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Kazutaka Kodaka

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Kazutaka Kodaka
Born (1978-07-08) July 8, 1978 (age 46)
Alma materNihon University
Occupation(s)Video game director, writer
Employers
Notable workDanganronpa

Kazutaka Kodaka (小高 和剛, Kodaka Kazutaka, born July 8, 1978) is a Japanese video game designer, writer and mangaka. His work is known for recurring themes of contrasting hope/despair, luck/talent, truth/lies; mixing tragedy with dark humor, numerous plot-twists etc. He was an employee of Spike Chunsoft (formerly Spike) and is widely known as the creator and writer of the Danganronpa franchise. He left the company in 2017 and founded Too Kyo Games with other ex-employees.

Biography

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Early life

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Kodaka was born at July 8, 1978, and has lived in Tokyo his entire life. He was educated at a private boys' junior high school.[1] He described his childhood saying that he had very few friends and spent his free time after school watching anime, though he would have wanted to be popular among his peers. Still, he studied diligently as it was the only way he could get results, but eventually he grew tired and only regained his enthusiasm when he became aware of a chance to study film at Nihon University College of Art, where he later majored and graduated, earning a degree in film studies.[1]

The first video games Kodaka played were Wrecking Crew, Clu Clu Land, and Pac-Man.[2] He enjoyed playing games a lot, holding a part-time job at a video game store while studying at university. His original career plan was to become a film screenwriter, but later went for a different industry: Kodaka had a strong desire to "make something original", and felt it would be easier to do so as video games instead of movies. He applied for jobs at both Atlus and Spike. At the time, Atlus had a bigger lineup of games with stories, so Kodaka pursued Spike, as he thought he would have a better chance at making an original game there.[3]

Career

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Spike / Spike Chunsoft

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While at Spike, Kodaka had an idea for a detective game;[4] so he proposed an idea to the company that was known as Distrust.[5] The concept was similar to that of Danganronpa, a battle royale style death game in a closed environment between high school students, but the idea was too gruesome and was consequently scrapped. After tweaking the concept, Kodaka successfully pitched it to the company and the game went into production, becoming Danganronpa.[5]

Danganronpa: Trigger Happy Havoc released for PlayStation Portable on November 25, 2010. Selling 25,564 copies within the first week.[6] The game hit 85,000 sold copies roughly three months after the release, which was enough for the CEO of Spike Chunsoft to call it a success.[7] In the light of the success, the game received two sequels (Danganronpa 2: Goodbye Despair, Danganronpa V3: Killing Harmony), a side story shooter game (Danganronpa Another Episode: Ultra Despair Girls), an anime adaptation (Danganronpa: The Animation) and various novels and manga. Kodaka left the company in 2017.[8]

Too Kyo Games

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After having left Spike Chunsoft, Kodaka and other six developers who had left the company simultaneously founded Too Kyo Games. The company's goal, according to Kodaka, was to create new intellectual properties and for the staff to make their own indie games.[9] Also by the words of Kodaka, the company is for them as much a club activity as a business. He also mentioned that he would still like to go back to the Danganronpa franchise at some point in the future.[10] Death Come True, the first game released by Too Kyo Games in June 2020, is written and directed by Kodaka.[11] In November 2021, Master Detective Archives: Rain Code was announced as a collaboration with Spike Chunsoft, with Kodaka writing alongside Takekuni Kitayama.[12]

Creative philosophy and influences

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Philosophy

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By his own words, Kodaka centralizes on writing characters, and he has stated that he cannot write characters whom he does not like.[4] But he does not begin the process of creating a story by thinking of characters first, he feels doing so would restrict him, instead the first step for him is to craft a compelling scenario on top of which he can build characters. He likes for the premise, the scenario, to be summarized in a couple of sentences. He says a game requires more investment from the audience so the scenario is the key to hook them. His desire is to create stories people find fresh, although he has noted that he sees a structure in his works and he admires writers whose stories go against structure. He also keeps in mind why the story is being written and gives the story a meaning.[13] A display of that is the apparent statement by Kodaka that everything he has ever wanted to tell can be found inside Danganronpa.[14]

Stories Kodaka writes often revolve around acts of human monstrosities, primarily murder. Further, he says he finds the lightness of killing in a story something that he likes and compares it to a black joke taken to the extreme.[13] Kodaka's characters tend to have amnesia as it allows them to easily connect with the player.[15]

Influences

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Kodaka's works feature many references which signifies the influence of other authors on his creative process. Furthermore, Kodaka has specified on how he refreshes his mind when he is stuck with his writing, saying he does it by watching movies, anime, and reading manga, while paying attention to what interests him in those stories. Kodaka named David Lynch,[13] Quentin Tarantino, and the Coen brothers as his primary influences.[16] Another big influence on Kodaka is Kunihiko Ikuhara, whose writing Kodaka admires.[13] Kodaka is also a fan of Goichi Suda's games, and told in an interview with Suda that they inspired him and his colleagues.[17] He included one of Suda's games, Twilight Syndrome, in Danganronpa 2 as a homage.

