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Releases: onnoj/DeusExEchelonRenderer

v0.3.5

v0.3.4

24 Jul 08:56
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Various lighting fixes

v0.3.3

19 Jul 18:53
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Settled on att value 0.0035.

v0.3.2

14 Jul 08:56
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  • Fix various issues with the character's first-person body not rendering properly, especially in combination with held items/weapons and mirrors. Remember, you can turn this feature off in the .ini
  • Fixed a number of issues with (held) item transformations. The issue where the enemy weapon disappears while firing, however, still occurs.

v0.3.1

07 Jul 14:55
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Fixed various bugs triggered by aggressive resolution switching:

* If RTX remix reports that there are fullscreen modes available, fallback to windowed, previously there was a crash.
* Fixed issue where FDynamicSprite hijack was not restored properly, leading to a hang.
* Resolution list was not implemented, so users not using Deus Exe were unable to select a resolution.

v0.3.0

05 Jun 09:11
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JC is no longer a vampire! He now shows up in reflections and casts a shadow.

Screenshot 2024-06-05 110607 image

This behavior can be toggled off in the DeusExEchelonRenderer.ini file

Full Changelog: v0.2.6...v0.3.0

v0.2.6

08 May 22:49
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What's Changed

image

New Contributors

Full Changelog: v0.2.5...v0.2.6

v0.2.5

04 May 19:50
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Trying to approach Deus Ex's original lighting falloff.

v0.2.4

04 May 16:35
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The renderer can now 'instance' specific textures based on how they'r…

…e used.

ie, translucent surfaces and mirror surfaces using the same texture now emit their own variant of the texture.
This allows modders to modify the properties of a mirror versus a glass window pane, without affecting the other.

v0.2.3

01 May 10:53
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Fixed some lighting issues; the lighting should now be much closer to the original.
You may want to reset the game's brightness back to its default!

Technical notes:

  • Attenuation fields were not set properly on the D3DLIGHT9 structure, were 0.0f/0.0f/0.0f which is incorrect for non-directional lights. Has been set to 1.0f/0.0f/0.0f.
  • More importantly, discolights are moving again.

Comparison:

lightingfixcomparison