:09
3877486
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NOTE: This is the last build of DuckStation that does not require a SSE4.1-capable CPU (i.e. anything released in approximately 2008).

  • f0c2832 Dep: Update vixl to 662828c
  • ef69c31 GPUDevice: Support transpiling shaders at compile time
  • 964b949 Postprocessing/FX: Ensure RT isn't bound as sampler
  • eb80a82 GameDB: Disable widescreen on Final Fantasy Tactics
  • 54097fc Postprocessing/FX: Expose 'viewportoffset' uniform
  • 2a90a88 Add crt-consumer and crt-cyclon. Update others. (#3223)
  • 51648b0 CI/AppImage: Explicitly remove libwayland-*
  • c179210 GPU/HW: Eliminate raw texture pipeline permutations
  • d16470d Update Japanese translation (#3225)
  • 451d15a Atualização Português do Brasil (#3224)
  • 5be2e68 Qt: Update glyph ranges
  • 1582b2a GPU/HW: Make texture filtering a fragment shadergen parameter
  • 8455c9c GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
  • 0563350 GameDB: Set force round texcoords on Crash games
  • 3d6b9e1 Settings: Include cheats in disable-all-enhancements
  • e9a4723 GPUDevice: Compile warning fix
  • 6870010 GPU/HW: Remove log spam
  • be4abb0 GPU/HW: Reduce multiple setting source of truth
  • 34f2079 GPU/HW: Add separate 3D/2D (sprite) texture filtering
  • 7b1ec5d GameDB: Force round texcoords on Digimon World 3
  • a5f8684 BIOS: Add further detail to missing BIOS message
  • 1ae79c8 System: Refactor unsafe settings warning
  • da51827 GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226)
  • 70d7d4a MSBuild: Enable Vulkan on Windows ARM64
  • 01fc325 CPU/Recompiler: Warning fix for ARM64/Clang
  • ccb76d1 GameList: Add custom title/regions
  • 4827e54 BinarySpanReaderWriter: Fix off-by-one error (#3230)
  • 7491ba6 Spanish (Spain) Translation update 2024/06/19 (#3229)
  • 59c3c33 Deps: Update to SDL 2.30.4 (#3228)
  • d8b7e25 Atualização Português do Brasil (#3227)
  • 3d00957 Resources: Update gamecontrollerdb.txt
  • 63055f1 FullscreenUI: Add sprite texture filtering option
  • ea3fa7f Postprocessing/FX: Fix locating shaders in subdirectories
  • 966cce1 Postprocessing: Sort shader list lexiographically
  • e854164 Deps: Bump versions
  • 6892c3d Qt: Work around theme swap bug with Classic Windows
  • 1797050 VulkanDevice: Release swap chain images on resize
  • b8ed013 dep/reshadefx: Fix UBO reference with OpenGL
  • 6bfd862 GPUDevice: Fix transpiled interface linking with OpenGL
  • 6021e43 Qt: Work around QList marshalling issue
  • 9189588 Shaders: Add new pack of shaders (reshade) (#3232)
  • dd4b282 Atualização Português do Brasil (#3233)
  • 1a2ad89 dep/rcheevos: Bump to d54cf8f
  • 17d4595 dep/rcheevos: Hash functions are not needed
  • e7e0902 Achievements: Avoid malloc on state save/load
  • b9ff358 Achievements: Support scratchpad memory
  • db30566 Achievements: Implement disc change without state reset
  • 8c1228a Qt: Tidy up theme change workaround
  • ebf50ed System: Allocate JIT space before fastmem area
  • ad27f8b Add some shaders and update others. (#3234)
  • 12f2ff9 Indonesian Translation
  • 71c319c dep/rcheevos: Set RC_NO_THREADS
  • 5c94ab9 dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
  • a89ec0e Achievements: Always recompute state data size on save
  • dd420cb Common: Alloc failures in HeapArray are unlikely
  • 8c72fd5 GPUDevice: Disable SPIR-V optimization on GLSL output
  • 41f4024 Atualização Português do Brasil (#3235)
  • 3877486 System: Ensure titles are sanitized for screenshots

