3 weeks ago
Hello there,
Update 7.4 arrives this Tuesday, July 9th, and marks the final major update of Season 7: Turning Point.
Take a look at the summary for Update #7.4.0
Check below to learn the full set of balance changes and improvements taking place with this update and keep your eyes peeled for further news on Battlefield 2042.
// The Battlefield Team
Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes.
With 7.4 we’re also introducing a new time-limited event: Battlefield 2042 | Dead Space
During this event, players will experience Outbreak. A new 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far-eastern end of the map.
Keep your wits
Outbreak is a high-intensity survival mode that will test your skills with enemies getting tougher and tougher the farther you progress through the sectors. Your squad will need to find ways to overcome the Augmented Target’s onslaught and counteract overwhelming waves of enemies.
Adapt and overcome
Players will be tasked with navigating through Redacted and adapt through successive waves, as you progress you’ll find armory stations to purchase weapons, be warned; ensure you use your resources wisely, as they are limited.
Remember: Your final objective is to reach extraction, Augmented Targets will respawn endlessly, so don’t rush into the unknown.
How do I play Outbreak?
Outbreak is a time-limited mode that runs from July 9 to 16, 2024. It's a 4-player PvE where you can pick your class and specialist freely or you can select a Specialist that would complement the other choices that your squad has selected.
Players receive a single life per wave, and if one individual out of your squad survives you will be able to respawn on the next wave. All Specialist Gadgets, Traits, and Class Abilities are active in this mode. Killing Augmented Targets rewards you with Ascension Points which you can spend on upgrades for your weapons at armory stations.
Outbreak Rewards
Unlockable Items
Epic Weapon Charm - Future Imperfect
Epic Player Card - Genesis / Necrosis
Rare Player Tag - Unifier
Epic MP28 Skin - Made Anew**
** Content earned will reduce the Scenario FIve bundle price
Store Bundle:
Scenario Five - 2400 Battlefield Coins
Legendary Casper Skin - Marked Man
Legendary Rorsch MK-4 Skin - Pierced Orbit
Epic PP-29 Skin - Bad Signal
Epic MP28 Skin - Made Anew**
Epic Weapon Charm - Brother Moon
Improving the SRAW in line with other Rocket Launchers
We have heard your feedback about the SRAW, we agree that this newly added rocket launcher is not up to par with the rest of its weapon class. With Update 7.4 we are enacting the following changes which we believe will help to bring the SRAW into a more viable and attractive option.
Lowered the zoom and increased the field of view when players are aiming down the sight with the SRAW for better visibility of targets, both for close and further ranges.
Additionally, we have removed the in-world icon of the missile and also reduced the audio cue for the missile quite significantly, this should result in the SRAW being much more difficult to hear as an incoming missile before it is too close.
Persistent Reloading on SRAW and G-84 TGM Rockets.
Update 7.4 will bring in a persistent reload timer on the SRAW and G-84 TGM, this move is to prevent an exploitative loop that would allow a large number of rockets to take place and fresh supplies waiting upon redeployment.
We believe this does not bring anything healthy to the game when used at this level and as a preventative measure, the reload timer will now persist through death. If a player dies from normal circumstances, this effect will be nullified and players will spawn with a normal ammo count, however methods such as manually redeploying will result in the persistent reload taking effect.
MD540 Nightbird Balance Pass
Following the recent changes to Attack Helicopters a few seasons ago, we are bringing in similar changes to the MD540 Nightbird to achieve further consistency with other helicopters and balancing.
In the past, we have made some changes to the MD540 Nightbird in order to bring it in line with other vehicles, however, this aircraft had traditionally been more powerful and stayed higher than we were comfortable with.
The flying characteristics will change with the MD540 Nightbird resulting in it being more in line with our other Attack Helicopters.
This aircraft will now feel heavier, and hinge upon more momentum-based control following the changes to Attack Helicopters in the past. We want pilots to feel like they are flying an actual physical entity over a lightweight vehicle that is overly responsive and twitchy.
These changes to mobility aim to balance the vehicle out as well as make it a consistent experience with other aircraft.
XFAD-4 Draugr equipment slot change
We have updated the equipment slots on the XFAD-4 Draugr and aligned the DRFM Jammer with other countermeasure options. The DRFM will now stop all incoming lock-on attempts, further making this consistent with other countermeasure options such as the flares for the sake of muscle memory.
Vehicles
MD540 Nightbird
Weapons
Characters and Gadgets
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
2 weeks ago
There have been some additional changes to the XFAD-4 Draugr.
https://x.com/BattlefieldComm/status/1810689605479330145
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