Re: Wrong CLINCH ELBOW input scheme, make identical to other Elbows!

by SUGATA_RUS
Reply

Original Post

Different CLINCH ELBOW & other moves INPUT, make identical for all positions!

[ Edited ]
★★★★★ Novice

Product: UFC 5
Platform:PlayStation 5
Summarize your bug ........................This is NOT a spam. This is a game ISSUE report. Moderators, if you think this is more a suggestion than a report, then tell where to post this one........................................ Wrong Control scheme: Elbow in Standing stance & Elbow on the Ground = R2+ square/triangle. but Elbow in Clinch = L1 + square + X / triangle + circle WHY another, non intuitive, and more buttons to press simultaneously for Elbow in Clinch?! What is the problem to make Eдbow in Clinch with the SAME INPUT as other Elbows?! > Solution: change Elbow in Clinch input to R2+Square/triangle.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Wrong Control scheme: Elbow in Standing stance & Elbow on the Ground = R2+ square/triangle. but Elbow in Clinch = L1 + square + X / triangle + circle WHY another, non intuitive, and more buttons to press simultaneously for Elbow in Clinch?! What is the problem to make Eдbow in Clinch with the SAME INPUT as other Elbows?! > Solution: change Elbow in Clinch input to R2+Square/triangle.
What happens when the bug occurs? Wrong Control scheme: Elbow in Standing stance & Elbow on the Ground = R2+ square/triangle. but Elbow in Clinch = L1 + square + X / triangle + circle WHY another, non intuitive, and more buttons to press simultaneously for Elbow in Clinch?! What is the problem to make Eдbow in Clinch with the SAME INPUT as other Elbows?! > Solution: change Elbow in Clinch input to R2+Square/triangle.
What do you expect to see? Wrong Control scheme: Elbow in Standing stance & Elbow on the Ground = R2+ square/triangle. but Elbow in Clinch = L1 + square + X / triangle + circle WHY another, non intuitive, and more buttons to press simultaneously for Elbow in Clinch?! What is the problem to make Eдbow in Clinch with the SAME INPUT as other Elbows?! > Solution: change Elbow in Clinch input to R2+Square/triangle.

Wrong Control scheme:
Elbow in Standing stance & Elbow on the Ground = R2+ square/triangle.
but
Elbow in Clinch = L1 + square + X / triangle + circle

WHY another, non intuitive, and more buttons to press simultaneously for Elbow in Clinch?!
What is the problem to make Eдbow in Clinch with the SAME INPUT as other Elbows?!

 


> Solution: change Elbow in Clinch input to R2+Square/triangle.



Addition:

 

 

2) The clinch elbow (L1 + square + X / triangle + circle) - turns into a Takedown in positions like Over/Under and Clinch back.

 

3) In Crucifix, Side saddle and Side control Elbow is L1 + square/X. It's particularly odd because none of those positions use R2 + square/X for anything.

> Solution: change Elbow in Clinch and all Ground positions input to R2 + square/triangle.

 

4) Inputs such as clinch, push (R2+ lead hand) or single/double also switch based on your stance. Yet, spinning kicks remain head (X) and body  regardless of stance. This particular move also ignores the whole R2-body modifier as well.

 

> So, we have different inputs for the same moves in different context/position. This is bad b/c it is not intuitive, makes harder to learn the game, breaks input reflexes.
How to fix: make IDENTICAL input for the same move for all situations/positions. Like it was in EA UFC 1-3.

Message 1 of 2 (327 Views)

Re: Wrong CLINCH ELBOW input scheme, make identical to other Elbows!

★★★★★ Novice

Addition:

 

 

2) The clinch elbow (L1 + square + X / triangle + circle) - turns into a Takedown in positions like Over/Under and Clinch back.

 

3) In Crucifix, Side saddle and Side control Elbow is L1 + square/X. It's particularly odd because none of those positions use R2 + square/X for anything.

> Solution: change Elbow in Clinch and all Ground positions input to R2 + square/triangle.

 

4) Inputs such as clinch, push (R2+ lead hand) or single/double also switch based on your stance. Yet, spinning kicks remain head (X) and body Clock regardless of stance. This particular move also ignores the whole R2-body modifier as well.

 

> So, we have different inputs for the same moves in different context/position. This is bad b/c it is not intuitive, makes harder to learn the game, breaks input reflexes.
How to fix: make IDENTICAL input for the same move for all situations/positions. Like it was in EA UFC 1-3.

Message 2 of 2 (234 Views)

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