v0.1-6937

14 Jun 06:14
d45e218
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Commits

  • f1465dd Memmap: Use Mach VM routines for memory mapping
  • 25bf2b3 CDROM: Clear async interrupt on read/seek start
  • 7682cd2 System: Generate hash serials when running PS-EXE
  • 7bc4249 CI/AppImage: QtNetwork is no longer needed
  • 3063101 CDROM: Implement 0x60 test command
  • c3bf89b GameDB: Disable texture filtering in Legend of Dragoon
  • c4bf5b4 RegTest: Write file log as well as frames
  • 723af4d Misc: Loading old save state versions is unlikely
  • d013438 CDROM: Rewrite BFRD handling
  • 5360074 GPU: Cancel VRAM writes on Reset
  • 73136d7 GPU: Tie idle bit to FIFO emptyness on VRAM write
  • 627c12b GPU: Fix IRQ request
  • a7543ab GPU/HW: Fix crash on VRAM write/copy with mask test
  • 8ef7320 Bus: Ignore SPU byte writes to unaligned addresses
  • e70f155 MemoryCard: Implement GetID command
  • c637e2b System: Fix title after loading state for EXE-boot
  • 3e3572c DMA: Fix range check in mode0 when decrementing
  • 7222c21 CDROM: Further refine interrupt delay
  • e25bb48 GameDB: Add PGXP-CPU to Lego Racers
  • 05395c8 Polish localization updates (#3220)
  • 0675716 D3D11Device: Fix redundant SRV set on RT change
  • 892319d CI/Flatpak: Disable Flathub pushes
  • 5a18565 CI: Disable Qt's PCRE2 JIT on Windows
  • 3486107 CDROM: Ensure complete IRQs for Init go through
  • 8595175 CDROM: Improve accuracy of sector redelivery on DMA complete
  • a2e6a48 Qt: Add very-early VC++ runtime version check
  • 484c1dc Qt: Use 64-bit comparison for VC runtime check
  • e11f73e Updater: Add VC runtime check
  • 0879dff Updater: Add icon/rc file
  • f41c238 VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
  • b464b6d FullscreenUI: Fix loading undo state from menu
  • bac2ac0 FullscreenUI: Fix incorrect padding calculation in pause menu
  • 354b250 PostProcessing: Add native width/height inputs
  • c2eed01 Indonesian Translation (#3221)
  • facce0d PostProcessing: Expose aspect-correct pixel sizes
  • e6a11ab Shaders: Fix upscaling moire in CRT-Lottes
  • 7cf7a0a Add some shaders to dolphinfx folder
  • edea81d Update CRT-HYLLIAN.glsl
  • ac1bb90 GPU: Set idle bit during VRAM upload
  • c86f6eb Achievements: Fix incorrect data source for mastery points
  • 9a88cbc Pad: Fix incorrect card mismatch OSD message
  • 8124fb2 CDROM: Fix incorrect sector dropped log message
  • 2771471 Qt: Fix checked state on startup for disc merging
  • d51b880 Postprocessing/FX: Fix incorrect pixel size uniforms
  • d45e218 CI: Re-enable Flathub pushes

