Another Life allows you to circumvent the fixed starting sequence and choose a different role to play, allowing for a more immersive roleplaying experience.
Requirements
This mod does not have any known dependencies other than the base game.
Another Life - Alternative Start - Traduzione Italiana
Changelogs
Version 1.08
- Fixed bug with 10mm and .44 mod formlists - Fixed weapons not equpping on spawn in Commonwealth - Reduced sneak movement speed increase for Hunter to 25%. - Added the Detective occupation. - Added setting to disable starting perks. - Other stuff I've forgotten
Version 1.07
- Reverted changes to the Out of Time quest to fix the bugs it was causing. - Reduced the Hunter's perk to only increase sneak speed by 25%, not 100% - Reduced the Enclave Remnant buff to Minigun damage to 15% from 30%. - Changed the City Slicker's perk to increase sell prices by 25%, rather than charisma chance. - Fixed a bug with the Security Guard location not working. - Fixed a bug with the Fighter occupation not having the Raider occupation set correctly. - Added the Institute map marker for the Institute Agent occupation.
Version 1.06
- Changed the Vault 111 script detection to work consistantly. - Added a trigger to re-ascend the elevator within Vault 111 - Set the Out of Time quest to use setStage as well as CompleteQuest - Fixed Atom's Favour not blocking radiation. Removed the Heal from Rads effect.
Version 1.05
- Uncommented Game.ShowSpecialMenu for release build - Removed the RemoveAllItems effect so mod items aren't removed.
Version 1.04
- Overhauled the alternate start system. You now pick an occupation and all the other attributes are linked to the chosen occupation. - Included starting perks for each occupation. These perks are unique, they are not the perk tree perks. - Included starting factions for certain occupations - Provisions are now given semi-randomly. - Reworked the terminal to include details for each occupation - Reworked the start sequence. You can now choose to follow the vanilla path or use the alternate start path. - Fixed the bugs with Vault 111 and the entrance elevator. - Allowed access to Vault 111 without having completed the vanilla start sequence.
Version 1.03
- Moved Cryolator box and Red Menace holotape outside of Vault 111, allowing you to get them without entering the vault. - Removed the elevator to Vault 111. Currently there is a visual issue with the top piece of the NIF remaining in the sky. - Added a Randomize option. - Moved the M102 quest stage set to after the final teleport - Moved the full HUD set to after the final teleport - Moved the full controls set to after the final teleport
Version 1.02
- Fixed thirdperson bug.
Version 1.01
- Added Lawyer occupation - Added Brawler occupation - Added Reporter occupation - Added Field Scientist occupation - Added Miner occupation - Added Explorer occupation - Added Ruffian occupation - Added Atom Kitten occupation - Added Atom Cat occupation - Changed Railroad Agent outfit to be more suitable - Fixed walk bug
Summary Another Life allows you to circumvent the fixed starting sequence and choose a different role to play, allowing for a more immersive roleplaying experience.
The prewar sequence is merely a memory simulation inside of your head as your synth body is created. Upon leaving the bathroom, you will be prompted if you would like to awaken or to slumber. Awaken will start the alternative start mod, slumber will allow you to continue through the vanilla start sequence.
Once awakened, you will find yourself in one of the Institute's many synth processing chambers. Here you will find a Pipboy and a terminal that controls the parameters of the processing unit. This is where you can pick which occupation you will play as.
Once you enter the processing unit, you will be transported to the Commonwealth, of course without the knowledge that you were ever in the Institute.
Vault 111 will be accessible as if you had progressed normally, and your starting quest will be the Jewel of the Commonwealth, rather than Out of TIme.
Features Another Life allows you to roleplay as 36 different occupations. Each occupation defines your starting gear and weapon, your faction allies, your starting perk and your starting location. In the future it will also define which starting quests you receive.
These are the current occupations:
Arsonist Gear: - Flamer - Cage Armor - Gas Mask with Goggles
Perk: Relentless Flame - You deal 50% more Fire damage with any weapon.
Allies: The Forged Location: Saugus Ironworks
Atom Cat Gear: - Laser Pistol - Fat Man - Atom Cats Jacket and Jeans
Perk: Poetry Slam - Whilst wearing Power Armor, you do 25% more damage with melee attacks.
Allies: The Atom Cats Location: Atom Cats Garage
Baseball Batter Gear: - Oak Baseball Bat - Baseball Uniform - Baseball Cap
Perk: Homerun! - You gain an 25% chance of disarming an enemy when you hit them using a Baseball Bat.
Allies: None Location: Bunker Hill or Diamond City Outskirts
Perk: Heightened Senses - When you dip below 25% health, you will experience a slowing of time until you recover you health. Kills heal +10 health during this effect.
Allies: The Railroad Location: Old North Church
Reporter Gear: - 10mm Pistol - Red Leather Trench Coat - Press Cap
Perk: Fleet of Foot - Your Action Point drain from sprinting is 50% smaller.
Allies: None Location: Suffolk High School
Scavenger Gear: - Lead Pipe - Scavenger Outfit
Perk: Scent of Scrap - You naturally see scrap, meaning items with favorited components are highlighted.
Allies: None Location: Murky Swamp or Warwick Homestead or Scrap Palace
Security Guard Gear: - Double-barrel Shotgun and Security Baton - Athletic Outfit and Diamond City Guard Armor Set
Perk: Stalwart - If you stand still, your bashing attacks will do 200% damage.
Allies: None Location: somewhere
Silver Shroud Gear: - Silver Submachine Gun - Silver Shroud Costume and Silver Shroud Hat
Perk: Hero of Boston - Whilst sprinting you take 50% less incoming damage.
Allies: None Location: Hubris Comics
Soprano Female only Gear: - .44 Pistol - Red Dress
Perk: Throw Voice - Whilst below 25% health you can shout at your enemies, knocking them down with the force of your voice.
Allies: None Location: Goodneighbor
Socialite Female only Gear: - Pipe Revolver - Laundered Blue Dress
Perk: Social Drinker - The effects of any drinks, alcoholic or not, are doubled.
Allies: None Location: Covenant
Tenor Male only Gear: - Switchblade - Clean Black Suit and Trilby Hat
Perk: Throw Voice - Whilst below 25% health you can shout at your enemies, knocking them down with the force of your voice.