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Changelog (Major Changes)

mbnq edited this page May 30, 2024 · 21 revisions

Changes in 0.8.44

  • fixes in veteran and elite abilities
  • disabled more tiberium checkbox, causing: 0xC0000005 at 0x005657A5
  • minor changes in forcemapoptions.ini
  • added new remix of map "Streets of Gold"
  • added mapconvert script (extension)
  • updater patch
  • updated checkINI.bat
  • removed destroyable bridges checkbox
  • added bridges hp dropdown to cgui
  • added loot profiles dropdown to cgui

Changes in 0.8.43

  • "Disable cartoon fx" checkbox will disable critanim too now
  • added phobos 41
  • fixed chronomonkey's shield
  • added Tint for some units
  • added Elite Conscript
  • added disable brontosaurus checkbox
  • fix for aisellback
  • minor client gui changes
  • Virus buff
  • Chronomedic buff
  • Howitzer (Arty) buff
  • Crazy Ivan buff
  • AircraftCarrier buff
  • grand cannon buff
  • DRED nerf
  • walls buff
  • MCG buff
  • fixed minor issues
  • loot rebalance
  • Excavator can destroy terrain obstacles now
  • fixed too high movement speed bonus from lootbox
  • fixed chronotroops, will no longer bug cells
  • fixed chronolegion, will no longer bug cells
  • added autoupdater script
  • updated uninstaller
  • major code cleanup
  • some other minor adjustments

Changes in 0.8.42

  • code cleanup
  • added remixed version of map Unrepent
  • added TS Mamooth Mk.2 tank to goodiecrates
  • AI ally will no longer build too many navalyards
  • Lion King nerf
  • added shield for Lion King
  • Walls are back
  • Crazy Ivan damage buff
  • Grand Cannon range buff
  • Virus damage buff
  • added AI missions timings to cgui
  • tactical drone weapon restored
  • Orca Fighter has new missiles
  • goodie crates balancing
  • AI update
  • other minor fixes

Changes in 0.8.41

  • changed Yuri's crew from E1 to INIT
  • A10 buff
  • zombie gamemode update, fixes and improvements
  • added CnCNet maps
  • some minor unit weapons changes
  • brute doomsday gamemode update, fixes and improvements
  • increased build limit for aircraft carrier and decreased its price
  • audio fixes
  • updated with latest phobos b40
  • added The Lion King for Animal Doomsday Yuri's forces
  • guardian gi buffed
  • Tesla Anihilator removed from chrono supplies
  • prism tower can support ally tower now
  • grinder works for ally now
  • allies AI has Prism towers now instead of Tesla ones
  • prism forwarding fixeed
  • removing phobos ai attack scripts (was causing melee units to get stuck instead of attacking)
  • ai rework
  • tactical drone is back
  • AI cleanup & improvements
  • changes in chronomonkey, bruteprime and t-rex
  • restored old demodrop sw
  • each tech outpost will give power production bonus up to 6 powerplants
  • code cleanup
  • some other minor changes
  • some other improvements

Changes in 0.8.40

  • chronomonkey's shield is back
  • chronomonkey is no longer immune to radiation
  • added a '6 minutes' option to chrono supplies dropdown in gui
  • random crates checkbox is back
  • fixed defaults for chrono supplies in lobby gui
  • buffed FV+GGI weapons
  • wolverine's ROT increased
  • bronto can be disabled with disable chrono checkbox
  • nerfed bronto
  • fixed some shadows
  • seal and tanya has sensors now
  • harriers can be build as soon as player gets an airpod
  • some fixes in animaldoomsday gamemode
  • virus particles buff
  • minor changes in goodie cratess logic
  • increased ptero flying loop volume
  • pavement size increased
  • hospital should be passable for units now
  • fixed some t-rex' code
  • AI should rebuild their conyards more in the basecenter now
  • mapfix for amazon map
  • mapfix for bfrmx_mp04t8
  • mapfix for tutorial map
  • updated phobos Starkku's goodie crates build
  • removed vehicle cap in crates
  • added chronobox (lootbox)
  • added chronobox money cost to swcost dropdown in the client gui
  • an attempt to fix ai 'no sell back' checkbox
  • added moneybox (money transfer between players)
  • added toogle lootboxes checkbox to the client gui
  • removed tiberium spawn from lootboxes
  • an attempt to switch into Phobos Include (and Inheritance) instead of Ares' one
  • no need techlab to build ships any more, only conyard and vehfactory are needed
  • very minor Yuri naval AI changes
  • overall AI improvements
  • some other minor cnc-net client gui improvements
  • minor cleaning and removed some obsolete code