Works

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Video games

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Year Title Role Ref.
2002 Clock Tower 3 Co-director [18]
2007 Dragon Ball Z: Budokai Tenkaichi 3 Designer [19]
2008 Jake Hunter Writer [citation needed]
Bakusou Dekotora Legend Black Writer [citation needed]
2009 Detective Conan & The Kindaichi Case Files Writer [2]
Dragon Ball: Raging Blast Designer [20]
2010 Danganronpa: Trigger Happy Havoc Designer, writer [21]
2012 Danganronpa 2: Goodbye Despair Writer [22]
2014 Danganronpa Another Episode: Ultra Despair Girls Director, writer [23]
2015 School of Ragnarok Writer [24]
2016 Kirigiri Sou Producer [citation needed]
2017 Danganronpa V3: Killing Harmony Original concept, designer, writer [citation needed]
2020 Death Come True Director, writer [25]
World's End Club Director [citation needed]
2023 Master Detective Archives: Rain Code Original concept, designer, writer [26]
2025 The Hundred Line: Last Defense Academy Director, writer [27]
TBA Tribe Nine TBA [28]

Literature

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Year Title Ref.
2006 Detective Saburō Jingūji: The Ghost of Shinjuku [citation needed]
2007 Detective Saburō Jingūji: Shining Mirai [citation needed]
2011 Danganronpa Zero [2]
2013 Danganronpa: Makoto Naegi Secret File - The Worst Day Ever [citation needed]
Guren 5 [2]
2016 Danganronpa Gaiden: Killer Killer [29]
2017 Danganronpa Kodaka ~ 890 days for "Danganronpa" [citation needed]
2018 Gambler's Parade [30]

Anime

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Year Title Role Ref.
2013 Danganronpa: The Animation Writer supervision [31]
2015 Wooser's Hand-to-Mouth Life Script (Episode 11) [32]
2016 Danganronpa 3: The End of Hope's Peak High School Original concept, writer supervision [33]
2020 Akudama Drive Writer [34]
2022 Tribe Nine Writer [35]