v0.1-6892

30 May 04:04
f1ff15f
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Commits

  • 0a63bec: CI/Flatpak: Push to Flathub (Stenzek)
  • Strip trailing whitespace from Windows errors (Stenzek)
  • Fix pipeline cache load error after device change (Stenzek)
  • PGXP-CPU for Dragon Valor (Stenzek)
  • Add Bilinear (Integer) scaling option (Stenzek)
  • Fix incorrect minimum latency display (Stenzek)
  • 872cee9: dep/cubeb: Sync to 19fcbef (Stenzek)
  • eab4271: dep/cubeb: Only include connected devices when enumerating wasapi (Stenzek)
  • Fix double popup on missing SBI file (Stenzek)
  • Save audio output latency value separately to minimal flag (Stenzek)
  • Correct pixel alignment of some UI elements (Stenzek)
  • Add horizontal padding to menu windows (Stenzek)
  • Use native file selector on Flatpak (Stenzek)
  • Add span returners (Stenzek)
  • Move SPIR-V compilation to base class (Stenzek)
  • Warning fix (Stenzek)
  • Get rid of double popup on renderer create error (Stenzek)
  • Fix triple popup on missing BIOS (Stenzek)
  • a2abcc9: CI/AppImage: Don't bundle libssl/libcrypto (Stenzek)
  • Re-introduce plural translation support (Stenzek)
  • 278c3ab: Atualização Português do Brasil (#3200) (Anderson Cardoso) #3200
  • Tidy up some unused code (Stenzek)
  • 8f415a4: CPU/NewRec: Fix register allocation crash on Linux (Stenzek)
  • Add link to Flathub (Stenzek)
  • Update shaderc to 2024.1 (Stenzek)
  • Add deps-build (Stenzek)
  • Add option to pause when controller is disconnected (Stenzek)
  • Fix Mac dylib not being included (Stenzek)
  • Remove now-unused file (Stenzek)
  • 4208d41: Update the Simple-Chinese Translation to latest. (#3201) (zkdpower) #3201
  • Remove ninja dependency for Mac deps (Stenzek)
  • Fix TinyString helper (Stenzek)
  • Detect cache line size dynamically on AArch64 Linux (Stenzek)
  • Simplify loader using DynamicLibrary (Stenzek)
  • cea061f: Update upload-artifact & download-artifact actions to v4 (#3202) (shinra-electric) #3202
  • Consider per-game overrides for Edit Memory Cards menu (Stenzek)
  • Fix Windows build upload (Stenzek)
  • Bump actions versions (Stenzek)
  • Fix auto updater getting stuck after failed request (Stenzek)
  • Fix double unload (Stenzek)
  • Correct heading sizes (Stenzek)
  • Add push to toggle for macros (Stenzek)
  • Improve >100% volume output quality (Stenzek)
  • 284b10f: Atualização Português do Brasil (#3203) (Anderson Cardoso) #3203
  • Rewrite input profile hotkey priority logic (Stenzek)
  • Rename Load Profile to Apply Profile (Stenzek)
  • Check host page size on startup (Stenzek)
  • 4c531d2: Update Russian translation (#3204) (shikulja) #3204
  • e444eb7: CI/MacOS: Switch to Xcode 15.4 (Stenzek)
  • Fix translation of %n hours (Stenzek)
  • Disable true colour for Dragon Valor (Stenzek)
  • Fix ugly popup message on Mac in setup wizard (Stenzek)
  • Open all image types as shared files (Stenzek)
  • Value logging/tracing for PGXP (Stenzek)
  • 29d4e04: CPU/PGXP: Use bit math for flags instead of union (Stenzek)
  • e4bedbb: CPU/PGXP: Readability improvements (Stenzek)
  • 3fd86a6: CPU/PGXP: Use component enum (Stenzek)
  • 37b1aa4: CPU/PGXP: Minor optimization to shift instructions (Stenzek)
  • bbac7a6: CPU/PGXP: Don't set high bits of flags (Stenzek)
  • 5672b0d: CPU/PGXP: sub rd, rs, 0 => move rd, rs (Stenzek)
  • ea4efb4: CPU/PGXP: Prefer fresh over tainted Z values (Stenzek)
  • 7476bac: CPU/PGXP: Track valid Z for lower/upper halves of 32-bit values (Stenzek)
  • Fix disassembly of rtps/nclip (Stenzek)
  • PGXP-CPU for Lifeforce Tenka (Stenzek)
  • 2dcf267: Atualização Português do Brasil (#3206) (Anderson Cardoso)
  • Various fixes (#3207) #3207 (PowerDuckSamurai)
  • Use string_view for GetEntryForPath() (Stenzek)
  • Load game settings from first disc of multi-disc games (Stenzek)
  • Merge multi-disc games (Stenzek)
  • bc67994: Bump GitHub Actions and Ubuntu (#3208) (Juan Pablo Romero Mendoza) #3208
  • 515e44f: Data: Update SDL Game Controller DB (#3209) (GreyXor) #3209
  • Reduce logging verbosity (Stenzek)
  • Update string list (Stenzek)
  • bd0cf65: Revert "CI/AppImage: Don't bundle libssl/libcrypto" (Stenzek)
  • Disc set corrections (Stenzek)
  • Add "Skip Duplicate Frame Display" option (Stenzek)
  • 09b43f9: CPU/NewRec: Clear needed on swapped delay slot (Stenzek)
  • ab4c6f2: CPU/NewRec: Enable delay slot swapping in more situations (Stenzek)
  • Implement disc reading for MacOS (Stenzek)
  • Use different conditions for frame dupe-skip (Stenzek)
  • 0bdedbf: Atualização Português do Brasil (#3210) (Anderson Cardoso) #3210
  • 2b39d50: Update the Simple-Chinese translation to latest. (#3211) (zkdpower) [#3211](https://github.com/stenzek/duck...
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v0.1-6759

