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8BitMMO

From Wikipedia, the free encyclopedia
8BitMMO
The logo for the MMO 8BitMMO, featuring a large black square on the left that has a black pixelated gradient on it, a player character peaking out from the top right corner of it, the text 8BitMMO on the right, and the tagline "Includes over 100 pixels!" underneath.
Official logo
Developer(s)Archive Entertainment
Composer(s)
Platform(s)Java
Microsoft Windows
OS X
Linux
Release
  • WW: January 26, 2015
Genre(s)MMO
Mode(s)Multiplayer

8BitMMO is a massively multiplayer free-to-play sandbox game created by Robby Zinchak. The game launched as a browser game on June 19, 2011. In addition to the browser version, it was released as a Steam Early Access title on December 14, 2013, and left Early Access with Version 1.0 on January 26, 2015. It was created and is actively developed by Robby Zinchak. Users are encouraged to build in a shared world and undertake player versus environment and player versus player combat.

On February 14, 2014, a chiptune soundtrack was included with music from Danimal Cannon, Zef, Protodome, and Honin Myo Audio.[1]

Gameplay

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A screenshot of the world from 8BitMMO, showcasing player-made sprite art of Mario from the NES title Super Mario Bros., a Power Star, and a NES controller.
A player surrounded by player-made artwork of Mario, a power star, and a NES controller.

8BitMMO is a sandbox game with a focus on building. It features one central, persistent world shared by all players.[2] Alongside building, quests are offered by NPCs, which involve tasks such as killing "LawyerCats" and building. Player versus player and player versus environment combat is available in the "Transponders" game mode.[3]

Development and release

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8BitMMO is developed by Archive Entertainment, a one-man studio founded by Robby Zinchak.[4] Development started as early as 2001, with Zinchak restarting development several times.[2] 8BitMMO was first revealed and made playable as a Java-based[5] browser game on June 19, 2011 on Zinchak's blog.[6] In 2012, the game was uploaded to Steam's Greenlight platform,[7] with it being accepted onto the main storefront on August 28, 2013.[8]

To support server upgrades and the development of a Mac version, a crowdfunding campaign was launched on October 1, 2013.[5] Supporting the campaign would grant immediate access to the game's Windows release, and the campaign ended successfully in November.[9] 8BitMMO launched onto Steam as an Early Access title on December 13, 2013.[3] On January 26, 2015, with the release of Version 1.0, the game left Early Access.[10]

Awards

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References

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  1. ^ "8BitMMO now has Music!". Blog.8bitmmo.net. 2014-02-05. Archived from the original on March 28, 2014. Retrieved 2016-09-20.
  2. ^ a b Laraque, J.A. (9 May 2012). "The Interview: Robby Zinchak: 8-Bit MMO – Obsolete Gamer". Obsolete Gamer. Archived from the original on May 12, 2012. Retrieved 24 March 2024.
  3. ^ a b Sagoe, Michael (27 January 2015). "8BitMMO Officially Launches After Fourteen Years of Development". MMOHuts. Archived from the original on January 30, 2015. Retrieved 24 March 2024.
  4. ^ "8BitMMO: Fact Sheet". 8bitmmo.net. Archived from the original on March 20, 2012. Retrieved 24 March 2024.
  5. ^ a b Conditt, Jessica (2 October 2013). "8BitMMO sticks a flag in PC desktops ahead of Steam launch". Engadget. Archived from the original on March 24, 2024. Retrieved 24 March 2024.
  6. ^ Zinchak, Robby (19 June 2011). "Introducing 8BitMMO, a game of combat & building". RobbyZ's Blog. Archived from the original on December 10, 2017. Retrieved 24 March 2024.
  7. ^ Zinchak, Robby (30 August 2012). "We're up on Steam Greenlight - Please Vote!". RobbyZ's Blog. Archived from the original on July 15, 2019. Retrieved 24 March 2024.
  8. ^ Matulef, Jeffrey (28 August 2013). "100 games get greenlit on Steam". Eurogamer.net. Archived from the original on June 28, 2022. Retrieved 24 March 2024.
  9. ^ "8BitMMO MEGA-OCTOBERBIT-FUNDRAISER!". 8bitmmo.net. 10 November 2013. Archived from the original on November 10, 2013. Retrieved 24 March 2024.
  10. ^ Zinchak, Robby (26 January 2015). "Full 1.0 Release!". RobbyZ's Blog. Archived from the original on April 1, 2018. Retrieved 24 March 2024.
  11. ^ "Win - Sigc". Washingtoninteractivenetwork.org. Archived from the original on 2014-05-23. Retrieved 2013-12-05.
  12. ^ Takahashi, Dean (2013-08-07). "Czarcade's Clobbr takes the top prize at Casual Connect's indie showcase". GamesBeat. Venturebeat.com. Archived from the original on January 31, 2023. Retrieved 2013-12-05.
  13. ^ "SOWN [Award Winners] 8BitMMO / Robby Zinchak | TOKYO GAME SHOW 2015". Tokyo Game Show. 2014. Archived from the original on June 7, 2017. Retrieved 24 March 2024.
  14. ^ "インディーゲームメーカーの決起集会!? つぎなるブームの火種が灯る夜 | ファミ通App【スマホゲーム情報サイト】". Famitsu (in Japanese). September 22, 2014. Archived from the original on September 25, 2014. Retrieved 24 March 2024. ノミネート作品
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