An RTX Remix mod for the classic game Pathologic.
This project uses RTX Remix to inject the original game renderer's D3D9 calls to a new Vulkan renderer, allowing for real-time path traced lighting as well as other Nvidia-developed technologies such as DLSS 2 and Nvidia Reflex.
Important Note: For the purposes of an easier modding experience, the fork of DXVK-Remix used in this project has been modified by the Pathologic Classic RTX maintainers and is not representative of the original DXVK-Remix project.
Stashed changes
A (Work In Progress) RTX-Remix mod for the classic game Pathologic.
- Set up the game. Recommended version: Pathologic Classic HD
- Download bridge-remix (
bf0984b
) from GitHub (must be logged in): bridge-remix - Extract the contents of bridge-remix to
<game-folder>\bin\Final
- Download dxvk-remix (
0a9d916
) from GitHub (must be logged in): dxvk-remix - Extract the contents of dxvk-remix to
<game-folder>\bin\Final\.trex
- Download the custom version of DXVK-Remix (
0a9d916
) with ImGui support for lightmap textures, or build it yourself: Custom DXVK-Remix - Extract
d3d9.dll
andd3d9.pdb
to<game-folder>\bin\Final\.trex
- Use the provided files to configure the game.
- Lightmaps still present in many scenes.
- Invisible water.
- Broken skyboxes.
- Lightmap tags result in fullbright issues - see Issue #210
- Original lighting mostly lost with removal of lightmaps -- a lighting replacement will be needed in the future to fix this.
- Lights do not carry over to Remix renderer.
- Frequent crashes while loading between areas.
- Skyboxes are entirely broken and artifacting is common.
- Geometry hashes for floors, walls, and ceilings are unstable.
- Whenever the mouse moves in outdoor areas, geometry deforms and wobbles.
- Texture reading is broken when dealing with forced metallic/opacity values.