Changes in 0.8.38

  • added SW cost dd to gui
  • inc. cost of demodrop
  • removed eva lost notiffication from some planes
  • ptero is invisible when not moving or when not attacking now
  • improvements in manhattan map (v6->v7)
  • added gattling cannon players version (in random building vehicles)
  • minor changes in random defence buildings
  • added new weapon sounds for Hind(Orca) and Wolverine
  • added propaganda speeches to propaganda truck
  • AI update
  • fixed ptero name
  • added leadershiprating to important infantry units
  • removed phobos custom radiation
  • removed aoe heal from ambu
  • removed SparkParticles from healing, just in case
  • removed phobos custom radiation
  • removed aoe heal from ambu
  • removed SparkParticles from healing, just in case
  • switch phobos38 -> phobos39
  • changed WTC settings
  • removed all rubbles
  • changes in bronto settings
  • removed not needed comments

Changes in 0.8.36

  • Siege Chopper has green rad laser now
  • Reworked lobby gui
  • Added meteor ratio to gui
  • Added AI base size to gui
  • Added AI pathfinding tick rate to gui
  • Added attack rate to gui
  • Added AI stray option to gui
  • Added disable AI chrono button to gui (as re/dc countermeasure in mp)
  • Added chronosupplies dropdown to gui
  • Some minor changes to Yuri's units related
  • Added ai sellback option to gui
  • Added lionking.shp by Yosef Anan
  • Cleared debug options
  • Fixed allied/soviet cnst gui name (thanks to GerHaLe)
  • Removed chronosupplies checkbox
  • Added TiberiumRemains to harvesters/miners
  • Repair cost increased
  • AI update and cleanup
  • Some mapfixes
  • General code cleanup

Changes in 0.8.35

  • added meteors
  • removed meteors from bfrmx_manhattan map
  • updated tutorial map
  • uninstaller update
  • minor changes in iron curtain
  • minor AI changes
  • minor fixes
  • removed mapsize label
  • minor fixes in bfrmx_manhattan map
  • improved meteor strike
  • replaced Yuri's cosmonaut with ptero (by Yosef Anan)
  • added code for ptero
  • added ptero sounds
  • meteors explodes on the water now
  • added new EVA speech for meteors
  • iron curtain and chronosphere timer display reenabled
  • attempt to force naval ships with ranged weapons to use them
  • updated tutorial map
  • minor ai edits
  • some minor fixes
  • buffed chaosdrone
  • crazy ivan hp buff
  • fixed stealth tank guardrange
  • attempt to fix virus gun clouds
  • polished Titan unit (new sounds, better animations)
  • fixed bugs in meteor's code
  • added A10 strike superweapon
  • virus gas particles fixed

Changes in 0.8.34

  • changes and improvements in AI
  • fixed no harvester when playing some sides
  • changed AI naval script again
  • occupied civ buildings should give bounty now
  • rebalanced building speed of Yuri's basebuilding
  • increased outpost weapon range
  • reworked starting units
  • chronominer should be able to be obtained from crates now
  • rebalanced bounty
  • rebalanced crategoodies
  • reworked titan
  • changes in dropship
  • changes in carryall
  • changes in hind aka orca
  • some other minor changes and improvements
  • some minor changes on cncnet client config files
  • simplified AI Tesla Tower code
  • simplified AI clonned buildings
  • new map "Manhattan Doomsday"
  • titan can crush vehicles and other obstacles now
  • minor fixed in map bfrmx_manhattan
  • fixed rockets of fighter planes

Changes in 0.8.33

  • Players cannot choose Yuri as playable side no more (Thanks to MortonPL)
  • added Repair Drone to random crates (repairs both buildings and vehicles)
  • added Orca Figther to random crates (hunter hover plane shooting rockets)
  • added Stealth Tank to random crates (invisible tank shooting rockets)
  • fixed some bad format sound samples
  • fixed siege chopper not being abble to shoot AA
  • minor fixes in AI
  • Yuri should be able to build his mcv in war factory now
  • Changed scripts for naval ai
  • updated uninstaller
  • disabled occupy for CLEG (temporal warhead caused it to crash)
  • removed duplicated slave from Brute Doomsday gamemode
  • increased adjacent of flak cannon (by 2) and hedgehog (by 1)
  • overall cleanup
  • resized TS models