References

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  1. ^ a b "『"サイコポップ"が『ダンガンロンパ/ゼロ』に至るまで——』後編 インタビュアー/太田克史 写真撮影/尾鷲陽介". 最前線 (in Japanese). Retrieved September 15, 2020.
  2. ^ a b c d Gamer; 酒缶. "ゲームコレクター・酒缶のスーパーリコレクション第11回:ゲームでオリジナルを作りたい「ダンガンロンパ」シリーズ 小高和剛氏(前編)|ゲーム情報サイト Gamer". www.gamer.ne.jp (in Japanese). Retrieved September 15, 2020.
  3. ^ "【小高和剛×桜井政博×吉田直樹】 週刊ファミ通コラム執筆陣が語る、ゲーム制作への想い(2/2)". ファミ通.com [Famitsu.com]. Kadokawa Game Linkage. 10 August 2016 [conversation conducted July].
  4. ^ a b "Kotaro Uchikoshi VS Kazutaka Kodaka: Adventure Game Courtroom Battle". YouTube. Retrieved September 15, 2020.
  5. ^ a b Farokhmanesh, Megan (2015-03-10). "The original Danganronpa, Distrust, was too gruesome even for its creators". Polygon. Retrieved November 15, 2020.
  6. ^ "Gran Turismo 5 Tops the Charts in Japan". IGN. May 4, 2012. Retrieved November 15, 2020.
  7. ^ "Danganronpa Sells 85,000 Units, Spike CEO Grins Like Mono-Bear". Siliconera. 2011-02-25. Retrieved November 15, 2020.
  8. ^ "New Studio 'Too Kyo Games' Comprised Of Beloved Visual Novel Developers". Noisy Pixel. 11 September 2018. Retrieved November 15, 2020.
  9. ^ Valentine, Rebekah (September 11, 2018). "Former Danganronpa, Zero Escape, Fate/Grand Order developers form Too Kyo Games". Gamesindustry.biz. Gamer Network. Archived from the original on September 11, 2018. Retrieved September 13, 2018.
  10. ^ "小高和剛氏、打越鋼太郎氏らによる新会社Too Kyo Games設立! 日本独自のゲームで世界に挑む、新会社設立に迫るインタビュー". Famitsu (in Japanese). Enterbrain. September 12, 2018. Archived from the original on September 12, 2018. Retrieved September 13, 2018.
  11. ^ Cooper, Brian (February 6, 2020). "Death Come True Will Reveal Its Secrets in June 2020". Siliconera. Retrieved June 21, 2020.
  12. ^ "『超探偵事件簿 レインコード』はコンシューマー向けに開発中。開発期間約5年におよぶ、小高和剛氏の推理ミステリーゲーム集大成に". Famitsu (in Japanese). 2021-11-30. Archived from the original on 2021-11-30. Retrieved 23 December 2021.
  13. ^ a b c d Haddick, Alicia (2020-10-06). "Danganronpa Creator Kazutaka Kodaka Discusses Creative Process, More As Archipel Launches New Japanese Gaming Interview Series". OTAQUEST. Retrieved September 15, 2020.
  14. ^ Farokhmanesh, Megan (2015-03-10). "The original Danganronpa, Distrust, was too gruesome even for its creators". Polygon. Retrieved November 16, 2020.
  15. ^ "Kazutaka Kodaka Talks About His New Game, His Writing Process, and Danganronpa". Anime News Network. Retrieved November 2, 2022.
  16. ^ "Danganronpa Kinda Funny Gamescast with Series Creator Kodaka-San". YouTube. Retrieved November 16, 2020.
  17. ^ "須田剛一氏x小高和剛氏による夢の対談が実現 日本一ソフトウェア米国支社のイベントでギリギリトークが炸裂". Famitsu (in Japanese). Retrieved 23 December 2021.
  18. ^ "Kazutaka Kodaka". IMDb. Retrieved September 15, 2020.
  19. ^ "Dragon Ball Z Budokai Tenkaichi 3 – Story Mode Credits Ending/Outro (Final Part 49)【HD】". YouTube. Retrieved September 15, 2020.
  20. ^ "Dragon ball raging blast xbox 360 credits". YouTube. Retrieved September 15, 2020.
  21. ^ "Danganronpa: Trigger Happy Havoc Credit Information – GameFAQs". gamefaqs.gamespot.com. Retrieved September 15, 2020.
  22. ^ "Danganronpa 2: Goodbye Despair Credit Information – GameFAQs". gamefaqs.gamespot.com. Retrieved September 15, 2020.
  23. ^ "Danganronpa Another Episode: Ultra Despair Girls Credits". Giant Bomb. Retrieved September 15, 2020.
  24. ^ "School of Ragnarok detailed in Famitsu". Gematsu. 2015-01-27. Retrieved September 15, 2020.
  25. ^ "Tookyo Games". Tookyo Games (in Japanese). Retrieved September 15, 2020.
  26. ^ "Spike Chunsoft and Too Kyo Games announce dark fantasy mystery game Enigma Archives: RAIN CODE". Gematsu. November 27, 2021. Retrieved November 27, 2021.
  27. ^ Romano, Sal. "Aniplex, Too Kyo Games, and Media.Vision announce The Hundred Line: Last Defense Academy for Switch, PC". Gematsu. Retrieved 23 June 2024.
  28. ^ "Akatsuki and Too Kyo Games announce new project Tribe Nine, likely for smartphone". Gematsu. 2020-02-18. Retrieved September 15, 2020.
  29. ^ "Danganronpa Gaiden: Killer Killer Manga Ends in April". Anime News Network. Retrieved November 19, 2020.
  30. ^ "Danganronpa's Kodaka Writes New Gambler's Parade Manga". Anime News Network. Retrieved November 19, 2020.
  31. ^ "Danganronpa The Animation (TV) – Anime News Network". www.animenewsnetwork.com. Retrieved November 19, 2020.
  32. ^ "Wooser's Hand-to-Mouth Life Anime Season 3's Cast, Staff, Title, Date Unveiled". Anime News Network. Retrieved November 19, 2020.
  33. ^ "Danganronpa 3 Anime Will Air Both Arcs Simultaneously in July". Anime News Network. Retrieved November 19, 2020.
  34. ^ "Too Kyo Games announces original TV anime Akudama Drive". Gematsu. 2020-03-13. Retrieved November 16, 2020.
  35. ^ "Extreme Baseball Anime Tribe Nine's Video Reveals, Previews MIYAVI's Opening Theme Song". Anime News Network. December 2, 2021. Retrieved December 9, 2021.
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