09 May 05:58
0a63bec
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Commits

  • 2fc9a6d: CPU/NewRec: Work around clang <16 structured binding capture bug (Stenzek)
  • Add gstreamer fallback to PlaySoundAsync() (Stenzek)
  • Fix >1 controller display (Stenzek)
  • Fix input profile ctype change not saving (Stenzek)
  • Fix swap() not swapping size (Stenzek)
  • Fix double source of truth for controller names (Stenzek)
  • Fix empty box on no-controller type (Stenzek)
  • 5c48218: Italian translation - Small consistency fixes (#3191) (Valtekken) #3191
  • Various fixes (#3192) #3192 (PowerDuckSamurai)
  • Fix build again (Stenzek)
  • Fix GPU usage without vsync (Stenzek)
  • Replace offsetof with constexpr-friendly OFFSETOF (Stenzek)
  • Use ShaderGen GLSL version string (Stenzek)
  • Improve CRTC hblank accuracy (Stenzek)
  • Add controller implementation (Stenzek)
  • Fix mask for drawing area coordinates (Stenzek)
  • Backport buggy NVIDIA driver workarounds from PCSX2 (Stenzek)
  • Fix possible null descriptor set with feedback loop (Stenzek)
  • Add Classic Windows as theme option (Stenzek)
  • 325cf57: Atualização Português do Brasil (#3194) (Anderson Cardoso) #3194
  • Ensure coordinates are masked/clamped (Stenzek)
  • Add #define'able PSX GPU stats (Stenzek)
  • Rework pre-draw clipping (Stenzek)
  • Implement CLUT cache (SW renderer only) (Stenzek)
  • e3b0050: GPU/HW: Fix shader sampling with MSAA on (Stenzek)
  • Mark %d ms for translation (#3196) #3196 (xujibbs)
  • Add default option for cubeb driver (Stenzek)
  • Compute Hashes -> Verify (Stenzek)
  • Update SDL2 to 2.30.3 (Stenzek)
  • Pass string_view by value (Stenzek)
  • Purge unused code and report startup error to host (Stenzek)
  • Use SetUnhandledExceptionFilter() and terminate on crash (Stenzek)
  • Add game list excluded folders as well as files (Stenzek)
  • Simplify game directory list (Stenzek)
  • Add compatibility report in game summary (Stenzek)
  • Add notes about Shadow Master/Castrol Honda Superbike Racing (Stenzek)
  • Add label next to audio buffer size (Stenzek)
  • Fix compile error with Metal+Barriers (Stenzek)
  • c015039: Atualização Português do Brasil (#3198) (Anderson Cardoso) #3198

