Category:To be translated
Pages that need to be (fully or partially) translated, because they were created as English.
Subcategories
This category has the following 46 subcategories, out of 46 total.
C
D
E
F
H
I
J
K
P
R
S
T
U
Z
Pages in category "To be translated"
The following 200 pages are in this category, out of 432 total.
(previous page) (next page)A
D
- De/Accessing Other Entities
- Valve Developer Community:De/Alternative Languages
- De/BMP
- De/Compiling under VS2005
- De/Compiling under VS2005/Older SDK
- De/Compiling under VS2010
- De/Counter-Strike: Global Offensive Level Creation
- De/Dimensions
- De/DSP
- De/Entity
- De/Gameinfo.txt
- De/Garry's Mod
- De/Hammer Instancing Menu
- De/Hard Light
- De/HDR
- De/JPEG
- De/Leak
- De/Level Design Introduction (Portal 2)
- De/Material
- De/MOTD Removal
- De/Particle Editor
- De/Perfect Dark Source: item weaponset
- De/SDK Docs
- De/Source SDK
- De/Steam Application IDs
- De/String
- De/Team Fortress 2
- De/TF2/Team Fortress 2 Mapper's Reference
- De/Thinking
- De/VMEX
- Template:Dead link
- Template:Delete
- Template:Doc/doc/eo
- Template:Doc/doc/ru
- Template:Doc/subpage/doc/eo
- Template:Documentation:es
- Template:Documentation:es/doc
- Template:Documentation:ka
- Template:Documentation:ka/doc
E
- Easter Eggs
- El/Main Page
- Eo/BSP (Source)
- Help:Eo/Contents
- Eo/Entity Hierarchy (parenting)
- Eo/Entity limit
- Eo/Half-Life 2
- Eo/Half-Life 2: Episode One
- Help:Eo/Images
- Help:Eo/Linking
- Eo/Modification
- Eo/Nav Mesh/Console commands
- Eo/Valve
- Eo/Water
- Es/Command line
- Es/Counter-Strike
- Es/Counter-Strike 2
- Es/FGD
- Es/Hammer Selection Tool
- Es/Heavy Door (Portal 2)
- Es/Main Page
- Es/Mod Content Usage
- Es/My First Mod
- Es/Nav Mesh Editing
- Es/SDK Installation
- Es/Server plugins
- Es/Skybox swapper
- Es/Source Filmmaker
- Es/Source Multiplayer Networking
- Es/Source SDK Release Notes
- Es/Steam
- Es/Steam Application IDs
- Es/Team Fortress 2/Scripting/Script Functions
- Es/Thinking
- Es/Valve Hammer Editor
- Es/VGUI Documentation
- Es/Working Ladders
- Et/SDK Docs
F
- Fr/$detail
- Fr/$selfillum
- Fr/$translucent
- Fr/Ambient generic
- Fr/Button (Portal 2)
- Fr/Constant-Linear-Quadratic Falloff
- Fr/Creating a button and door
- Fr/Creating Brush Entities
- Fr/Creating indicator lights
- Fr/Developer console
- Fr/DSP
- Fr/Gameinfo.txt
- Fr/Games Supported By The Source SDK
- Fr/Hard Light
- Fr/Left 4 Dead/Authoring Tools
- Fr/List of Skyboxes
- Fr/Map Compiling Theory
- Fr/Material
- Fr/Mini-mod tutorial
- Fr/Optimization/Level Design
- Fr/Prop tractor beam
- Fr/Skybox (2D) with Terragen
- Fr/Source SDK
- Fr/Successful Mod Team Tips
- Fr/Vbsp
H
I
J
K
- Ka/Main Page
- Ka/SDK Docs
- Ko/Basic Construction
- Ko/Bullet Penetration in Counter-Strike: Source
- Ko/Button (Portal 2)
- Ko/Compiling a model
- Ko/Counter-Strike Online
- Ko/Counter-Strike Source Entity Overview
- Ko/Dota 2 Workshop Tools
- Ko/Fixing the "Can't find filesystemopendialog.dll" error
- Ko/Gameinfo.txt
- Ko/Getting Started
- Ko/Hammer Hotkey Reference
- Ko/Hammer Manual Configuration
- Ko/Hammer won't display grid
- Ko/List of Skyboxes
- Ko/Main Page
- Ko/Map prefixes and suffixes
- Ko/Reshaping solids
- Ko/SDK Docs
- Ko/SFM/Installation
- Ko/Source Filmmaker
- Ko/Texture
- Ko/TF2/Modifying the Respawn Time
- Ko/Valve Hammer Editor
- Template:KV BaseEntity:ru
- Template:KV Shadow:ru
- Template:KV SystemLevelChoice:zh-tw
- Template:KV TriggerOnce:zh-cn/doc
- Template:KV visiblebrush:ru
M
P
- Paranoia 2: Savior
- Physics Box Model in Milkshape3D
- Pl/Basic Construction
- Pl/Creating a Bomb Defusal Map
- Pl/Customizing Options: Keyboard
- Pl/Developer console
- Pl/Dimensions
- Pl/Game directory
- Pl/Getting Started
- Pl/Inputs and Outputs
- Pl/Left 4 Dead/Authoring Tools
- Pl/Main Page
- Pl/SDK Docs
- Pl/VGUI Documentation
- Pt-br/Developer console
- Pt-br/Left 4 Dead/Authoring Tools
- Pt-br/Main Page
- Pt-br/Route Kanal
- Pt-br/SDK Docs
- Pt/Brush entity
- Pt/Entity