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Integrate Render Target support branch (#285)
CI #390: Commit 46b2e96 pushed by elishacloud
July 21, 2024 22:46 4m 35s master
July 21, 2024 22:46 4m 35s
Integrate Render Target support branch
CI #389: Pull request #285 opened by elishacloud
July 21, 2024 22:42 4m 27s RenderTarget
July 21, 2024 22:42 4m 27s
Remove code to check dirty flag on Present()
CI #388: Commit 6f1023d pushed by elishacloud
July 21, 2024 04:51 4m 34s RenderTarget
July 21, 2024 04:51 4m 34s
Undo part of last check-in
CI #387: Commit 83ec3e6 pushed by elishacloud
July 21, 2024 04:21 4m 17s RenderTarget
July 21, 2024 04:21 4m 17s
Use Format, Width & Hight for surface backup data
CI #386: Commit 50ed4b6 pushed by elishacloud
July 21, 2024 03:53 5m 2s RenderTarget
July 21, 2024 03:53 5m 2s
Use UpdateSurface and StretchRect for Blt
CI #385: Commit e55107f pushed by elishacloud
July 21, 2024 03:09 4m 46s RenderTarget
July 21, 2024 03:09 4m 46s
Call Present() in EndScene()
CI #384: Commit 3516f62 pushed by elishacloud
July 19, 2024 22:41 4m 48s RenderTarget
July 19, 2024 22:41 4m 48s
Only present a dirty surface
CI #383: Commit d3bba96 pushed by elishacloud
July 19, 2024 18:44 5m 13s RenderTarget
July 19, 2024 18:44 5m 13s
Fix incorrect vertex size when using dual monitors
CI #382: Commit 3429c57 pushed by elishacloud
July 19, 2024 15:52 4m 29s RenderTarget
July 19, 2024 15:52 4m 29s
Unify 2D and 3D Present() functions
CI #381: Commit 545a02b pushed by elishacloud
July 19, 2024 04:23 4m 41s RenderTarget
July 19, 2024 04:23 4m 41s
Change how render target is presented and released
CI #380: Commit 1516c00 pushed by elishacloud
July 17, 2024 19:40 4m 3s RenderTarget
July 17, 2024 19:40 4m 3s
Update header load order
CI #379: Commit 96a4f09 pushed by elishacloud
July 16, 2024 17:04 5m 8s RenderTarget
July 16, 2024 17:04 5m 8s
Change how WndProc::Handler() is destroyed
CI #378: Commit eb657ff pushed by elishacloud
July 16, 2024 04:43 4m 32s RenderTarget
July 16, 2024 04:43 4m 32s
Fix presenting to window
CI #377: Commit a10a4d1 pushed by elishacloud
July 15, 2024 21:51 4m 49s RenderTarget
July 15, 2024 21:51 4m 49s
Add a nullptr check
CI #376: Commit d71164f pushed by elishacloud
July 15, 2024 20:39 4m 3s RenderTarget
July 15, 2024 20:39 4m 3s
Don't backup render target
CI #375: Commit 963b43f pushed by elishacloud
July 15, 2024 16:27 5m 27s RenderTarget
July 15, 2024 16:27 5m 27s
Release DC when not needed
CI #374: Commit 6c4b1c0 pushed by elishacloud
July 15, 2024 04:20 5m 12s RenderTarget
July 15, 2024 04:20 5m 12s
Properly handle switching from 3D to 2D
CI #373: Commit 48e475e pushed by elishacloud
July 15, 2024 02:38 5m 2s RenderTarget
July 15, 2024 02:38 5m 2s
Fix stencil buffer check
CI #372: Commit a5f613b pushed by elishacloud
July 14, 2024 02:43 4m 59s RenderTarget
July 14, 2024 02:43 4m 59s
Default to 8 samples unless explicitly specified
CI #371: Commit f3daa03 pushed by elishacloud
July 14, 2024 02:39 4m 49s RenderTarget
July 14, 2024 02:39 4m 49s
Fix antialiasing with GetRenderTargetData()
CI #370: Commit 443a8d2 pushed by elishacloud
July 13, 2024 22:08 4m 40s RenderTarget
July 13, 2024 22:08 4m 40s
Fix black screen when getting textures
CI #369: Commit 0c4b288 pushed by elishacloud
July 13, 2024 21:23 4m 22s RenderTarget
July 13, 2024 21:23 4m 22s
Add antialiasing support
CI #368: Commit 4f48eab pushed by elishacloud
July 13, 2024 20:19 4m 33s RenderTarget
July 13, 2024 20:19 4m 33s
Make SetRenderTargetSurface() thread safe
CI #367: Commit eb632a9 pushed by elishacloud
July 13, 2024 17:04 4m 48s RenderTarget
July 13, 2024 17:04 4m 48s
Add multi-sample support for Render Target
CI #366: Commit 89d0bbf pushed by elishacloud
July 13, 2024 07:49 4m 28s RenderTarget
July 13, 2024 07:49 4m 28s