v0.1-6720

26 Apr 02:57
26917f1
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Commits

  • Purge unused code (Stenzek)
  • Fix gaps between some UI elements (Stenzek)
  • 07c012a: Negcon rumble (#3177) (Matheus Fraguas)
  • 1c39244: Spanish (Spain) translation update 2024/01/25 (#3102) (Víctor "IlDucci)
  • Simplify controller binding layout construction (Stenzek)
  • Add binding layout for NegConRumble (Stenzek)
  • Fix Flathub update script (Stenzek)
  • Fix a couple of errors in ReadFrames() resampler (Stenzek)
  • Fix Windows build (Stenzek)
  • f9b1944: Atualização Português do Brasil (#3180) (Anderson Cardoso) #3180
  • 79a7a8c: Update the Simple-Chinese translation to latest. (#3181) (zkdpower) #3181
  • ef05a80: Polish localization updates (#3182) (Marcin Mitura) #3182
  • Fix HC mode activating on reset of non-cheevo game (Stenzek)
  • Fix possible crash in save state selector (Stenzek)
  • Get rid of extra scrollbar in save state selector (Stenzek)
  • d918705: Massive Italian translation rework, part 2 (#3183) (Valtekken) #3183
  • Fix forward slash entries on Windows (Stenzek)
  • Fix fullscreen window height (Stenzek)
  • Allow opening cheat manager while shutdown (Stenzek)
  • Shrink text box size in memory scanner (Stenzek)
  • Use a 128b cache line size on Apple Silicon (Stenzek)
  • Clarify controller settings labels (Stenzek)
  • b478fd9: New Theme Added (#3184) (Anderson Cardoso) #3184
  • a2d81bb: Final third of the translation (#3185) (Valtekken) #3185
  • Purplerain -> Purple Rain (Stenzek)
  • Swap to KDE 6.7 Flatpak actions (Stenzek)
  • Rename build-dependencies.sh to build-dependencies-linux.sh (Stenzek)
  • Update Linux build instructions (Stenzek)
  • Motor Toon Grand Prix (again) (Stenzek)
  • Tidy up build system (Stenzek)
  • Remove questionable hashes (Stenzek)
  • Motor Toon Grand Prix (again) (Stenzek)
  • Move dump audio on startup out of settings (Stenzek)
  • Add kissfft (Stenzek)
  • Add freesurround (Stenzek)
  • Add surround expansion via FreeSurround (Stenzek)
  • Update debug dispatcher flag on init (Stenzek)
  • Improve reset determinism (Stenzek)
  • Add OSD message when all enhancements are disabled (Stenzek)
  • Confirm shutdown if memory card is being written (Stenzek)
  • Don't try to fast boot non-PS1 discs (Stenzek)
  • Add OSD toggle hotkey (Stenzek)
  • Add tooltip for stretch/expansion advanced settings (Stenzek)
  • Fix pause-on-start running unthrottled (Stenzek)
  • Fix rare crash during update download (Stenzek)
  • 89c0d49: Fix post processing menu in the fullscreen UI (#3187) (RSDuck) #3187
  • bfe3cf4: Polish localization updates (#3188) (Marcin Mitura) #3188
  • 6e78db3: Atualização Português do Brasil (#3186) (Anderson Cardoso) #3186
  • Handle sliders in per-game settings (Stenzek)
  • Backport changes (Stenzek)
  • 9d3f328: Adding crt-guest-advanced-HD shader (#3189) (Michael Prince Sharpe) #3189
  • Fix file leak on Linux (Stenzek)
  • Move COM init to common code (Stenzek)
  • Add volume reset button (Stenzek)
  • Build fix (Stenzek)
  • Clean and remove empty game settings (Stenzek)
  • Warning fix (Stenzek)
  • Drop freetype/zlib from Linux deps build (Stenzek)
  • Slim down Linux package install list (Stenzek)
  • Add Ubuntu/Debian package list (Stenzek)
  • f7238a8: Atualização Português do Brasil (#3190) (Anderson Cardoso) #3190
  • 26917f1: CI/Flatpak: Disable SDK CFLAGS (Stenzek)

