Many successful games end up starting their own franchises, even if they're meant to be standalone experiences. Developers love a sequel because it comes with a built-in audience, and in some cases sequels are planned from the get-go. That's led to some awkward moments when games are so bad their sequel gets canceled, putting a whole studio on its back foot. That's not exactly what happened here, but it's honestly close enough.
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Why This '90s Cult Classic Horror Game Never Became A Franchise
Many successful games end up starting their own franchises, even if they're meant to be standalone experiences. Developers love a sequel because it comes with a built-in audience, and in some cases sequels are planned from the get-go. That's led to some awkward moments when games are so bad their sequel gets canceled, putting a whole studio on its back foot. That's not exactly what happened with this game, but it's pretty dang close.