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Talk:Twine (software)

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Queer game community

[edit]

I'm trying to find a source for the sentence, "Twine became popular in the queer video game scene in 2012–2013."

I'm mostly finding sources that say that Anna Anthropy's book "Rise of the Videogame Zinesters" helped put Twine on the map in 2012 and brought more diverse/queer creators out of the woodwork.[1][2]

There are also a lot of sources that say Twine opened up video game creation to more diverse/queer groups, to the field of more "personal games", or that there was a "Twine Revolution" around 2012 or the 2010s. Here are some of those sources:

I'm not sure how to best incorporate some of these sources, so I thought I'd share them. - Whisperjanes (talk) 23:55, 8 August 2020 (UTC)[reply]

Bonnie Ruberg's Video Games Have Always Been Queer identifies a "queer games avant-garde" beginning in 2012, and talks about Twine, because of its accessibility to non-programmers, as an important part of that. I think that this and the sources above would adequately support a statement that Twine was an important part of the queer video game scene beginning in 2012. AwedOakSun (talk) 18:43, 13 February 2021 (UTC)[reply]
I just added a Verge article to the suggested sources template. It contains the following quote "Twine is this amazing queer and woman-orientated game-making community that didn’t even exist a year ago," Anthropy told The Guardian. Maybe that Guardian article could be tracked down? CapnZapp (talk) 22:47, 14 March 2021 (UTC)[reply]
Nice. Here is the original article: https://www.theguardian.com/technology/gamesblog/2013/apr/10/anna-anthropy-twine-revolution AwedOakSun (talk) 20:16, 20 March 2021 (UTC)[reply]