v0.1-6658

16 Apr 03:13
4e0c417
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Commits

  • Enable DBus for Linux deps build (Stenzek)
  • Ignore End+Mute flag for noise channels (Stenzek)
  • Motor Toon Grand Prix (Stenzek)
  • Handle paths longer than MAX_PATH on Windows (Stenzek)
  • Use PathCchCanonicalizeEx() for GetWin32Path() (Stenzek)
  • a3013ef: CPU/NewRec: Fix PGXP desync (Stenzek)
  • 8ebda3c: CPU/NewRec: Fix register corruption in swl/swr (Stenzek)
  • Fix HW readback counter (Stenzek)
  • Add Error to CreateDirectory()/RenamePath() (Stenzek)
  • Add Error to Save() (Stenzek)
  • Ensure settings are writable before running setup wizard (Stenzek)
  • 5784906: Atualização Português do Brasil (#3141) (Anderson Cardoso) #3141
  • Fix native message boxes on MacOS (Stenzek)
  • Use window modality for message boxes (Stenzek)
  • 71a07a5: CPU/NewRec: Fix lwl/lwr on ARM (Stenzek)
  • Update Vulkan-Headers to v1.3.279 (Stenzek)
  • Add support for feedback loops (Stenzek)
  • 74f3c8d: GPU/HW: Enable feedback loops for rendering (Stenzek)
  • Minor typo corrections (Stenzek)
  • 3a0bc36: Update the Simple-Chinese Translation to latest. (#3142) (zkdpower)
  • Update glyph ranges (Stenzek)
  • Use vkCmdClearAttachments() to avoid render pass restart (Stenzek)
  • Port over Cobalt Sky theme from PCSX2 (#3145) #3145 (KamFretoZ)
  • fa644a0: Update the Simple-Chinese translation to latest. (#3147) (zkdpower) #3147
  • 38249a3: Atualização Português do Brasil (#3144) (Anderson Cardoso) #3144
  • Rayman Brain Games (#3143) #3143 (Blackbird)
  • Various updates (Stenzek)
  • Fix loading/saving state to file on Windows (Stenzek)
  • Warn if CPU mode is enabled and unnecessary (Stenzek)
  • Don't use libjpeg stdio functions (Stenzek)
  • More PSX.EXE games (Stenzek)
  • 5e1c527: Atualização Português do Brasil (#3148) (Anderson Cardoso) #3148
  • Motor Toon Grand Prix (again) (Stenzek)
  • Fix GLES compile error (Stenzek)
  • c2a08bd: CPU/NewRec: Fix ARM32 (again) (Stenzek)
  • 1097eab: GPU/HW: Don't create shader blend pipelines if disallowed (Stenzek)
  • 44322a1: dep/imgui: Update to v1.90.4 (Stenzek)
  • More hashes (Stenzek)
  • More missing toNativeSeparators() calls (Stenzek)
  • Update to Qt 6.7.0 and SDL 2.30.2 (Stenzek)
  • Include freetype/harfbuzz shared libraries (Stenzek)
  • ffbb14f: dep/imgui: Use FreeType rasterizer (Stenzek)
  • Update README.md (Stenzek)
  • Fix crash on shutdown settings save (Stenzek)
  • Fix double free on opening invalid zip file (Stenzek)
  • Build shaderc (Stenzek)
  • Swap out glslang for shaderc (Stenzek)
  • Remove glslang (Stenzek)
  • d3b552e: Update Russian translation (#3149) (shikulja) #3149
  • Add Fedora package names to README.md (Connor McLaughlin)
  • Fix toolbar position not saving (Stenzek)
  • Use IFileOperation (Stenzek)
  • Add missing CoInitializeEx() call (Stenzek)
  • Speed up shaderc build (Stenzek)
  • ca11898: Added submitted cheats and more clean ups c/o (#3151) (PugsyMAME) #3151
  • 79e96ff: Polish localization updates (#3152) (Marcin Mitura) #3152
  • 99b0fb5: GPU/HW: Move pipelines to end of struct (Stenzek)
  • f4584f4: dep/imgui: Disable windowing key (Stenzek)
  • Add error feedback (Stenzek)
  • Report errors to caller (Stenzek)
  • Handle 128KB GME files (Stenzek)
  • Halt linked list transfers during pad transfer (Stenzek)
  • PGXP-CPU for Newman Haas Racing (Stenzek)
  • Consider pending ticks when using global ticks (Stenzek)
  • 841a6e1: lupdate translation file. (#3153) (Marcin Mitura) #3153
  • 7dbe021: New cheats and cheat cleanups (#3154) (PugsyMAME) #3154
  • Fix incorrect flatpak cache key (Stenzek)
  • Fixes swapped arrow key glyphs (#3156) #3156 (KamFretoZ)
  • translation file cleanup (#3155) #3155 (Marcin Mitura)
  • Add missing methods (Stenzek)
  • Add SmallString overloads (Stenzek)
  • Avoid per-frame memory allocations with SmallString (Stenzek)
  • Dino Crisis PAL (Stenzek)
  • Redo landing page and add help bar (Stenzek)
  • Regenerate strings (Stenzek)
  • Icon fix (Stenzek)
  • 5fb8175: Autalização Português do Brasil (#3157) (Anderson Cardoso) #3157
  • fix "Show Controller Input" and "Show Settings" descriptions (#3159) #3159 (Bobby Smith)
  • 6965bc5: Polish localization ...
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v0.1-6461

