Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
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Arma 3 Feedback Tracker "How To" Guide
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info from comment above can help to find a solution in engine? Maybe problem in soundSetsInt[]={}; and soundSetsExt[]={};? Why 'auto-detect' ext or int will give bug, but 'hand-writen' ext or int in volume (CfgSoundShaders) not…
Any way we now have a full way to fix issue ヽ(ヅ)ノ
Forgot about comment above, here is issue 100% soldution with save all designed things:
Check this .cpp file with done of example work to fix issue
I'm not sure I can reproduce the error since it is extremely spontaneous. I added -debug to the server start parameters, as soon as this happens again I will immediately dump the dump
Yep something crashed when receiving a network message.
But I cannot tell why.
Forum therad says issue is solved
https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
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Revision: 151966
No puedo entrar al juego por el error0xC0000135-STATUS_DLL_NOT_FOUND.Entro directamente al juego le doy al botón jugar y me sale un aviso de que el juego se acaba de cerrar de forma inusual y me pone el error ya comentado.
Revision: 151965
In T182399#2634295, @dedmen wrote:Steam should be downloading the mods. Look for errors inside your steam client
seems related T178412
Damn. Thanks for the pointer first and foremost, reading that trace stack is so confusing. Any ideas on how that could be fixed?
Afaik you can go into a Steam debug/console mode. And disable DLC's for yourself.
I would think that's also available to normal users
Please make sure to only include relevant files in the report..
You included a 2.5GB fulldump from a Intercept crash in april.
Its also filling our FT servers with garbage files
"Bad Image Format Exception" some file on your computer is corrupted. But it doesn't say which.
Its not possible to decouple player only, from the setAccTime no.
Arma 3 is not DayZ.
The stuff you pasted is basically useless. In case of crash we need the crash report (RPT + .mdmp file)
But... I was able to find some other optimization making all scripts faster.
That got this benchmark from 20 seconds down to 18.5. Smol steps