Changes in 0.8.30

  • changes in random building vehicles
  • added selfheal to tank bunker
  • fixed ore purifier name
  • attempt to fix no free harvester playing some soviets
  • nerf of industrial plant
  • restored crushable trees (may look bad but atleast vehicles doesn't get stuck)
  • removed some leftovers
  • added immune to psionics to chronomonkey
  • added immune to nuke to elite sniper
  • reworked audio samples that were in 44.1khz to 22khz as it should be
  • updated bf_forbiddenallies map and added 2nd version of it
  • blackeagle and blackeagle elite doesn't have to decloak to fire any more
  • updated Pip colors
  • updated OccupyPip colors
  • guardian gi, tesla trooper and flak trooper can occupy buildings now
  • reverted some AI options to defaults
  • added debug options
  • discord integration

Changes in 0.8.22

  • added experience points multiplier
  • added auto-repair toggle option
  • disabled logs by default
  • added chrono supplies options to client menu
  • removed bf_brutelizemap.zip (no longer needed, custom maps no longer needs to be preprocessed)
  • removed bf_console.zip (no longer needed)
  • maps cleanup
  • added AllyReveal option
  • some other minor fixes

Changes in 0.8.21

  • removed shield (phobos) from chronomonkey to avoid desyncs
  • changes in demodrop (terrordrop unit) to avoid desyncs with nuke
  • removed CrateGoodie=yes from infantry (just in case)
  • changes in Guard Tower's sensors
  • fixed academy (units will no longer get stuck inside)
  • some minor AI changes
  • updated bf_uninstaller
  • minor changes in ra2md.ini
  • added terrain files to expand71.mix for testing purposes
  • changed flightlevel to default
  • improved fighter planes xp and attack range
  • fixed Yuri's Boomer "logic"
  • fixed some minor issues caused by leftovers
  • buffed terrorists
  • map fixes

Changes in 0.8.20

  • added radiation immune to each infantry unit with Teleporter=true as an attempt to fix nuke desync > ...and it worked
  • fixed all game .ini files for known issues, typos and leftovers
  • changes in rulesmd.ini and aimd.ini
  • laser fx improvements
  • disabled Yuri's chronomedic > to solve Nuke desync
  • Restored bugged things
  • Reverted to 0.8.16

Changes till 0.8.17

  • Increased Maverick (harrier's missile) damage by 15%
  • Humans cannot pick yuri side no more (thanks to MortonPL)
  • Removed random playable option
  • LaserGI can shoot from the buildings now
  • added new (phobos) laser fxes
  • fixed chronomedic autoguard
  • tools folder structure change
  • updated tool bf_brutelizemap
  • destroyable bridges now works
  • bridge strenght from 20k to 10k hp
  • added lifetime to boom particles
  • changed name of laser fence post to emiter
  • buffed jumpjets for players
  • slaves built by player will no longer disappear
  • made some of structures passable to units
  • added new AI boomer trigger for Yuri
  • cartoon fx
  • some minor fixes
  • removed some leftover code
  • removed not needed map files
  • added some cartoon fx particles
  • added option to disable fx particles from the launcher
  • fixed some of minor issues
  • spy vet icon
  • hind is orca fighter now
  • removed tactical drone (was causing desyncs)
  • fixed TooBigToFitUnderBridge (should be only used for voxel-based units)
  • bf_uninstaller.bat updated to not remove player settings
  • removed not needed files
  • AI improvements
  • Uninstaller moved to root
  • readme and credits updated
  • some minor AI changes
  • drones are back and fixed
  • some gui improvements

Changes in 0.8.08

  • mod launcher GUI improvements
  • removed some logics that was causing desynchronization in multiplayer
  • Yuri can fix bridges again
  • some other minor fixes and improvements
  • fixed wrong slide color in lobby
  • fixed soundtrack menu theme
  • yuri should fix bridges now
  • fixed some bugs related to ai transporting units
  • guard tower sight increased
  • firetruck name fixed
  • added animation for disappearing free slave unit
  • normal engineer cannot steal units (vehicles) no more
  • updated uninstaller
  • updated cncnet5.dll to the newest version
  • fixed game lobby gui placement
  • fixed no default starting units
  • updated main menu and lobby menus
  • removed obsolete files
  • ai stray settings fixed

Changes in 0.8.02

  • Mod is now running on CnCNet ClientFirst version of working multiplayer via CnCNet(universal, works with old versions and Steam edition)

Changes in 0.7.86

  • improved performance

Changes in 0.7.85

  • minor bugfixes
  • mapfixes

Changes in 0.7.84

  • AI improvements and minor bugfixes

Changes in 0.7.83

  • AI Hordes are back

Changes in 0.7.82

  • AI improvements

Changes in 0.7.81(2)

  • new experimental AI scripts
  • fixed bug allowing player to build enemy AI spy
  • rewritten enemy AI spy scripts