16 Mar 06:12
359678a
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Commits

  • Inhibit debug dispatcher when COP0 BP is invalid (Stenzek)
  • 95486f7: House cleaning (#3083) (Anderson Cardoso) #3083
  • fcbae6c: GPU/HW: Fix off-by-one in dirty rect checks (Stenzek)
  • Add SDL to thirdparty.html (Stenzek)
  • Log axes/buttons when controller is opened (Stenzek)
  • add PS Mouse support for Discword #3085 (bl@ck_m@ge)
  • 34160a8: Qt/FSUI: Backport PromptFont from PCSX2 for better readibility (KamFretoZ) #3084
  • Add UserResources to EmuFolders (Stenzek)
  • Add runtime resource downloading (Stenzek)
  • Add runtime downloading of OSD fonts (Stenzek)
  • Fix race on resize in GL/Vulkan (Stenzek)
  • e86cf51: GPU/HW: Handle palette VRAM wrapping (Stenzek)
  • Fix warning (Stenzek)
  • e2e85a0: dep/rcheevos: Bump to 74860c9 (Stenzek)
  • Display missable/progression/win icons (Stenzek)
  • Open cheevo details in browser when selected (Stenzek)
  • Add LayoutUnscale() (Stenzek)
  • Wrap long achievement descriptions (Stenzek)
  • Skip argument packing when below filter level (Stenzek)
  • 4d1d830: Atualização Português do Brasil (Anderson Cardoso)
  • Remove DualShock support for Chessmaster II (bl@ck_m@ge)
  • cc94b76: Add debanding option to improve gradient smoothness with truecolor (Hugo Locurcio) #3089
  • f369724: dep/imgui: Update to v1.90.1 (Stenzek)
  • Tidy up Enhancement settings (Stenzek)
  • 836e59c: CI : Use wildcard for libc downgrade (Mrlinkwii) #3090
  • Make Shift+Wheel scroll settings description (Stenzek)
  • 687e212: GPU/HW: Shader compile fix (Stenzek)
  • bc04854: GPU/HW: Bump shader cache version (Stenzek)
  • Move functionality to Host (Stenzek)
  • Delete settings windows on close (Stenzek)
  • Handle infinite symlink loops in FindFiles() (Stenzek)
  • Allow toggling fullscreen when VM is paused (Stenzek)
  • Update Korean translation by Hackjjang (Stenzek)
  • Use Error class for initialization errors (Stenzek)
  • Fix a couple of error log formats (Stenzek)
  • Fix GTE control register disassembly (Stenzek)
  • Add host/hardware stats (Stenzek)
  • 543c28b: Update the Simple-Chinese Translation to latest. (zkdpower)
  • Update glyph ranges (Stenzek)
  • Fix Match Window on Android (Stenzek)
  • Fix crash with replacement precaching (Stenzek)
  • 37e8d1a: GPU/HW: Fix VRAM write replacements (Stenzek)
  • daa8445: Atualização Português do Brasil (Anderson Cardoso)
  • 5e2c6d2: Add independent settings for NeGcon axes (#3094) (athenavr)
  • 1b8e75e: Take widescreen hack into account when determining automatic resolution scale (Hugo Locurcio)
