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A RTX-Remix mod for the classic game Pathologic.

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PathologicClassicRTX

<<<<<<< Updated upstream

An RTX Remix mod for the classic game Pathologic.

This project uses RTX Remix to inject the original game renderer's D3D9 calls to a new Vulkan renderer, allowing for real-time path traced lighting as well as other Nvidia-developed technologies such as DLSS 2 and Nvidia Reflex.

Important Note: For the purposes of an easier modding experience, the fork of DXVK-Remix used in this project has been modified by the Pathologic Classic RTX maintainers and is not representative of the original DXVK-Remix project.

Stashed changes

A (Work In Progress) RTX-Remix mod for the classic game Pathologic.

Installation

  1. Set up the game. Recommended version: Pathologic Classic HD
  2. Download bridge-remix (bf0984b) from GitHub (must be logged in): bridge-remix
  3. Extract the contents of bridge-remix to <game-folder>\bin\Final
  4. Download dxvk-remix (0a9d916) from GitHub (must be logged in): dxvk-remix
  5. Extract the contents of dxvk-remix to <game-folder>\bin\Final\.trex
  6. Download the custom version of DXVK-Remix (0a9d916) with ImGui support for lightmap textures, or build it yourself: Custom DXVK-Remix
  7. Extract d3d9.dll and d3d9.pdb to <game-folder>\bin\Final\.trex
  8. Use the provided files to configure the game.

Issues

  • Lightmaps still present in many scenes.
  • Invisible water.
  • Broken skyboxes.
  • Lightmap tags result in fullbright issues - see Issue #210
  • Original lighting mostly lost with removal of lightmaps -- a lighting replacement will be needed in the future to fix this.
  • Lights do not carry over to Remix renderer.
  • Frequent crashes while loading between areas.
  • Skyboxes are entirely broken and artifacting is common.
  • Geometry hashes for floors, walls, and ceilings are unstable.
  • Whenever the mouse moves in outdoor areas, geometry deforms and wobbles.
  • Texture reading is broken when dealing with forced metallic/opacity values.

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