Changes in 0.7.80

  • Many fixes and improvements

Changes in 0.7.79

  • Fixed some minor issues
  • Fixed Chronomedic AI
  • Added missing veteran cameos (icons)

Changes in 0.7.78

  • Improved Brontosaurus
  • Reworked unit experience bons
  • Improved tutorial a little

Changes in 0.7.77

  • New AI scripts
  • Improved performance a little
  • Fixed some minor issues
  • Yuri can build submarines now
  • Rebalanced AI naval warfare
  • New Yuri's superweapon
  • New dino: Brontosaurus
  • Fixed: T-Rex ambient sound
  • Fixed: T-Rex can attack ships and subs now
  • New version of cnc-ddraw
  • Introduced tutorial map (early version)
  • Fixed: some errors in txt strings

Changes in 0.7.73

  • quickfix for 0.7.71-72 performance drops caused by bad AI loops
  • reduced amount of ally AI team members
  • new map

Changes in 0.7.71

  • improved some of AI logics
  • cleaneup of AI code
  • fixed some minor issues

Changes in 0.7.70

  • reworked most of AI scripts
  • fixed some minor issues
  • new map
  • reworked skirmish menu gui
  • fixed: german AI can build jumpjet medic now
  • fixed some sounds balance

Changes in 0.7.65

  • reworked AI engineer scripts

Changes in 0.7.65

  • quickfix to previous version

Changes in 0.7.64

  • some minor AI fixes
  • new map

Changes in 0.7.63

  • AI Improvements
  • Performance Improvements
  • Fixed Chrono Legionnaire
  • Tech Outpost can levelup now and get bounty
  • Another attempt to fix AI controlled engineers

Changes in 0.7.62

  • AI improvements
  • Balance improvements

Changes in 0.7.61

  • AI improvements
  • Fixed negative-damage units

Changes in 0.7.60

  • fixed an AI issue causing FPS drop with broken engineer logic
  • fixed an AI issue causing not using spies
  • fixed an issue causing certain units being not avaiable in goodieCrates
  • fixed some other minor AI issues
  • improved performance a little
  • ChronoMedic should autoheal allies now

Changes in 0.7.58

  • new shield animations
  • new shield sounds
  • some minor fixes and improvements

Changes in 0.7.58

  • new animations
  • new sounds
  • Yuri can build UFO now
  • Improved AI
  • Other minor fixes and improvements

Changes in 0.7.56

  • fixed some minor issues
  • improved performance
  • improved AI
  • new random units
  • new shields
  • new animations
  • trees doesn't block cells any more
  • new sounds
  • Fixed AI's Jumpjet Infantry

Changes in 0.7.53

  • removed some of ally AI exploits
  • further improvements

Changes in 0.7.47

  • improved launcher
  • batch launcher moved to the root (for players experiencing issues with .NET .dll files)
  • some minor fixes

Changes in 0.7.46

  • new maps
  • further improvements

Changes in 0.7.45

  • further improvements
  • patched launcher for better windows compatibility

Changes in 0.7.42

  • Improved AI
  • Improved performance (a lot)

Changes in 0.7.40

  • Milestone version.

Changes in 0.7.27

  • improved AI
  • new sounds, maps and more...

Changes in 0.7.27

  • a lot of changes and improvements

Changes in 0.7.10:

  • Rebalanced country-bonuses
  • Improved AI
  • Improved stability and performance

Changes in 0.7.00:

  • Added: New Yuri's creature > Wild Dogs
  • Added: Laser Wall
  • Added: New ambient sounds
  • Fixed: Medic wasn't able to heal sometimes
  • Fixed: Polish Flag
  • Changed: Robo tank no longer can move above the water
  • Added: New voice samples for Titan and Wolverine
  • Changed: some sidebar icons and other GUI elements
  • Improved AI... and more.

Changes in 0.6.80:

  • Added 2 new maps
  • Added alternative launcher (testing multicore load spreading)
  • Added Cloakable Harvester (in random crates)
  • Buffed Conscript
  • Buffed Weather Storm
  • Reworked Medic's audio samples
  • Elite Sniper doesn't decloak to fire when on level 3 (2)
  • Added: New enemy creature for Animal Doomsday - FLOATER
  • Fixed a lot of AI scripting
  • Added sensors to Gap Generator, Spotlight Tower, Tactical Drone, Yuri's Radar
  • Non-unpacked RBCVs will chrono out (disappear) from the battlefield after some time
  • Same with Fail-cars, like above, for both players and AI - makes AI base not get spammed
  • Added Critical hits
  • Added animations for crit, punch (enemy crit), healing, repair, and more

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