  • b7b2a50: Update the Simple-Chinese translation to latest. (zkdpower)
  • 56b452d: Atualização Português do Brasil (Anderson Cardoso)
  • Fix potential race between submit and main thread (Stenzek)
  • Make controller settings page scrollable (Stenzek)
  • Add missing display setting help text (Stenzek)
  • Disable WS in Resident Evil games (Stenzek)
  • ef9edb8: Update the Simple-Chinese translation to latest. (zkdpower)
  • b545234: CPU/NewRec/AArch32: Fix double condition (Stenzek)
  • Fix duplicated key (Stenzek)
  • Add lint of GameDB (Stenzek)
  • 8b656d7: Atualização Português do Brasil (Anderson Cardoso)
  • 08eec2e: Update the Simple-Chinese translation to latest. (zkdpower)
  • Warning fixes (Stenzek)
  • Fix setting typos (Stenzek)
  • 7d3d063: Update the Simple-Chinese translation to latest. (#3104) (zkdpower) #3104
  • 3fd0ab3: Indonesian Translation (KamFretoZ) #3082
  • 5eefbcd: Atualização Português do Brasil (#3106) (Anderson Cardoso) #3106
  • a9d834c: Update the Simple-Chinese translation to latest. (zkdpower) #3105
  • compatibility fixes (bl@ck_m@ge)
  • Don't clamp scale to 1.0 (Stenzek)
  • Slightly improve hover/animation behavior (Stenzek)
  • af2042e: GPU/HW: Fix toggling PGXP depth buffer causing black screen (Stenzek)
  • Fix incorrect animation when opening state selector (Stenzek)
  • Disable PGXP culling for Kingsley's Adventure (Stenzek)
  • cdea4eb: GPU/HW: Fix possible crash on setting change (Stenzek)
  • cdb614a: GPU/HW: Fix possible crash (again) (Stenzek)
  • Bump to SDL2 2.30.0 (Stenzek)
  • Update SDL Game Controller DB (Stenzek)
  • Use shared webp/zstd/zlib (Stenzek)
  • Fix creation error on non-RGBA8 layers (Stenzek)
  • Expose IOKit/MFI toggles (Stenzek)
  • Textures should be private #3109 (Stenzek)
  • Add family check for 16-bit formats #3109 (Stenzek)
  • More incompatible enhancement flags (Stenzek)
  • Fix inequal-length EqualNoCase (Stenzek)
  • Add YAML GameDB/DiscDB (Stenzek)
  • Add rapidyaml (Stenzek)
  • Switch to YAML (Stenzek)
  • Remove JSON GameDB ([Stenzek](https://github.com/stenzek/duckstation/commit...
Read more

v0.1-6292

06 Feb 14:01
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Commits

  • Fix Match Window on Android (Stenzek)
  • Fix crash with replacement precaching (Stenzek)
  • af3de3b: GPU/HW: Fix VRAM write replacements (Stenzek)
  • Fix potential race between submit and main thread (Stenzek)
  • Disable WS in Resident Evil games (Stenzek)
  • 6ad2739: CI : Use wildcard for libc downgrade (Mrlinkwii)
  • Fix duplicated key (Stenzek)
  • Add lint of GameDB (Stenzek)
  • Clear cheat list on reset (Stenzek)